I've seen people talk about variety in TiTS. Often it is in reference to shields and weapons. I've read somewhere that some people don't want to have too much variety because it will make the player too strong for the current level of the game. Can variety even be achieved? If the only difference is a set of numbers, can that be considered variety in the first place? People want the best thing. Oftentimes that's just straight up numeric values. What's the point of having something numerically inferior if there are no other bonuses with that item? Some people can point out that if you or an enemy has a particular resistance, that damage can be mitigated with a slightly inferior item, but that would only be useful for that battle. I can't speak for other people, but for generic fights, I will just use the most numerically powerful weapon I have. Generic enemies don't seem to have too high of resistance towards any particular form of damage(I could be wrong), so it would be a pain to constantly be min-maxing for every single menial battle. Bosses, such as Dr. Lash would probably have a certain weapon and shield that would be best suited for the fight, but challenges like that are few and far between. If you play through this game normally, you would probably only have to change weapons and shields when a numerically better one has come along. Even if you don't always do that, you can still fight the stronger generics in this game (I still use the nova pistol with my Tech Spec with no problem).
With so few stats being affected by your choice in weapon and shield, I don't think Fen and Co. can make something that could appropriately be considered variety. If they were able to add unique abilities or something to weapons that you get out in the wild (from rare/unique enemies), that could give players more of a variety. Numerically, these items could be inferior to the best weapon/shield sold in stores, but because they have an ability or trait that is in addition to the normal damage, it may allow players to more uniquely equip themselves to better suit their play style.
I am mostly thinking of the Borderlands series when I write this. While I doubt Fen & Co. could pull off something like that, I think having it be more than just a numbers game could get people to stop asking about variety.
Sorry for the short rant. I am not good with words (or etiquette). If I posted this in the wrong sub-thread, then I apologize. What do you think about variety? Should there be any at all? Should there only be one specific weapon that is essential to continue at each level in the game? Please critique harshly.
With so few stats being affected by your choice in weapon and shield, I don't think Fen and Co. can make something that could appropriately be considered variety. If they were able to add unique abilities or something to weapons that you get out in the wild (from rare/unique enemies), that could give players more of a variety. Numerically, these items could be inferior to the best weapon/shield sold in stores, but because they have an ability or trait that is in addition to the normal damage, it may allow players to more uniquely equip themselves to better suit their play style.
I am mostly thinking of the Borderlands series when I write this. While I doubt Fen & Co. could pull off something like that, I think having it be more than just a numbers game could get people to stop asking about variety.
Sorry for the short rant. I am not good with words (or etiquette). If I posted this in the wrong sub-thread, then I apologize. What do you think about variety? Should there be any at all? Should there only be one specific weapon that is essential to continue at each level in the game? Please critique harshly.