Be careful when save editing

Tanis_Ouran

Member
Oct 13, 2017
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20
27
While playing around with save edits, I almost always jack my pregnancy speed up to the max. I'm not into pregophile content, but I do like the stuff having kids opens up, so it's only logical.
However:
I also jacked up my pregnancy multiplier, AND gave myself all the pregnancy quantity increasing perks, just for the hell of it.
...
....
............
I spent around 40 in game days. STUCK in the nursery. Naming the 3600 kids I had with Sera. After the first 200 I gave the fuck up and used an auto clicker and just held down a key.

Don't be stupid like me.
 

Tanis_Ouran

Member
Oct 13, 2017
5
20
27
Around 3000 of the kids are just named "1" Because at that point, I just surrendered.
What would be convenient is if only the first two or three of the little cumsprouts were tracked at birth as "unique" and the other hundreds were just tracked as numbers, like Zephyrs or the Water Queens. As it is, so many named kids lags the fucking nursery computer.
 

Paradox01

Well-Known Member
Feb 8, 2020
1,819
2,472
USA
I had a blast naming Sera's kids. They're all named after gods, goddesses, angels & demons.

Of course, it was fun because I don't have a pathological need to out-breed the universe.
 
Last edited:

null_blank

Well-Known Member
Oct 29, 2015
2,752
3,422
Around 3000 of the kids are just named "1" Because at that point, I just surrendered.
What would be convenient is if only the first two or three of the little cumsprouts were tracked at birth as "unique" and the other hundreds were just tracked as numbers, like Zephyrs or the Water Queens. As it is, so many named kids lags the fucking nursery computer.
Given enough children it doesn't matter if they're named or not.
 

Preacher

Well-Known Member
Nov 22, 2016
775
610
27
The most holiest of grounds
Sydians being one of them... for some reason.
 

null_blank

Well-Known Member
Oct 29, 2015
2,752
3,422
Sydians being one of them... for some reason.
There are two theories: someone on forums said that there is some lore that didn't make it into the game that Sydians are offshoot of humans that crash landed on Tarkus a long time ago or the devs just copy/pasted the human pregnancy code and forgot to change it.
 

Tanis_Ouran

Member
Oct 13, 2017
5
20
27
Yeaaahhh, none of my Steeles make it past day 900 or so. I run out of new things to do (fuck) and start a new one.
The Steele that made this horrible mistake is only on day 250 ish.
 

sumgai

Well-Known Member
Jul 17, 2017
2,030
1,815
I actually like the lore idea and it's part of my head canon.

I thought Zeikfried actually wrote that Sydian quest, but nobody wants to code it because it looks like a bomb went off in the parsers... or was that a rumor I bought into?
 

null_blank

Well-Known Member
Oct 29, 2015
2,752
3,422
I thought Zeikfried actually wrote that Sydian quest, but nobody wants to code it because it looks like a bomb went off in the parsers... or was that a rumor I bought into?
It's been so long I can't remember.
 

TheShepard256

Well-Known Member
I actually like the lore idea and it's part of my head canon.
It's still technically in-game, just gated behind a flag that doesn't exist (specifically, SYDIAN QUEST STARTED). Based on what's in the source code, here it is (underlined parts are the gated stuff):
Sydian Codex Entry said:
Common Name: Sydian (singular); sydians (plural)
Binomial Name: Homo sydianensis
Sexes: Male and female
...
Sydians are covered in chitinous plating, with only the face and, in females, the front torso and groin exposed. Located under the porous chitin are glands that secrete a corrosive enzyme. While concentrated in the antennae and tail fuzz, they are found all over the body. This enzyme catalyzes oxidation of (i.e. rusts) most metallic elements. When living tissue is exposed, the enzyme stimulates low-level ion exchange in the nerves, causing a feeling of pleasure. On non-metallic substances or organisms lacking nervous systems, the enzyme sits inert or is absorbed without effect. The enzyme-generating cells bear surface structures with their own DNA; similarities to mitochondria suggest incorporation of protobacteria or archaea into sydian cellular biology. All sydian cells also contain mitochondria with mtDNA nearly identical to that of Homo sapiens, indicating common ancestry. Sydian secretions have a slight citrus flavor and aroma, possibly due to acidic enzymes adapted from the protobactera or archaea.
...
Sydian dietary requirements include heavy metals alongside water and organic nutrients; colonies form when the three are found in close proximity. Freshwater bodies carrying fish and trace metals are common sites. Isolated colonies have developed rudimentary farms using scavenged or stone tools once forage no longer supports population growth. Lone individuals, social groups without settlements, and those in frequent conflict exist as nomadic hunter-gatherers, sometimes for generations before a colony is founded.

