[0.9.107-PUBLIC-ELECTRON#5322] Using special "Tracer Rounds" in combat

Mumon

Member
Jun 26, 2022
12
0
26
Code:
Version: 0.9.107-PUBLIC-ELECTRON#5322 Message: a.inventory.hasRangedWeapon is not a function Stack:
TypeError: a.inventory.hasRangedWeapon is not a function
    at e.value [as Implementor] (file:///./resources/app/main.38c20346.js:1:10079655)
    at e.value (file:///./resources/app/main.38c20346.js:1:10548359)
    at o.value (file:///./resources/app/main.38c20346.js:1:10429387)
    at Object.a.push.func (file:///./resources/app/main.38c20346.js:1:10409662)
    at e.value (file:///./resources/app/main.38c20346.js:1:17879027)
    at Object.freeze.s.FUNCTIONS (file:///./resources/app/main.38c20346.js:1:34036584)
    at HTMLDocument. (file:///./resources/app/main.38c20346.js:1:12208470)
    at HTMLDocument.o (file:///./resources/app/vendors.a94e75ff.js:1:48987)

(04:18:19.206) (UserInterface) info: Popping from [I]"Appearance Menu"[/I] and setting [I]"Appearance"[/I] as active state.
(04:18:19.509) (UserInterface) info: Pushing [I]"Appearance"[/I] to UI state stack, replacing with "Appearance Menu".
(04:18:45.454) (UserInterface) info: Popping from [I]"Appearance Menu"[/I] and setting [I]"Appearance"[/I] as active state.
(04:18:55.828) (UserInterface) info: Popping from [I]"Appearance"[/I] and setting [I]"Codex"[/I] as active state.
(04:18:56.679) (UserInterface) info: Popping UI State back to MainText...
(04:18:56.679) (UserInterface) info: Popping from [I]"Codex"[/I] and setting [I]"Main Text"[/I] as active state.
(04:18:57.009) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(04:19:02.337) (UserInterface) info: Popping UI State back to MainText...
(04:19:02.337) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(04:19:06.321) (Serialization) info: ImageGalleryStateStorage has been saved.
(04:19:06.943) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(04:19:10.274) (UserInterface) info: Popping UI State back to MainText...
(04:19:10.274) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(04:19:11.044) (Combat) warning: Combat successfully cleaned up combat container.
(04:19:15.928) (Serialization) info: ImageGalleryStateStorage has been saved.
(04:19:17.181) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(04:19:19.206) (UserInterface) info: Popping UI State back to MainText...
(04:19:19.206) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(04:19:19.738) (Combat) warning: Combat successfully cleaned up combat container.
(04:19:19.795) (Serialization) info: ImageGalleryStateStorage has been saved.
(04:19:39.551) (UserInterface) log: UI redraw triggered via electron.
(04:19:45.073) (UserInterface) log: UI redraw triggered via electron.
(04:21:06.289) (UserInterface) log: UI redraw triggered via electron.
(04:21:13.823) (UserInterface) log: UI redraw triggered via electron.
(04:21:22.077) (UserInterface) log: UI redraw triggered via electron.
(04:21:27.073) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(04:21:30.091) (UserInterface) info: Pushing [I]"Inventory"[/I] to UI state stack, replacing with "Drop".
(04:21:31.219) (UserInterface) info: Popping from [I]"Drop"[/I] and setting [I]"Inventory"[/I] as active state.
(04:21:35.674) (UserInterface) info: Pushing [I]"Inventory"[/I] to UI state stack, replacing with "Inspect".
(04:21:54.409) (UserInterface) info: Popping from [I]"Inspect"[/I] and setting [I]"Inventory"[/I] as active state.
(04:21:55.141) (UserInterface) info: Popping UI State back to MainText...
(04:21:55.141) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(04:21:58.512) (Serialization) info: ImageGalleryStateStorage has been saved.
(04:22:00.836) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Masturbation".
(04:22:01.617) (UserInterface) info: Popping UI State back to MainText...
(04:22:01.617) (UserInterface) info: Popping from [I]"Masturbation"[/I] and setting [I]"Main Text"[/I] as active state.
(04:22:06.330) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(04:22:09.127) (UserInterface) info: Popping UI State back to MainText...
(04:22:09.127) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(04:22:10.026) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (The churning gravity of your seed-bloated ballsack swings neatly against the rabbit’s pelvis, fervent impacts swelling your libido. Your balls actually ‘whap’ against hers, waging a tertiary battle.)
(04:22:10.027) (Creature) warning: PlayerCharacter.hasFlare() was passed an invalid argument ( whilst the flaring head of your cock opens into purpose)
(04:22:10.027) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument ( In the final stretch, the ultra-stiff swell of your knot squishes into her torrid horsecunt, not quite locking but certainly capable of doing enough to ensure thorough insemination.)
(04:22:10.028) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (, the leaping of your balls timed excellently to the impregnating revel)
(04:22:10.028) (Creature) warning: PlayerCharacter.hasCocks() was passed an invalid argument (Positively inflamed by the inability to screw her doggystyle, you ramp up the violation of the laquine’s loins and align your phallus to her slit, cramming multiple masts into the darkness of her cum-drunk twat. She’s so wet and loose that your knot pops out, but now there are two large bulges in her abdomen! You take a breath so deep that you can’t let it go, pumping her midsection full of charged seed.)
(04:22:10.029) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument ( She’s so wet and loose that your knot pops out, but now there are two large bulges in her abdomen!)
(04:22:10.240) (Combat) warning: Combat successfully cleaned up combat container.
(04:22:11.506) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(04:22:13.276) (UserInterface) info: Pushing [I]"Inventory"[/I] to UI state stack, replacing with "Drop".
