Got this when fighting PA-X. Had just attempted to use my deflector regeneration ability. Included is save right before the fight.
A critical error has occurred. Please create a bug report on the forums here.
Please include what you did before the error and a screen-shot or copy-paste of the error message below:
A critical error has occurred. Please create a bug report on the forums here.
Please include what you did before the error and a screen-shot or copy-paste of the error message below:
Code:
Version: 0.9.154-BACKER-ANDROID#6824
Message:
weightedRand(...) is not a function
Stack:
TypeError: weightedRand(...) is not a function
at o.value (https://localhost/main.511cf8ec.js:1:22839019)
at o.value (https://localhost/main.511cf8ec.js:1:11094523)
at o.value (https://localhost/main.511cf8ec.js:1:10749384)
at o.value (https://localhost/main.511cf8ec.js:1:10748816)
at o.value (https://localhost/main.511cf8ec.js:1:10746223)
at o.value (https://localhost/main.511cf8ec.js:1:10995182)
at a.push.func (https://localhost/main.511cf8ec.js:1:10974711)
at https://localhost/main.511cf8ec.js:1:13106571
at https://localhost/main.511cf8ec.js:1:11333462
at Object.We (https://localhost/vendors.8dda48f9.js:1:527123)
Translation not active.;
Hash mismatches; may indicate a section of the save has been edited:
PC Object, PC Equipment, PC BreastRows, PC Cocks, PC Vaginas, Flags, PC Ship, LocStorage
(01:28:08.034) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(01:32:38.813) (UserInterface) info: Popping UI State back to MainText...
(01:32:38.813) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(01:32:38.820) (Combat) warning: Combat successfully cleaned up combat container.
(01:37:16.463) (Serialization) info: Saving via electron passthrough.
(01:40:16.140) (Combat) info: Beginning combat with Bl00m.
(01:40:16.142) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(01:40:47.823) (UserInterface) info: Popping UI State back to MainText...
(01:40:47.823) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(01:40:47.887) (Combat) warning: Combat successfully cleaned up combat container.
(01:40:47.887) (UserInterface) warning: Overwriting existing button "Next" with button "Fertilize Her Pussy".
(01:41:22.135) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument ( and testes)
(01:41:22.149) (Serialization) info: Saving via electron passthrough.
(01:47:38.020) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (knot)
(01:47:38.020) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (swollen knot spears the plant-zaika wide open)
(01:47:38.020) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (knot her stretched vagina, plugging her up before giving her all you’ve got)
(01:47:38.021) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (drive yourself balls-deep into her soaked vagina)
(01:47:38.021) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (popping your knot out of her snatch)
(01:53:28.653) (Serialization) info: Autosave period has expired, performing an autosave...
(01:53:28.846) (Serialization) info: Loading TITS_AutosaveSummary from electron passthrough.
(01:53:28.848) (Serialization) info: Saving via electron passthrough.
(01:53:28.959) (Serialization) info: Saving via electron passthrough.
(01:57:25.192) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(01:57:29.718) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(01:57:45.973) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(01:57:52.033) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(01:58:20.151) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(01:58:33.665) (UserInterface) info: Popping UI State back to MainText...
(01:58:33.665) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(01:59:03.803) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:04:44.432) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(02:04:48.700) (Inventory) info: Attempting to use item "PowerPotion"
(02:04:51.657) (UserInterface) info: Popping UI State back to MainText...
(02:04:51.657) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(02:04:52.170) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(02:04:53.128) (UserInterface) info: Popping UI State back to MainText...
(02:04:53.128) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(02:04:55.194) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(02:04:55.855) (UserInterface) info: Popping UI State back to MainText...
(02:04:55.856) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(02:04:56.883) (Serialization) info: Autosave period has expired, performing an autosave...
(02:04:57.153) (Serialization) info: Loading TITS_AutosaveSummary from electron passthrough.
(02:04:57.155) (Serialization) info: Saving via electron passthrough.
(02:04:57.230) (Serialization) info: Saving via electron passthrough.
