[0.9.159-PUBLIC-ANDROID#7003) Critical Error - Chest Tease Attack

GameCrazed

Well-Known Member
Oct 2, 2019
190
3
35
Game crashed During Fight with Jasavalla on Myrellion.

  • Wandered around the tiles between the two myr cities.
  • encounterd Jasavalla
  • round 1: Tease > Croch
  • round 2: Tease > ass
  • round 3: tease > chest (crash on selection)

I had reloaded the game after a previous loss to Jasavalla because I wanted to maintain the win streak and the Game did not crash when I encountered her last time even though I used the same combat teases.


Critical Error

A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below:
Code:
 Version: 0.9.159-PUBLIC-ANDROID#7003 Message: " gaze firmly captured, [I]" is not a function Stack: 
TypeError: "[/I] gaze firmly captured, " is not a function
    at o.value (https://localhost/main.76b95eaa.js:1:11091457)
    at o.value (https://localhost/main.76b95eaa.js:1:11081301)
    at Object. (https://localhost/main.76b95eaa.js:1:11060429)
    at https://localhost/main.76b95eaa.js:1:12487769
    at https://localhost/main.76b95eaa.js:1:11410493
    at Object.We (https://localhost/vendors.d52aa1c4.js:1:527123)
    at $e (https://localhost/vendors.d52aa1c4.js:1:527277)
    at https://localhost/vendors.d52aa1c4.js:1:545480
    at Or (https://localhost/vendors.d52aa1c4.js:1:545574)
    at Rr (https://localhost/vendors.d52aa1c4.js:1:545988)
Translation not active.; Hash mismatches; may indicate a section of the save has been edited: Flags (17:18:07.522) (Core) info: GameState postLoad()
(17:18:08.174) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(17:18:08.659) (Serialization) info: Setting gameloading marker false
(17:18:11.546) (ImageGallery) warning: Unable to find an image with key [I]"myrellion"[/I] to unlock.
(17:18:22.455) (Combat) info: Beginning combat with MyrRedFemaleDeserter.
(17:18:22.461) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(17:18:29.574) (UserInterface) info: Popping UI State back to MainText...
(17:18:29.574) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(17:18:31.409) (Combat) warning: Combat successfully cleaned up combat container.
(17:18:48.743) (Combat) info: Beginning combat with Jasvalla.
(17:18:48.749) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
 

Attachments

  • 0.9.159 Critical Error.json
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GameCrazed

Well-Known Member
Oct 2, 2019
190
3
35
Another Critical Error, idk if it's related, but it happened again during tease attacks in combat.

Encountered Nyrea Alpha
Round 1: Tease > myr venom (PC perk)
Round 2: tease > chest (crash on selection)



