1. CHANCE_APPLY_BLIND is rand(2), instead of rand(20) like all the other CHANCE_APPLY.
Edit: Fixed by Fenoxo for 0.9.113.
2. I think it could use an Interact menu describing what the different Grenade types do, if not let you load them. Currently, the only way to see the damage/flags is to change Grenade type in battle, then go to the Inventory to check the weapon stats.
3. Is it supposed to be 7,000 Credits? All the other Train Dungeon weapons are 5-6 digits.
4. EMP Grenade mode could probably stand to do more base damage. Targets Shields means it can't do spillover damage to HP (even to Robots/Cyborgs). I noticed a lot of Placeholder Shield use. Placeholder Shield doesn't have an Electric weakness by default, so it doesn't even do bonus damage to some Shields.
Edit: Fixed by Fenoxo for 0.9.113.
2. I think it could use an Interact menu describing what the different Grenade types do, if not let you load them. Currently, the only way to see the damage/flags is to change Grenade type in battle, then go to the Inventory to check the weapon stats.
3. Is it supposed to be 7,000 Credits? All the other Train Dungeon weapons are 5-6 digits.
4. EMP Grenade mode could probably stand to do more base damage. Targets Shields means it can't do spillover damage to HP (even to Robots/Cyborgs). I noticed a lot of Placeholder Shield use. Placeholder Shield doesn't have an Electric weakness by default, so it doesn't even do bonus damage to some Shields.
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