(04:22:17.360) (UserInterface) info: Popping from [I]"Drop"[/I] and setting [I]"Inventory"[/I] as active state.
(04:22:17.995) (UserInterface) info: Popping UI State back to MainText...
(04:22:17.995) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(04:22:22.215) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(04:22:24.329) (UserInterface) info: Popping UI State back to MainText...
(04:22:24.329) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(04:22:25.562) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (The churning gravity of your seed-bloated ballsack swings neatly against the rabbit’s pelvis, fervent impacts swelling your libido. Your balls actually ‘whap’ against hers, waging a tertiary battle.)
(04:22:25.562) (Creature) warning: PlayerCharacter.hasFlare() was passed an invalid argument ( whilst the flaring head of your cock opens into purpose)
(04:22:25.562) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument ( In the final stretch, the ultra-stiff swell of your knot squishes into her torrid horsecunt, not quite locking but certainly capable of doing enough to ensure thorough insemination.)
(04:22:25.563) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (, the leaping of your balls timed excellently to the impregnating revel)
(04:22:25.563) (Creature) warning: PlayerCharacter.hasCocks() was passed an invalid argument (Positively inflamed by the inability to screw her doggystyle, you ramp up the violation of the laquine’s loins and align your horse-shaft to her slit, cramming multiple masts into the darkness of her cum-drunk twat. She’s so wet and loose that your knot pops out, but now there are two large bulges in her abdomen! You take a breath so deep that you can’t let it go, pumping her midsection full of charged seed.)
(04:22:25.563) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument ( She’s so wet and loose that your knot pops out, but now there are two large bulges in her abdomen!)
(04:22:25.732) (Combat) warning: Combat successfully cleaned up combat container.
(04:22:32.721) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(04:22:37.193) (UserInterface) info: Popping UI State back to MainText...
(04:22:37.193) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(04:22:37.790) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (The churning gravity of your seed-bloated ballsack swings neatly against the rabbit’s pelvis, fervent impacts swelling your libido. Your gonads actually ‘whap’ against hers, waging a tertiary battle.)
(04:22:37.791) (Creature) warning: PlayerCharacter.hasFlare() was passed an invalid argument ( whilst the flaring head of your cock opens into purpose)
(04:22:37.791) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument ( In the final stretch, the ultra-stiff swell of your knot squishes into her torrid horsecunt, not quite locking but certainly capable of doing enough to ensure thorough insemination.)
(04:22:37.792) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (, the leaping of your testes timed excellently to the impregnating revel)
(04:22:37.792) (Creature) warning: PlayerCharacter.hasCocks() was passed an invalid argument (Positively inflamed by the inability to screw her doggystyle, you ramp up the violation of the laquine’s loins and align your horse-phallus to her slit, cramming multiple masts into the darkness of her cum-drunk twat. She’s so wet and loose that your knot pops out, but now there are two large bulges in her abdomen! You take a breath so deep that you can’t let it go, pumping her midsection full of charged seed.)
(04:22:37.792) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument ( She’s so wet and loose that your knot pops out, but now there are two large bulges in her abdomen!)
(04:22:38.083) (Combat) warning: Combat successfully cleaned up combat container.
(04:22:43.835) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(04:22:45.753) (UserInterface) info: Popping UI State back to MainText...
(04:22:45.753) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(04:22:46.295) (Combat) warning: Combat successfully cleaned up combat container.
(04:22:54.509) (Serialization) info: ImageGalleryStateStorage has been saved.
(04:23:48.332) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(04:24:08.185) (UserInterface) info: Popping UI State back to MainText...
(04:24:08.185) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(04:24:08.499) (Serialization) info: ImageGalleryStateStorage has been saved.
(04:24:12.658) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(04:24:20.488) (Serialization) info: ImageGalleryStateStorage has been saved.
(04:24:21.193) (UserInterface) info: Popping UI State back to MainText...
(04:24:21.193) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(04:26:03.232) (Combat) warning: Combat successfully cleaned up combat container.
(04:26:14.213) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Masturbation".
(04:26:14.788) (UserInterface) info: Popping UI State back to MainText...
(04:26:14.788) (UserInterface) info: Popping from [I]"Masturbation"[/I] and setting [I]"Main Text"[/I] as active state.
(04:26:16.220) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(04:26:16.224) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load".
(04:26:16.225) (UserInterface) info: generateSaveMenuButtons()
(04:26:20.103) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(04:26:20.214) (UserInterface) info: generateSaveMenuButtons()
(04:26:20.872) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(04:26:20.874) (UserInterface) info: generateSaveMenuButtons()
(04:26:21.144) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state.
(04:26:21.483) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(04:26:23.510) (UserInterface) info: Popping UI State back to MainText...
(04:26:23.510) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(04:26:25.649) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".