var V = u.getHPResistances().burning.resistanceValue / 10; (W / 2 + (0, v.TN)(20) + 1 >= u.physique() / 2 + 15 + V || P.wasCrit) &&(window.StaticCombatAttacks.applyFreeze(u, 2), (M || O) && combatAppend(" <b>Frozen!</b>")) CHANCE_APPLY_FREEZE...