A Warning about Content Lockouts ?

Fuzzybear

Well-Known Member
Sep 15, 2015
45
11
TLdr version: a Lot of the game's side quests and several entire quest-lines are easy to miss, or lock yourself out of simply because you didn't even know you could do it that way..

I get that some of this is probably done that way on purpose, but it would be nice if sometimes the game might pop out a { Warning! if you do X before Y, you may miss something important! }

I imagine players obviously use multiple saves {or characters} for that reason, but it is still entirely possible to lock yourself out of certain things if you do them in the wrong order, or by not even knowing some of it was there. Example: The Kashima, Korgii Hold, Queen Taivra's subjugation, Shade, and I'm sure there are more than these examples.

It would be nice if Somehow, you could implement a way {that makes sense In Game} to see when/If certain quests interfere with one another, or have gone off the rails, OR at least have an idea what you are supposed to be doing, because unless you're sitting down with the Wiki opened in the background, you can miss some of these things EXTREMELY easily and NOT even be AWARE that you messed it up till it's too late.
 

SmithEK

Well-Known Member
Apr 20, 2021
1,702
1,612
30
TLdr version: a Lot of the game's side quests and several entire quest-lines are easy to miss, or lock yourself out of simply because you didn't even know you could do it that way..

I get that some of this is probably done that way on purpose, but it would be nice if sometimes the game might pop out a { Warning! if you do X before Y, you may miss something important! }

I imagine players obviously use multiple saves {or characters} for that reason, but it is still entirely possible to lock yourself out of certain things if you do them in the wrong order, or by not even knowing some of it was there. Example: The Kashima, Korgii Hold, Queen Taivra's subjugation, Shade, and I'm sure there are more than these examples.

It would be nice if Somehow, you could implement a way {that makes sense In Game} to see when/If certain quests interfere with one another, or have gone off the rails, OR at least have an idea what you are supposed to be doing, because unless you're sitting down with the Wiki opened in the background, you can miss some of these things EXTREMELY easily and NOT even be AWARE that you messed it up till it's too late.
Wiki helps to a point.
 

TalRasha

Well-Known Member
Mar 14, 2023
80
42
29
TLdr version: a Lot of the game's side quests and several entire quest-lines are easy to miss, or lock yourself out of simply because you didn't even know you could do it that way..

I get that some of this is probably done that way on purpose, but it would be nice if sometimes the game might pop out a { Warning! if you do X before Y, you may miss something important! }

I imagine players obviously use multiple saves {or characters} for that reason, but it is still entirely possible to lock yourself out of certain things if you do them in the wrong order, or by not even knowing some of it was there. Example: The Kashima, Korgii Hold, Queen Taivra's subjugation, Shade, and I'm sure there are more than these examples.

It would be nice if Somehow, you could implement a way {that makes sense In Game} to see when/If certain quests interfere with one another, or have gone off the rails, OR at least have an idea what you are supposed to be doing, because unless you're sitting down with the Wiki opened in the background, you can miss some of these things EXTREMELY easily and NOT even be AWARE that you messed it up till it's too late.
Welcome to the RPG, buddy. If you managed to find/take something - good for you. If you not - well, better luck next time.
 

Fuzzybear

Well-Known Member
Sep 15, 2015
45
11
I know the wiki sort of helps, but to me that feels kind of Meta-game-ish, like you're trying to give your character some kinda otherworldly knowledge/behind the scenes acess if you will... I have seen a couple spots where the game outright warns you about certain dangerous things { The Treatment is a fine example} and i imagine a similar system could be used on things like Kara's quest-line; where it might Warn you that if you finish Kara's second quest before the reveal about Shade that she basically disappears forever. Or if you didn't know about finding Ula on Uveto, you could potentially miss all of Korgi Hold entirely by not even knowing she was THERE in the first place.. Several other encounters seem to be almost entirely based on Sheer dumb luck, like {The Kashima Incident} and not knowing your first trip through that you were supposed to give that doctor the sample >BEFORE< you tried to rescue the big leithan lady -_-

It doesn't have to be super-obvious or in your face about it, just a blurb or two warning the player, something like {Caution: taking on X quest may have >permanent< Consequences} similar to when you are doing the Tarkus dungeon, theres a popup warning you that >if you go back across the barricade, you WON"T be able to Return<
 
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