A game artist looking for serious partners to make $$ together

redrain

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May 29, 2018
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I'm looking for hard-working partners who want to make money through gaming industry. We can share half - half after the project done commercially. I'm a serious and hard working artist trying to make money.

For art, I use Krita, Gimp, Blender (animation). For music, I know Musescore, a little bit of LMMS and Audacity. I know a little about Unity and Renpy programming.

This is a project I'm working on
And here is my Blender animation for a visual novel game (this is my first time, next time it'll be much better)

My artwork: artstation.com/artist/redrain artstation.com/artist/vy_le

I have never draw hentai before but it looks like a good market

Update Opening Song

I dropped this project anyway. I change to Pure Adult game now. I will return to this game 10 years later lol
 

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Glassboy

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First off I have to say your visual novel looks like it has a solid base and the characters look very charming. It's definitely great for a first attempt.

But please explain what exactly are you looking for in a partner? I know you want an artist but what would their roles be? Would they be in charge primarily of backgrounds and UI design while you focus on characters? Or do you want to create animations where you draw the keyframes and they focus on tweening?
Then you still need to define other things, like if it's a H-game and it contains fetishes, you need to make sure your partner will be comfortable drawing those things. And how about what kind of style you want the artwork to be in? Is this project going to be funded by Patreon or are you planning on finishing the full game and then selling it on a storefront?

Also if you want to make a hentai game and make money I'd suggest not making a hentai VN. If you go on Newgrounds right now and browse the most recent titles under the Adult tag almost half the submissions will be VN's. The market is saturated with them and with Steams recent decision to plant an unceremonious fuck you to all the VN's on their storefront, I would recommend trying something else.

Anyway I'd like to see what you're capable of.

Also the link to your art station profile isn't working, so please fix that.
 
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redrain

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Thanks for the compliment :)
For my novel, I didn’t really finish the story, it’ll have some 18+ scene but just soft adult scene, not hentai. Once I finish, I’ll draw some more backgrounds and the Cg, put all the characters, backgrounds and a demo video on KickStarter and Patreon, then take the money and hire a good background artist, hire a grammar- fixing person (I know I’ll have some grammar mistakes), buy music from the internet, buy opening song too if I found a good one, then voice actor. When I complete, I’ll sell on Stream at $8 .I haven’t plan on invite anyone to work with me on my project yet because the story haven’t finish, I don’t know yet how many music, backgrounds and cg I need. (I also had planned to have a tranning area with turn-base rpg group battle system, including level up and new skill, but that’s too hard on the programming so I drop it). Do you have anymore advices for this project?

I’m looking for programmers or a group that is working on a project or planning to make one and they are determined to finish it. Once the project is complete and was put in Stream or Kick Starter, Patreon, etc, we will share the money. I can draw character, UI, backgrounds, compose some music (not really good). Thanks for the information Glassboy, I didn’t know those Stream stuff.
 

Glassboy

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I should have been more clear with what I was saying about Steam.

Steam have recently decided to remove all virtual novels containing adult content from their site.

This includes games with soft adult scenes or games with implied sexual content. (What would normally be considered 16+ under ESRB ratings.)

The games they are removing are in compliance with the Steam stores' rules.

Some of the creators of these games had even worked directly with Steam to create games that were in compliancewith the rules.


It will be very unlikely that you will be able to sell your game on Steam. There are other ways to make money from it like patreon and kickstarter, I think itch.io looks like a promising storefront for independent developers so consider checking that out.

If you want a full explanation on why Steam is removing VNs you should check out this video.




I'd also suggest that you should try to build a bit of hype for it before it's finished. You need to get people interested in a product before you can sell it to them. Try starting a blog to showoff your games artwork and to tease content as you go. Also try posting on forums or subreddits where you can show off your game, and always link back to a Tumblr or Twitter, somewhere people can follow you and stay updated on your work.
This is basically what you're already doing with the video you've shown us. So maybe try posting it on /r/visualnovels? You'd also be able to ask for feedback from people who specifically love visual novels. Though if you do post there make sure to read their rules first.
 
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Noob Salad

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Everyone keeps assuming actual workers at Steam did this, lol. The most popular novels were removed via algorithm and most were sent an automatic apology and a promise that their game will be reviewed by a human (we'll see).

That's why hardcore games with bestiality like Melty's Quest didn't get banned, because it wasn't popular enough by the algorithm. Steam just doesn't have time for quality control OR manual banning. It takes like a week just to get a ticket response, lol.
 
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Ch0w

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Apr 12, 2017
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Everyone keeps assuming actual workers at Steam did this, lol. The most popular novels were removed via algorithm and most were sent an automatic apology and a promise that their game will be reviewed by a human (we'll see).

That's why hardcore games with bestiality like Melty's Quest didn't get banned, because it wasn't popular enough by the algorithm. Steam just doesn't have time for quality control OR manual banning. It takes like a week just to get a ticket response, lol.
but hey its the internet, where 90% of people get their opinions without before trying to look out for all or the True Information, instead of just hearing one side.

