Need Additional Data 3 Slightly Larger than normal problems

PanzerGuitar00

Well-Known Member
Oct 18, 2016
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been blitzing therough the game tweaking some things recently, and along the way i encountered some stuff that sticks out enough to warrant their own threads. so im lumping them all in here to save a bit of space.

lets get started....
 

PanzerGuitar00

Well-Known Member
Oct 18, 2016
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First off, i noticed some inconsistencies with a few Face tfs, namely ones that turn your face into an anthro form. some, such as kui-tan, naleen, panda, and various others, dont give your face the furred flag, even when it really should. Idk if this is intentional from a design perspective or just an oversight.
 

PanzerGuitar00

Well-Known Member
Oct 18, 2016
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next is an actual issue, in that the Capacitor Bank Gadget is in the Upgrades Ship Shop Buy menu. thats it, lol
 

PanzerGuitar00

Well-Known Member
Oct 18, 2016
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last is a bit more of an oversight and kinda nitpicky, but the description for frostwyrm wings states the scales on them as being sivery white, and this is embedded in the description itself and not tied to any flags or parsers. again, not sure if this is an oversight or intentional.
 

lowercase_donkey

Scientist
Apr 27, 2016
1,865
313
First off, i noticed some inconsistencies with a few Face tfs, namely ones that turn your face into an anthro form. some, such as kui-tan, naleen, panda, and various others, dont give your face the furred flag, even when it really should. Idk if this is intentional from a design perspective or just an oversight.
@Gedan this would be pretty easy for me to review and add, if it's not intended.
next is an actual issue, in that the Capacitor Bank Gadget is in the Upgrades Ship Shop Buy menu. thats it, lol
Ahh, ok. Fixed for next.
last is a bit more of an oversight and kinda nitpicky, but the description for frostwyrm wings states the scales on them as being sivery white, and this is embedded in the description itself and not tied to any flags or parsers. again, not sure if this is an oversight or intentional.
The line reads:
"a pair of" : StringUtil.numToText(wingCount)) + " majestic reptilian wings sprout from " + (isPC ? "your" : "[creature.hisHer]") + " back.
Your arms are covered in [creature.scaleColor] scales, each bone tipped with a small talon, while the membranes are a glittering silver shade that produces a mesmerizing display in the light.
I think the idea is that the membranes are a secondary color. Seems intended? They're still frosty, I suppose.
 

Jacques00

Administrator
Moderator
Aug 26, 2015
5,567
1,547
First off, i noticed some inconsistencies with a few Face tfs, namely ones that turn your face into an anthro form. some, such as kui-tan, naleen, panda, and various others, dont give your face the furred flag, even when it really should. Idk if this is intentional from a design perspective or just an oversight.
I believe the intention for some face types is that a face may or may not come with fur (those that are only furred, should have the fur flag)--but some faces may have the shape of the face type, but the skin type itself defines whether or not it has fur (like a scaly panda head or something similar). If there are face types that do not follow this logic, you'll need to point out specific ones and I'll see about addressing them when I can. The oversight would be that the furred flag (and such other flags) were only added when needed--mainly for limbs and tails, so they were inconsistently added when content called to look for such a property from a body part (this includes items that colorize scales and fur).

If it's not intentional you may wanna check the arms/legs/tails/etc too just to be thorough. I didn't think to look into those until just now, sorry.
I did recently update and implement a pending "shift" function for tails, so tail types should now be more consistent in their properties. I believe most genital type changes also use a shift function for their changes too (barring any unique types that require tailoring specific properties), as well as wing types. Faces, arms, legs, tongue and horns do not (as of yet) have a shift function, so they may be inconsistent in their flag usage.