As title says I go in with myself, cait, female brint, and the elf sister comes with. I beat the guard captain pretty easy. But elthara heals so much in the fight that she won't die. What strategies can I use to take her down?
its weird I must being doing something wrong I took the guard captain down pretty easy but elthara literally is taking damage then full healing. Do I spam her with stuns? so she doesn't heal?She's kind of squishy. High damage potential (preferably with a stun attached) can take her out in a round or two.
its weird I must being doing something wrong I took the guard captain down pretty easy but elthara literally is taking damage then full healing. Do I spam her with stuns? so she doesn't heal?
I suppose I could try that have a moveset and gear you reccomend if I do that?Have you tried just teasing her into submission? I'm not sure (it was too long ago), but it seems that this is how I fight with her.
You'd think that sparing a turn to use Sense would be an easy decision to make now that its success is guaranteed, but in practice harder fights require you to focus from the get go on either DPS/heals or your set up moves like Bless; meanwhile in easy fights the info you get serves no point besides completionism.
If I remember correctly, someone said it's being looked at. It's going to be interesting to see how they balance or rework that stuff.
I can't really comment that much on the fight because I normally beat her almost instantly. I think that's the whole point, it's a damage capability check. If your offensive power is too low, she'll just heal herself to full before you can finish her off.
If you have a sustain build going with all the characters most of the board seem to dislike and a strong summon -- Wolf Spirit -- she's takeable with a Leadership build.
I was running Atugia, Arona, and opening up with a Summons that pretty much never dies and sporting an all-in defense build as a primary healer.
The problem with using a NPC primary healer is that their build needs to be very physical-defense heavy or they'll just end up desperately trying to keep themselves alive.
The Cait you're using here is her dps build, not her heal build. Of course it's not going to go well considering you have no actual healer in your team. Try Witch Cait and no one dies ever unless you get extremely unlucky.I apologize for any possible misunderstandings (English is not my first language), but did you just say that Arona and Brint are not very favorite companions?
I tried Atugia as a party option, I can't say that I liked it too much, she takes too much damage from AoE attacks...
Arona in her base form as a second tank? Its second form seems to be somewhat of questionable effectiveness and the third is somewhat specific in my opinion.
So you're saying that the all-defense-dedicated party composition is quite capable of surviving the fiercest bosses?
Platinum Words!
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I: Phyria, I choose you!
Chimera: Deals damage to the entire group through Cleeve.
Cait: Uses Charge Weapon as preparation for Chimera's one-shot with Smite Evil (Or finish off after my attack, as it happens.).
Chimera: attacking ... me? No. Cait as the only attacker? No.
Phyria? Also no, she is attacking my dear Ryn and critshoted her!
(Not expecting such meanness through ignoring the Threat level) Ryn: Lying knocked out.
Firiya: Attacks, but nobody cares.
Cait: Uses Devotion.
Chimera: Notices Cait's Threat level and attacks her.
Phyria: attacks again.
Chimera: Knocks out Rin with one punch, showing that Cait's Ultimate is complete trash.
Me: Thank you very much, Game, I just have two spare Kaelirra's Tears, which I definitely don't need for boss fights!
After all, this is an ordinary (lonely) enemy of my level, not a wandering boss...
In my opinion, the main problem here is the lack of armor, even with a high defense rate. How much damage reduction does 100 defense now give, 50%? As a result, I completely despise armor without a high Physical Resist stat and prefer to ignore my companions without such a stat, because even this, as seen in Ryn's example, often does not help at all.
I would also say that of the NPC healers, Keith lacks group healing (heal the whole group after an AoE attack at once, and not try to guess which of the characters the boss will attack with his next attack), and Berwyn lacks targeted healing. I would also say that among the available companions, Berwyn's abilities are the worst, do not mix well with each other and do not complement the party very well...
Of course it's not going to go well considering you have no actual healer in your team.
I apologize for any possible misunderstandings (English is not my first language), but did you just say that Arona and Brint are not very favorite companions?
I tried Atugia as a party option, I can't say that I liked it too much, she takes too much damage from AoE attacks...
So you're saying that the all-defense-dedicated party composition is quite capable of surviving the fiercest bosses?
OK out of curiosity, how long does it take you to finish fights on average?Arona is not well-regarded as a tactical companion on these boards, and Atugia far less so.
I have not experienced anything like this for reasons that will become apparent in a moment.
No. I'm saying that the heavy defense party makes every fight trivial with the exception of Kasyrra where it numerically can't work. If your PC is a healer/summoner and Arona is in her original outfit set, the NPCs, even using their AI, will keep themselves alive with you shoring up any big critical hits. The summoned wolf, which is unbelievably tough, will likely survive the whole fight. No one should get below 50% HP the vast majority of the time. Resolve damage is utterly trivial most of the game: I used Bolstering Dance out of fear of Resolve damage during much of my play with this team and dropped it without consequnce once I realized that it just wasn't important enough to dedicate anything but consumables to. (Bolstering Dance also granted Evasion but I found I was tanky enough to go without it.)
High Leadership means that your characters hit hard enough to grind everything down fairly handily which means the matches don't take as long as they could, but it has no real tactical value I've discovered (to my minmaxing horror and subsequent disappointment) because you will win every non-Kasyrra fight anyway. Without some kind of lifesteal or vampiric effect, damage bonuses in a tank comp will just reduce grind time unless some kind of DPS-check -- like Elthara, but generic -- is introduced as a very common tactical feature.
Honestly, since very few people even bother with making the PC the primary healer, or even with more than one tank NPC, it's unlikely the devs will even notice.
I haven't done some of the very newest content, but all of this so far holds even in Undermountain and for things like the Elemental. I ran Revive and never cast it, even in dungeons. Unbreakable is more useful: the PC is far more valuable and imperiled than any NPC.
The PC's build should assume you'll be hit with all the physical damage in the world, so high and heavy A(a)rmor is in order. Summon in the first round and be ready to heal.
Again: this hasn't been tested beyond Undermountain as yet, but it's basically immune to crit nerfs. Hell, being unsung, it's likely too under-the-radar to be addressed at all, for nerfs or buffs.