A little problem with Zheniya

Nexakrull

Active Member
Mar 14, 2020
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After convince Zheniya to get out of her filthy life she should go to her new apartment on the residential deck in front of Bunny's Buns & Confectionary and work in the nursery, right?
Well, she's not.
In fact, she's still at Anon's bar in her normal schedule and I can repeat the same dialogue "Stop whoring, you can work in the nursery" forever.
I waited 10 days to see if she'd show up at the locations eventually, but nothing.
Am I missing something?

Her current flags are like this:
Sem títulooo.png
 

sumgai

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Jul 17, 2017
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Paradox01

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Put the biscuit in the basket!
 

Nexakrull

Active Member
Mar 14, 2020
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Eh?
Guys... Really?
That makes no sense...
If I'm asking her to stop whoring, it's because she's pregnant, I've had all the dialogues with her.
 

Nexakrull

Active Member
Mar 14, 2020
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Now, if there's something wrong with her flags even though I' ve had the necessary scenes, it costs nothing to tell me.
 

Paradox01

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The ZIL_CALLGIRL_PREG line being 0 worries me.

A lot of those flags are hard to interpret. Like what does ZIL_CALLGIRL_PREGNANCY_SO mean?
 

TheShepard256

Well-Known Member
ZIL_CALLGIRL_DISABLED_TYPE == 4 means she's ready to give birth. If she were going to the nursery, it'd be 3 instead.
ZIL_CALLGIRL_PREG is the timestamp when she was impregnated, and ZIL_CALLGIRL_GESTATION is the length of time that pregnancy will last. Both of these must be undefined in order to impregnate her. ZIL_CALLGIRL_EGG_COUNT is the number of kids she's going to give birth to, which is always set to at least 2 upon impregnating her and to undefined when she gives birth. The code also prevents her from giving birth if it's undefined or set to 0 or less. All three are set to undefined when she gives birth.

The fact that DISABLED_TYPE == 4 and the others are all 0 indicates that something has happened that isn't supposed to (e.g. save editing, a bug). However, all the other flags look as they should given your description of events, so you should still be able to convince her to go to the nursery as usual. The fact that you can't is further evidence that something's gone wrong. The only way you'll be able to fix this is via save editing; set:
  • EGG_COUNT to between 2 and 6
  • GESTATION to 24 x 60 x (some number from 180 to 210)
  • PREG to whatever timestamp; she should be ready to give birth at this timestamp plus whatever value you put for GESTATION, so make sure that sum is greater than the game's current timestamp
  • DISABLED_TYPE and DISABLED_TIMESTAMP to undefined
This should fix the pregnancy stuff at least, though I can't guarantee it, especially if something's changed between 0.8.065 and whatever version you're playing on. If it doesn't fix everything, make a bug report, attach your unedited save file (and possibly your edited one, too) and link to this thread.

I've also noticed a problem that may occur; if she's recruited to the nursery less than 24 hours before she's due, processZheniyaEvents() will override her going to the nursery with her giving birth (by changing DISABLED_TYPE from 3 to 4), but all that should mean is that you'll have to re-recruit her as normal.
A lot of those flags are hard to interpret. Like what does ZIL_CALLGIRL_PREGNANCY_SO mean?
It means Steele responded "So?" upon finding out they sired Zheniya's kids. I hope the above has cleared up the meaning of the other hard-to-interpret flags.
 

Paradox01

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Feb 8, 2020
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It means Steele responded "So?" upon finding out they sired Zheniya's kids.
o_O

Sometimes it's so obvious it's obtuse.

Thanks again, Shepard. Amazing job, as usual.
 

Nexakrull

Active Member
Mar 14, 2020
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Thanks for the answer Mr. Shepard, very well explained, but...
Weirdly enough, with all this configuration, now she's simply not pregnant anymore...
 

TheShepard256

Well-Known Member
Thanks for the answer Mr. Shepard, very well explained, but...
Weirdly enough, with all this configuration, now she's simply not pregnant anymore...
Are the EGG_COUNT, GESTATION and PREG flags all undefined (i.e. no value and unbolded in the editor) so it's possible to impregnate her again? If so, can you actually impregnate her again? Is recruiting her to the nursery working?
 

Nexakrull

Active Member
Mar 14, 2020
34
5
25
Are the EGG_COUNT, GESTATION and PREG flags all undefined (i.e. no value and unbolded in the editor) so it's possible to impregnate her again? If so, can you actually impregnate her again? Is recruiting her to the nursery working?

No, her flags are still the same as you instructed, she should still be pregnant (btw, in her interactions, she was already pregnant before the editing), but in the game now she's simply not pregnant anymore.
I can recruit her to the nursery, I don't know if there are interactions there, but now she shows up on the residential deck and only there, I can spam her sex scene but I don't know if it's possible to get her pregnant while her flags say as if she's already pregnant.
Even if I could, all this out of order thing is wrecking my immersion.
 

TheShepard256

Well-Known Member
No, her flags are still the same as you instructed, she should still be pregnant (btw, in her interactions, she was already pregnant before the editing), but in the game now she's simply not pregnant anymore.
I can recruit her to the nursery, I don't know if there are interactions there, but now she shows up on the residential deck and only there, I can spam her sex scene but I don't know if it's possible to get her pregnant while her flags say as if she's already pregnant.
Even if I could, all this out of order thing is wrecking my immersion.
Maybe set them all to undefined and try again? If that doesn't work, then I'm afraid I can't think of another solution.
 

Nexakrull

Active Member
Mar 14, 2020
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Ok, now with everything set as undefined she is still pregnant with me knowing her name but there is no "stop whoring" option.
After interacting with her (renting), her disabled_type and timestamp go to the setup of the thread screenshot.

Maybe it's because her flag still bolded even though is everything undefined, but I thought that I only had to leave it as undefined (?)
 

Paradox01

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Feb 8, 2020
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Highlight the flag, then click the red X near the top.