a few time-saving changes

Nov 7, 2020
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Windows, 0.8.119 (probably irrelevant outside bug-fixes but better safe than sorry)

Confirmation to receive each bought (and looted) thing

Currently buying many items requires confirmation for each bundle/stack, thus buying 200 means pointlessly confirming 19 or 20 times. Optimally one could skip the "show how many bought" step altogether because the player knows how many they bought, and show if not all could be due to insufficient space, credits, materials (savicite?), stock (galo max). This also applies to items from defeated foes- one must confirm for each looted item instead of showing them all at once after the win.

Confirm "custom item number purchase" (and similar) input via the "enter" key
It'd be more intuitive and faster to press "enter" after imputing some numbers, and the key serves no other function (that I know of) under these circumstances. Alternatively, if the "enter key" isn't registered (don't know if it works that way or if it'd be a problem), add a non-numeric button with this function. Maybe have "enter" be a universal consent key for imputed values like names and amounts as in such scenarios numbers and letters don't work on behalf of being possible inputs.

Interrupted space flight
If one is intercepted by space pirates or something, they should reach their destination after the encounter. I wanted to say it'd be a bit harder due to 2 encounters on Zheng Chi having the intercepting event explicitly repel the player, thus they shouldn't arrive there if repelled. Luckily, my save-scumming preventing me from noticing that these encounters lead to a Bad End if lost, thus irrelevant.

Redundant Uveto cold notifications
If one is currently immune to the cold under the worst circumstances (blizzard + Frozen Tundra), then they shouldn't get the notifications for "it'll be cold" or "it'll not be cold" due to being irrelevant. Perhaps perform a cold damage check but replace the current values for location and "is there a blizzard" with "frozen tundra" and "yes", and if it's 0 then don't interrupt the player.

Though there's a meagre flaw in this- in the worst-case scenario (temporary reason for sufficient cold resistance ends unwillingly + far from shelter + can't regain resistance + blizzard + cold environment)- they'll die due to not knowing the weather or forgetting about it. Still, this doesn't seem reason enough to bombard everyone else possessing sufficient freezing resistance with pointless notifications, especially if movement is slow thus making the time-dependant weather notifications extremely frequent.

Alternatively, have there be an extra paragraph (a sentence-long) on the main text field stating whether it's a blizzard and maybe even include time until this changes, all in bold, thus never interrupting players, always providing them information (preventing even the worst-case scenario), only at the cost of making the main text field be a bit more full.

Thanks for reading
 
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