Sure some visual novels didnt really deserve that treatment, but if you go see the whole list of pure trash they are taking out....
 

Glassboy

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Everyone keeps assuming actual workers at Steam did this, lol. The most popular novels were removed via algorithm and most were sent an automatic apology and a promise that their game will be reviewed by a human (we'll see).

"
Steam just doesn't have time for quality control OR manual banning. It takes like a week just to get a ticket response, lol.

Yeah but that's Steams problem isn't it? Everything is being handled by shitty algorithms. It's not that Steam doesn't have time for quality control, it's that Steam doesn't want the expense of paying employees for quality control.
Steam still has to take responsibility for what their algorithms do. Even if this was just some misunderstanding, It shouldn't have happened.


But even disregarding that, Steam is still an awful service for small developers. There are so many games being released on Steam with the lack of quality control that even if your game is good it will just get lost among everything else. There have been over 3,800 games released this year so far. Source here: https://steamspy.com/year/

And apart from that Steam does nothing to help small developers get noticed. Most of the small indie games I know about are because of other sites, like Youtube or Reddit.

Most indie devs are looking for alternative storefronts now because Steam just isn't a viable way to make profit as a small developer.

Basically what I'm saying is if @redrain is looking to release her game commercially, she shouldn't plan on making much of a revenue from Steam, there are better alternatives available to her.
 
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Ch0w

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Yeah but that's Steams problem isn't it? Everything is being handled by shitty algorithms. It's not that Steam doesn't have time for quality control, it's that Steam doesn't want the expense of paying employees for quality control.

But even disregarding that, Steam is still an awful service for small developers. There are so many games being released on Steam with the lack of quality control that even if your game is good it will just get lost among everything else. There have been over 3,800 games released this year so far. Source here: https://steamspy.com/year/
Well its their plataform, if they wish to censor something its their right, the major problem as i see is that old games that were accepted into its guidelines before were getting the hammer now too.

Misunderstandings happen all the time, and they at least contacted those Dev explaining later what happened and what was the problem, unlike several other sites.

Steam became a baf place for indies exactly due everyone wanting to put their game there, but still is the best plataform as long your project is in fact good/interesting enough, because theres a lot of bad shitty things and good things there to compete against it all at the same time, which means there will be a lot of games to compare against yours.

I agree that probably nowadays patreon/ kickstarter is a nice way to do it, but the start of it can be pretty harsh
About itch.io... well theres a stigma against itch.io, just like against Newgrounds, of having only weird and weirder fan games.
 
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Noob Salad

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Woah now don't get me wrong, I'm not saying Steam isn't at fault here, just that it'd be impossible for Steam to hire human beings to go through and check every single game, any more than it would be for YouTube to hire people to watch every single video. When your platform gets that big, it's impossible to do anything but automate. Steam just accepts the files you give them and sells your game as is. It's not a money issue either. Steam has a higher revenue per employee then the entire Big 5 (Amazon, Apple, Facebook, Google, and Microsoft).

Also I must respectfully disagree with your point about indie devs. I see indie games on the front page all the time, and a lot of them are straight up porn. I would say 50% mainstream, 25% SFW indie, and 25% NSFW indie (HRPGs, visual novels, etc). Steam promotes games it thinks you'll like based on your browsing history. I'm a degenerate so I see degeneracy. If you're not seeing indie games then I don't know what to tell you. There are plenty of success stories: Cuphead, Hat in Time, Inside, Owl Boy, etc.

What Steam should have done is made it so their algorithm takes an innocent until proven guilty approach, that way a human being would only review games that represent a risk. Speaking of risk now would be a good time to mention that Steam doesn't give a fuck if your game has hardcore sex in it, but MasterCard, PayPal, and Visa all do. 99% of all people use one of these three, and there simply aren't any alternatives. Other than maybe a bank payment or crypto, but both are a lot more inconvenient for people to use.

Anyway, just use GoG if you don't wanna use Steam.

EDIT: I like how Glassboy pulled the old "I'm losing this argument I started by hijacking the thread so let's stop hijacking." card, and Zink came in with pure noise.
 
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Glassboy

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just that it'd be impossible for Steam to hire human beings to go through and check every single game
I'm not sure what you mean about this? If you mean they can't play through every game from start to finish then yeah, that's unreasonable but Steam has been known to sell games without the Exe files needed to launch them, they need some human intervention to do some sort of quality check. If they have a higher revenue per employee than the big 5 then they have no excuse to have such poor quality control.

Also I must respectfully disagree with your point about indie devs. I see indie games on the front page all the time
Steam became a baf place for indies exactly due everyone wanting to put their game there, but still is the best plataform as long your project is in fact good/interesting enough, because theres a lot of bad shitty things and good things there to compete against it all at the same time, which means there will be a lot of games to compare against yours.

