Hopefully fixed for the next release.
It was primarily an issue dealing with the order of when each status effect is checked. Due to how "Vitality Siphon" works, it collects damage before returning the siphoned values. "Entropy Waves" was placed before the siphon and "Debris Field" was placed after the siphon. I moved the siphon check all the way to the bottom, so any effect that does damage over time, such as burn and poison, if applicable, can also be properly siphoned during the same turn for consistency.