Fixed [0.9.149-PUBLIC-ANDROID#6623] Mhen'ga, Tarkus, New Texas, Uveto and Options

Issue is marked as fixed.

JustFlowers

Member
Apr 21, 2025
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Options
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I was adjusting the options when I noticed that two features, “Opaque Mannequin” and “Item Images,” are not working. I also didn’t notice any change when enabling the third option, “Opaque Scanlines,” so I’m not sure whether it is functioning correctly.

Living Kegs

After drinking from one of the Cowgirls, the alcohol effect takes about 10 minutes to start affecting the character.

Sally and Ellie

If you drink Ellie’s aphrodisiac milk first and then Sally’s, Sally’s aphrodisiac effect is not applied. However, if you drink Sally’s aphrodisiac milk first and then Ellie’s, you end up with both effects active.

Item Recovery
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The interaction for recovering your belongings from Ogram feels a bit strange.

I can walk past him without pressing “Next” in the interaction, since the movement buttons remain active.

If I have a sexual interaction with Errar, I return to my ship’s tile, but I need to take a step backward in order to recover my belongings from Ogram.
 
Last edited:

JustFlowers

Member
Apr 21, 2025
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Naleen Huntress

While I was trying to increase “Times Sexed” to 5 in order to unlock “Times Snuggled With,” the value was at 4. After defeating her again and choosing “Blowjob,” I noticed that “Times Sexed” was still at 4, meaning the Blowjob option did not increase the “Times Sexed” counter.

Mhen’ga Enemies
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Instead of a “Fight” button, the button that starts combat with these characters is “Next.”
 

JustFlowers

Member
Apr 21, 2025
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Captain Khorgan1000245788.png
After defeating Khorgan, I noticed that the map tile where the character stands became invisible. I created a save file for you to check.

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Anno disappeared after I defeated her in “Test Drive” and chose the “Snuggle” option. I created a save file for you to check.
 

Attachments

  • Wave (M) - 11Hrs 41Mins, 9 Days - Tarkus, Ingnam.json
    795.3 KB · Views: 2
  • Wave (M) - 5Hrs 59Mins, 10 Days - Tarkus Tether, Ingnam.json
    797.6 KB · Views: 1

JustFlowers

Member
Apr 21, 2025
14
0
24
Gwen & Eimear
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The movement arrows become inactive after the first encounter with Gwen and Eimear, which ends with both of them leaving and an automated terminal remaining to serve the player character. I created a save file for you to check.

Anyxine
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I received two different ending dialogues during the artificial hot spring encounter with Anyxine when I chose the exhibitionism option. I created a save file for you to check.
 

Attachments

  • Wave (M) - 10Hrs 16Mins, 18 Days - Uveto Station, Siretta.json
    810.1 KB · Views: 1

Jarylan

Well-Known Member
Jun 28, 2022
55
27
41
Naleen Huntress

While I was trying to increase “Times Sexed” to 5 in order to unlock “Times Snuggled With,” the value was at 4. After defeating her again and choosing “Blowjob,” I noticed that “Times Sexed” was still at 4, meaning the Blowjob option did not increase the “Times Sexed” counter.
We call this the Bill Clinton loophole. (God I'm old.)
 

Jacques00

Administrator
Moderator
Aug 26, 2015
5,375
1,415
Hopefully all fixed for the next release.

I was adjusting the options when I noticed that two features, “Opaque Mannequin” and “Item Images,” are not working. I also didn’t notice any change when enabling the third option, “Opaque Scanlines,” so I’m not sure whether it is functioning correctly.
When Opaque Mannequin is off, the mannequin (default player bust image) will be semi-transparent, so you will be able to slightly see through it. This one should be working as intended.

Similarly, the Opaque Scanlines will be the line details in the backdrop of whenever there is a popup (as well as the character portraits, I think). This also works as intended, but the edit should also fill in the colors when you use the Pre-Legacy layout.

The semi-transparency may be subtle, so you might not catch it if you aren't looking at the right things, but the toggle options are there mainly for those who might have difficulties with seeing the UI elements clearly, or those with device performance issues (since more calculations have to be done to render things that have semi-transparency).

If you drink Ellie’s aphrodisiac milk first and then Sally’s, Sally’s aphrodisiac effect is not applied. However, if you drink Sally’s aphrodisiac milk first and then Ellie’s, you end up with both effects active.
The two milk effects should now cancel out the other when applied. These are essentially the same effects but with different names, so it was intentional for them to not overlap.

Instead of a “Fight” button, the button that starts combat with these characters is “Next.”
I left this unchanged since there is an inconsistency of the use of the words "Fight", "Fight!", "Next", etc. for starting combat encounters. Personally, I would like for them all to be consistent, but the amount of changes I would have to apply to make sure every single combat encounter uses the same word for the button would be a lot of effort that might not be worth doing. Perhaps in the future though.

After defeating Khorgan, I noticed that the map tile where the character stands became invisible. I created a save file for you to check.
The issue was that the hazard tiles for this dungeon were all set to be "discoverable", so the tiles where the player would teleport to would end up hidden if they are neighbors with an undiscovered tile. For this dungeon specifically, I've swapped this a bit and made the boss fight area (Khorgan and the cover tiles) as always visible, whereas the other walk-able tiles will now be discoverable, since I think works out better for the gameplay narrative.

So the next time you load up the map, it will look weird, even if you already traveled on them prior. After you walk around them again, they should be logged as discovered and they'll stay revealed.