Recent research has shed light on the role of metals in sydian biology: individuals deprived of metals can survive on food and water for months but suffer from blood poisoning as the enzyme-generating cells in their bodies die. The replication of the organelles on the cell surfaces during mitosis requires heavy metal compounds. When these compounds are not available, a hormone messenger from the organelle interrupts mitosis and the cell lyses to release usable metals for other cells, along with metallic waste stored within the organelle. As the number of generative cells dwindles, the remainder can no longer reuptake enough of the metallic waste from the blood plasma, resulting in heavy metal toxicity. Sydians deprived of organic nutrients or water suffer ordinary malnutrition and dehydration, respectively.
...
Female sydians do not have an established breeding season and ovulate multiple times throughout the year. Roughly every 240 days and lasting up to 30 days, regardless of estrous phase, female sydians begin to crave the oxidizing enzyme of other sydians; male-female interactions during this state almost always result in intercourse. This heat-like state is indicated by the head hair becoming fiery orange and the affected female seeking out other sydians more diligently. The change appears related to the release of extra luteinizing hormone during a heavy ovulation; the hormone acts as a cupric receptor antagonist to the bacterial organelles, preventing uptake of inorganic copper. The metal settles in body tissues, including hair follicles, provoking a strong craving for additional sources of enzyme to chelate it. The receptive state can be triggered artificially by fertility treatments with LH components, and an active pregnancy suppresses or diminishes the condition. While males prefer females in the receptive state, they are not above seducing non-receptive females or employing physical force to breed.

During either consensual couplings or forced copulation, the male penetrates the female with his penis, ejaculates, and potentially impregnates the female, who ovulates two to three eggs in each cycle. Embryos attach via hemochorial placenta to the uterine wall. Gestation lasts six months, after which the female gives live birth. Sydian embryos are colonized by the mother’s enzyme-producing organelles late in the first trimester, and it is surmised that these organelles trigger accelerated growth and the development of chitin in place of keratinous vellus hair. Pure human and mixed-breed embryos develop indistinguishably from sydians in sydian wombs, excepting variations in head hair that do not appear in pure sydians. Sydian embryos grown in human wombs or in vitro resemble human fetuses. Sydian children are born with scaly, soft gray chitin that persists until puberty. Puberty occurs between the ages of eleven and thirteen, whereupon the chitin scales thicken into the sex-appropriate adult configuration, darken, and join together.
 

cool.alexia

Well-Known Member
Feb 16, 2017
132
90
I spent around 40 in game days. STUCK in the nursery. Naming the 3600 kids I had with Sera. After the first 200 I gave the fuck up and used an auto clicker and just held down a key.

Well, that was...

...

... The Big Bang...


OK Ok, I promise I won't do it again.
 
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null_blank

Well-Known Member
Oct 29, 2015
2,752
3,422
You know, I actually wound up having to streamline tracking names for all those kids. I used to use winmerge on text files but have since moved all data to q google spreadsheet. It's a lot easier since I can keep all data on single page. I can even have a set of randomized male and female names ready for next batch of kids and just do a simple search to see if there are duplicates.

TiTs_Meadow_Naming_Sheet.png
 

sumgai

Well-Known Member
Jul 17, 2017
2,030
1,815
I loaded your save.

It took like fifteen seconds for the game to load that child list. I have to laugh at Bridget's dialogue that you're becoming a prolific breeder. I get the same message, and I haven't even reached 150 kids.
 

null_blank

Well-Known Member
Oct 29, 2015
2,752
3,422
I loaded your save.

It took like fifteen seconds for the game to load that child list. I have to laugh at Bridget's dialogue that you're becoming a prolific breeder. I get the same message, and I haven't even reached 150 kids.
It's only going to get worse from here now that I have a reliable method to name children.
 

sumgai

Well-Known Member
Jul 17, 2017
2,030
1,815
It's only going to get worse from here now that I have a reliable method to name children.

I wonder if you'll cause the game to glitch out if you hit a million kids. This is just a thought, I'm not challenging. Srsly. Plz don't.
 

Aelana

Well-Known Member
Apr 16, 2020
280
386
Usually, numbers are an issue which are a power of two. Guessing that it is a 32 bit signed integer, you should be save up to 2 billion children. But who knows.