(02:05:38.344) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:05:44.377) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:05:44.448) (Creature) warning: PlayerCharacter.hasTailCock() was passed an invalid argument (I only have a tailcock mode on mine.”
Zero Plus sighs. “All good then. Can’t give tail heatsies if you don’t have a tail vagoober,” she giggles before resuming her caresses.)
(02:05:44.448) (Creature) warning: PlayerCharacter.hasTailCunt() was passed an invalid argument (I only have a tailpussy mode on mine.”
Zero Plus sighs. “All good then. It could have been stuck in this mode if I continued — but since you don’t have a flip-flick, then everything’s alright,” she giggles before resuming her caresses.)
(02:08:10.588) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:10:12.827) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:10:45.377) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:12:07.535) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:33:57.374) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:35:54.831) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:39:14.762) (Combat) info: Beginning combat with Brat, BratLifeSupport.
(02:39:14.763) (ImageGallery) warning: Unable to find an image with key "brat_support" to unlock.
(02:39:14.782) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:39:14.795) (Serialization) info: Saving via electron passthrough.
(02:39:28.071) (ImageGallery) warning: Unable to find an image with key "brat_support" to unlock.
(02:39:28.072) (ImageGallery) warning: Unable to find an image with key "brat_support" to unlock.
(02:39:38.672) (ImageGallery) warning: Unable to find an image with key "brat_support" to unlock.
(02:39:40.972) (ImageGallery) warning: Unable to find an image with key "brat_support" to unlock.
(02:39:45.430) (UserInterface) info: Popping UI State back to MainText...
(02:39:45.430) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:39:45.492) (Combat) warning: Combat successfully cleaned up combat container.
(02:39:45.492) (UserInterface) warning: Overwriting existing button "Next" with button "Hyper Boobjob".
(02:41:02.056) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(02:41:05.818) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(02:41:53.300) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(02:41:54.466) (UserInterface) info: Popping UI State back to MainText...
(02:41:54.467) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(02:41:55.664) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(02:41:57.530) (UserInterface) info: Popping UI State back to MainText...
(02:41:57.531) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(02:42:38.575) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(02:42:38.891) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(02:42:39.479) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(02:42:40.570) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(02:42:40.796) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(02:45:14.089) (UserInterface) info: Popping UI State back to MainText...
(02:45:14.089) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(02:46:09.686) (ImageGallery) warning: Unable to find an image with key "zero_plus" to unlock.
(02:47:35.439) (Serialization) info: Saving via electron passthrough.
(02:49:09.617) (Combat) info: Beginning combat with Pax.
(02:49:09.620) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:49:47.625) (Combat) log: Exiting applyDamage() early; no attacker was provided.
Pax
(02:49:55.598) (Combat) log: Exiting applyDamage() early; no attacker was provided.
Pax
(02:50:03.107) (UserInterface) info: Pushing "Combat" to UI state stack, replacing with "Inventory".
(02:50:07.270) (Inventory) info: Attempting to use item "EMPGrenade"
(02:50:07.273) (UserInterface) info: Popping from "Combat" and setting "Combat" as active state.
(02:50:07.277) (Combat) log: Exiting applyDamage() early; no attacker was provided.
Pax
(02:50:18.507) (UserInterface) info: Pushing "Combat" to UI state stack, replacing with "Inventory".
(02:50:31.976) (Inventory) info: Attempting to use item "IceGrenade"
(02:50:31.978) (UserInterface) info: Popping from "Combat" and setting "Combat" as active state.
(02:50:31.984) (Combat) log: Exiting applyDamage() early; no attacker was provided.
Pax
(02:50:42.620) (UserInterface) info: Pushing "Combat" to UI state stack, replacing with "Inventory".
(02:50:44.320) (Inventory) info: Attempting to use item "IceGrenade"
(02:50:44.321) (UserInterface) info: Popping from "Combat" and setting "Combat" as active state.
(02:50:44.323) (Combat) log: Exiting applyDamage() early; no attacker was provided.
Pax
(02:50:55.916) (Combat) log: Exiting applyDamage() early; no attacker was provided.
Pax