Critical Error

A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below:
Code:
 Version: 0.9.159-PUBLIC-ANDROID#7003 Message: " gaze firmly captured, [I]" is not a function Stack: 
TypeError: "[/I] gaze firmly captured, " is not a function
    at o.value (https://localhost/main.76b95eaa.js:1:11091457)
    at o.value (https://localhost/main.76b95eaa.js:1:11081301)
    at Object. (https://localhost/main.76b95eaa.js:1:11060429)
    at https://localhost/main.76b95eaa.js:1:12487769
    at https://localhost/main.76b95eaa.js:1:11410493
    at Object.We (https://localhost/vendors.d52aa1c4.js:1:527123)
    at $e (https://localhost/vendors.d52aa1c4.js:1:527277)
    at https://localhost/vendors.d52aa1c4.js:1:545480
    at Or (https://localhost/vendors.d52aa1c4.js:1:545574)
    at Rr (https://localhost/vendors.d52aa1c4.js:1:545988)
Translation not active.; Hash mismatches; may indicate a section of the save has been edited: PC Object, PC Equipment, PC BreastRows, PC Cocks, PC Vaginas, Flags, PC Ship, LocStorage (16:55:16.954) (Core) info: GameState postLoad()
(16:55:18.591) (Serialization) info: Setting gameloading marker false
(16:55:31.120) (Combat) info: Beginning combat with MyrGoldFemaleDeserter.
(16:55:31.141) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(16:55:41.500) (UserInterface) info: Popping UI State back to MainText...
(16:55:41.501) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(16:55:43.727) (Combat) warning: Combat successfully cleaned up combat container.
(16:57:50.682) (Combat) info: Beginning combat with NyreaBeta.
(16:57:50.688) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(16:57:55.646) (Creature) info: Status 'Bait Beta Nyrea' already present on Rena
(16:57:59.063) (UserInterface) info: Popping UI State back to MainText...
(16:57:59.064) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(16:57:59.122) (Player) log: Calling onTryImpregnate handler
(16:57:59.123) (Player) log: defaultOnTryImpregnate handler called
(16:57:59.123) (Player) log: Ignoring infertility.
(16:57:59.123) (Player) log: Ignoring mother infertility.
(16:57:59.123) (Player) log: Ignoring father infertility.
(16:57:59.123) (Player) log: Bypassing chance rolls
(16:57:59.124) (Player) log: Calling onSuccessfulImpregnation handler
(16:57:59.124) (Player) log: defaultOnSuccessfulImpregnation handler called
(16:57:59.124) (Player) log: Knocking up Rena with pregnancy type NyreaEggPregnancy
(16:57:59.125) (Player) log: Calculated incubation acceleration multi as 1.75
(16:57:59.125) (Player) log: Total incubation time as 10080
(16:57:59.126) (Player) log: Calling onSuccessfulImpregnationOutput handler
(16:57:59.149) (Combat) warning: Combat successfully cleaned up combat container.
(17:43:57.975) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(17:43:58.047) (Serialization) info: Loading TITS_Summary from electron passthrough.
(17:43:58.048) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load".
(17:43:58.048) (UserInterface) info: generateSaveMenuButtons()
(17:43:58.049) (UserInterface) warning: Overwriting existing button "" with button "Save To File".
(17:43:58.049) (UserInterface) warning: Overwriting existing button "" with button "Load From File".
(17:43:58.049) (UserInterface) warning: Overwriting existing button "" with button "Back".
(17:43:59.156) (UserInterface) warning: Overwriting existing button [I]"Save To Slot"[/I] with button "Save To Slot 13".
(17:44:02.306) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(17:44:02.381) (Serialization) info: Loading TITS_Summary from electron passthrough.
(17:44:02.382) (Serialization) info: Saving via electron passthrough.
(17:44:02.387) (Serialization) info: Loading TITS_Summary from electron passthrough.
(17:44:02.387) (UserInterface) info: generateSaveMenuButtons()
(17:44:02.387) (UserInterface) warning: Overwriting existing button [I]"Save To File"[/I] with button "Save To File".
(17:44:02.387) (UserInterface) warning: Overwriting existing button [I]"Load From File"[/I] with button "Load From File".
(17:44:02.387) (UserInterface) warning: Overwriting existing button [I]"Back"[/I] with button "Back".
(17:44:02.660) (Serialization) info: Saving via electron passthrough.
(17:44:03.298) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(17:44:03.416) (Serialization) info: Loading TITS_Summary from electron passthrough.
(17:44:03.416) (UserInterface) info: generateSaveMenuButtons()
(17:44:03.417) (UserInterface) warning: Overwriting existing button [I]"Save To File"[/I] with button "Save To File".
(17:44:03.417) (UserInterface) warning: Overwriting existing button [I]"Load From File"[/I] with button "Load From File".
(17:44:03.417) (UserInterface) warning: Overwriting existing button [I]"Back"[/I] with button "Back".
(17:44:04.854) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state.
(17:44:05.951) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".
(17:44:14.290) (UserInterface) info: Popping from [I]"Codex"[/I] and setting [I]"Main Text"[/I] as active state.
(17:44:15.235) (Player) log: Triggered StageProgression for duration index 4200
(17:44:23.936) (Combat) info: Beginning combat with NyreaBeta.
(17:44:23.940) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(17:44:29.865) (UserInterface) info: Popping UI State back to MainText...
(17:44:29.865) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(17:44:30.116) (Combat) warning: Combat successfully cleaned up combat container.
(17:44:46.991) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".
(17:44:51.164) (UserInterface) info: Popping from [I]"Codex"[/I] and setting [I]"Main Text"[/I] as active state.
(17:44:59.979) (Combat) info: Beginning combat with NyreaBeta.
(17:44:59.992) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(17:45:01.882) (Creature) info: Status 'Bait Beta Nyrea' already present on Rena
(17:45:04.499) (Creature) info: Status 'Bait Beta Nyrea' already present on Rena
(17:45:07.491) (Creature) info: Status 'Bait Beta Nyrea' already present on Rena
(17:45:07.491) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(17:45:07.747) (Combat) warning: Combat successfully cleaned up combat container.
(17:45:16.708) (Combat) info: Beginning combat with NyreaAlpha.
(17:45:16.715) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
 

Theron

Well-Known Member
Nov 8, 2018
4,407
1,655
46
There was an unannounced hotfix that may have fixed this.
0.9.159-PUBLIC#7006