Ok, so I realistically just need a Hardened Systems + 2 turrets for The Sidewinder?Six Advanced Quarters will be enough for your crew needs. Combat-wise, two missile turrets (plus two crew members who can operate said turrets) should do the trick; fill the remaining two slots with whatever you want. Most recommendations I've seen add a Hardened Systems to help resist Teyaal's shield draining ability. I personally like to have a Power Core Tuner so I use less Energy per turn (net loss of 20 instead of 35); I also have a seventh Advanced Quarters, even though I probably won't need it even after accounting for unimplemented crew members.
My only problem with this is that when I fight Teyaal on the Sidewinder with those upgrades... won't that mean I'll have to send some of my 9 crew members home?Two Missile turrets, 1 Shield Booster and 2 Hardened System, Advanced Quarters in all remaining slots.
After three victories over her, you can replace 1 Shield Booster and 2 Hardened System with Sensor Suite and 2 Advanced Quarters.
won't that mean I'll have to send some of my 9 crew members home?
Actually, each Advanced Quarters is effectively room for 2 crew, so 5 Advanced Quarters gives a crew capacity of 10 (excluding empty slots, which are +1 capacity each, and any ship-specific bonuses e.g. the Clydesdale's +2).Start by installing Advanced Quarters, 5 of these upgrades will give you a maximum crew of +5, then return a maximum of 10 crew by installing the other 5 upgrades.My only problem with this is that when I fight Teyaal on the Sidewinder with those upgrades... won't that mean I'll have to send some of my 9 crew members home?