I mean yeah, there's still indie devs on it, but I googled "Indie Devs and Steam" and here's what google gave me
So I feel my point stands.
NxHTyoe.png


What Steam should have done is made it so their algorithm takes an innocent until proven guilty approach, that way a human being would only review games that represent a risk. Speaking of risk now would be a good time to mention that Steam doesn't give a fuck if your game has hardcore sex in it, but MasterCard, PayPal, and Visa all do.
I agree completely on all that. I really want alternatives to MasterCard, Paypal and Visa.

Anyway, just use GoG if you don't wanna use Steam.
I never heard of GoG before, thanks for letting me know, but it's not really about Steam, it's about how RedRain can make money from her VN, and Steam is far from the best way. Patreon seems like the best choice considering how many hentai devs use it.
Though it might not be a bad idea to release it on Steam if she can, because even if it only nets her 20 sales that's still something, I guess what I'm really saying is make money another way, or diversify and sell it on multiple storefronts

ANYWAY, we should stop now because I feel like we're hijacking RedRains thread, so unless there's anything constructive to add to help her, we should make a thread discussing Steam somewhere else.
 
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BubbleLord

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I'd recommend you also pick-up a writer. Writing in a VN-style game, even if kept short for porn-stacking, will get your project murdered if it isn't at least at a certain quality-expected.
 

Nonesuch

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Steam just doesn't have time for quality control OR manual banning.

Steam doesn't hire enough humans to do it, because of Valve's internal policy of hiring the least number of humans possible, because that costs money that could otherwise go towards lining Gaben's Scrooge McDuck-style vault, more like.
 
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Ch0w

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Steam doesn't hire enough humans to do it, because of Valve's internal policy of hiring the least number of humans possible, because that costs money that could otherwise go towards lining Gaben's Scrooge McDuck-style vault, more like.
its the same as google / youtube

is not that they can't hire, but its way better and makes more sense to run it through an automated system
Because humans can be biased, can be swayed, while the system may only need adjustments, besides being way faster

some games were wrongly picked ? sure, but the list of actual garbo picked by it is way higher
 
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Nonesuch

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is not that they can't hire, but its way better and makes more sense to run it through an automated system
Because humans can be biased, can be swayed, while the system may only need adjustments, besides being way faster

I don't really accept that, sorry. Automated systems can always, always be gamed, and Steam (as well as Youtube/Google) has run into so many problems over the last few years as a result of relying almost entirely upon their algorithms to solve every issue.

Can human caretakers be gamed? Of course, but nowhere near as easily. But these are tech companies we're talking about. They always believe the solution to every problem is in some new trick of automation, which invariably works for three days before some teenager in Russia figures out how to get around it.
 

Noob Salad

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You're both right/wrong. Algorithms will never be superior to a human (tech companies know this), but no one has the money to hire enough humans while also making "normal for tech companies" profit (tech companies also know this).

Besides, tech companies aren't even all that profitable. YouTube has never made a profit, and Twitter has made a profit like once. To make more money you need a larger platform which requires more human hands and so on.

PS: Like all tech companies, Valve is always hiring; they've never not had openings on their careers page.
 
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redrain

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Man, I just finish a porn scene for 11 second with sound on. I posted on vimeo, tag hentai and they automatically kick me out TvT Do anyone know where I can post my video? I already post it in pornhub
 

redrain

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This is the clip I post. Better with sound on hehe https://www.pornhub.com/view_video.php?viewkey=ph5bd645c1b6360 Warning: it is Hentai (The game also have humiliation tag). It's a game project I'm working on. Sill in development process. It will be kind of like the game Slave lord. The player can choose to be the pink hair girl Breeder or the Demon King. The game is pure visual novel, only choices. Depend on your choice, you can have sex with almost anyone in the game, or watch they have sex with each other. The Demons here are pretty easy when it comes to sex, even though they stab each other back all the time. For the Breeders (human), basically when the demons offer sex, they can refuse. If you play Breeder, you goal is to build allies and run away (mostly u'll look at others having sex. Sometimes u can have sex too, depend on your choices). If you are the Demon King, your goal is to discipline your underlings and have sex with the breeders as many times as possible. This is not a serious game. It mainly pleasure and humor. What do you guys think of the idea?

I have a word file if anyone want to read. I really need review for the clip and the game. There is just 1 thing I afraid for my game: Male psychology. I don't know if what I think good is really good. Anyone like to work with me? We will share percent, maybe around 10 percent at first. When the money the writer receive past triple the normal writing price (count by price per word), the percent will turn to 3. In need of super pervert writter lol. We can help each other build events and the writer will write all of it, with correct grammar. This time I plan to use Patreon
 
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Noob Salad

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You're doing art, coding, and writing all at once?
 
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redrain

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Yeah. That is kinda sucks. I use Ren'py so there is not much coding though. If I go pure visual novel, I can hire someone to create the album and organize to UI for $50-$75. It will not cost much. But I dont know if I can go far by working alone.
 
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