[0.9.085] Gray Goo - Quickie! crash

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Balek Crisp

Well-Known Member
Dec 30, 2020
325
39
22
The United States
Version: 0.9.085-PUBLIC#4384 Message: Cannot read properties of undefined (reading 'holeChange') Stack:
TypeError: Cannot read properties of undefined (reading 'holeChange')
at Object.func (https://www.fenoxo.com/play/TiTS/release/main.4ef2fd8e.js:1:10249519)
at e.value (https://www.fenoxo.com/play/TiTS/release/main.4ef2fd8e.js:1:17521248)
at Object.freeze.s.FUNCTIONS (https://www.fenoxo.com/play/TiTS/release/main.4ef2fd8e.js:1:32145131)
at HTMLDocument. (https://www.fenoxo.com/play/TiTS/release/main.4ef2fd8e.js:1:11992217)
(07:06:48.657) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg38", review usage of combatUpdate()
(07:06:49.346) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg39", review usage of combatUpdate()
(07:06:51.009) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg40", review usage of combatUpdate()
(07:06:53.441) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg41", review usage of combatUpdate()
(07:06:54.897) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg42", review usage of combatUpdate()
(07:07:00.790) (UserInterface) info: Popping UI State back to MainText...
(07:07:00.790) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(07:07:04.770) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(07:07:05.121) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(07:07:05.122) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Save Load".
(07:07:05.122) (UserInterface) info: generateSaveMenuButtons()
(07:07:07.766) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(07:07:07.766) (UserInterface) info: generateSaveMenuButtons()
(07:07:09.298) (UserInterface) info: Popping from "Save Load" and setting "Main Menu" as active state.
(07:07:09.601) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(07:07:20.647) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(07:07:32.306) (UserInterface) info: Popping UI State back to MainText...
(07:07:32.306) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(07:11:20.186) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(07:11:25.825) (UserInterface) info: Popping UI State back to MainText...
(07:11:25.825) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(07:11:30.626) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(07:11:34.463) (UserInterface) info: Popping UI State back to MainText...
(07:11:34.463) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(07:11:35.859) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(07:11:40.001) (UserInterface) info: Popping UI State back to MainText...
(07:11:40.001) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(07:11:40.593) (Parser) warning: Unparsed tag [UNKNOWN] found, re-injecting [[UNKNOWN]].
(07:11:40.593) (Parser) warning: Unparsed tag [UNKNOWN] found, re-injecting [[UNKNOWN]].
(07:11:40.602) (Parser) warning: Unparsed tag [UNKNOWN] found, re-injecting [[UNKNOWN]].
(07:11:40.602) (Parser) warning: Unparsed tag [UNKNOWN] found, re-injecting [[UNKNOWN]].
(07:11:43.315) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(07:11:44.785) (UserInterface) info: Popping UI State back to MainText...
(07:11:44.785) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(07:11:45.537) (Parser) warning: Unparsed tag [UNKNOWN] found, re-injecting [[UNKNOWN]].
(07:11:45.537) (Parser) warning: Unparsed tag [UNKNOWN] found, re-injecting [[UNKNOWN]].
(07:11:45.548) (Parser) warning: Unparsed tag [UNKNOWN] found, re-injecting [[UNKNOWN]].
(07:11:45.548) (Parser) warning: Unparsed tag [UNKNOWN] found, re-injecting [[UNKNOWN]].
(07:11:49.334) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(07:11:52.225) (UserInterface) info: Popping UI State back to MainText...
(07:11:52.225) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(07:11:55.169) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(07:11:57.411) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Drop".
(07:12:02.258) (UserInterface) info: Popping from "Drop" and setting "Inventory" as active state.
(07:12:03.249) (UserInterface) info: Popping UI State back to MainText...
(07:12:03.249) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(07:12:06.572) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:07.281) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:08.351) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:08.464) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:09.450) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:09.728) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:10.439) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:10.689) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:11.945) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:12.193) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:12.836) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:13.664) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:14.465) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:14.592) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:15.709) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:15.905) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:17.254) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:17.809) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:18.711) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:18.865) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:19.428) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:19.611) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:20.413) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:20.512) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:21.453) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:21.649) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:23.051) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:23.520) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:24.799) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:24.914) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:25.777) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(07:12:25.841) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(07:12:27.287) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Trade".
(07:12:34.618) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(07:12:34.849) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(07:12:37.330) (Inventory) info: Attempting to use item "DongDesigner"
(07:12:39.153) (UserInterface) info: Popping UI State back to MainText...
(07:12:39.153) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(07:12:39.553) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Decorate".
(07:12:42.208) (UserInterface) info: Popping UI State back to MainText...
(07:12:42.208) (UserInterface) info: Popping from "Decorate" and setting "Main Text" as active state.
(07:12:43.829) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Trade".
(07:13:08.968) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(07:13:09.492) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(09:53:28.740) (UserInterface) info: Popping UI State back to MainText...
(09:53:28.740) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(10:08:12.864) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(10:08:14.287) (UserInterface) info: Popping UI State back to MainText...
(10:08:14.287) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(10:08:16.239) (Creature) info: New key item applied to Alison: Sexbot GPS Triangulator
(10:08:27.668) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(10:08:30.719) (UserInterface) info: Popping UI State back to MainText...
(10:08:30.719) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(10:08:33.746) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat". ```
 

quara8

Member
Nov 12, 2023
13
2
The crash happens when fighting the Gray Goo and trying to start the Quickie! scene.
Critical Error

A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below:
Code:
 Version: 0.9.085-PUBLIC-ELECTRON#4384 Message: Cannot read properties of undefined (reading 'holeChange') Stack:
TypeError: Cannot read properties of undefined (reading 'holeChange')
    at Object. (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/main.bfd015d1.js:1:10249519)
    at file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/main.bfd015d1.js:1:12145153
    at file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/main.bfd015d1.js:1:10695485
    at Object.We (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:494341)
    at $e (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:494495)
    at file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:512698
    at Cr (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:512792)
    at jr (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:513206)
    at file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:518842
    at Me (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:594178)
(08:15:43.134) (Core) info: GameState postLoad()
(08:15:44.003) (Serialization) info: Setting gameloading marker false
(08:15:47.365) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".

I'd like to also mention a unrelated issue - ship storage limits can be bypassed. That is, I can use more than 10 items slots from any category (Casstech Z14)
 

Balek Crisp

Well-Known Member
Dec 30, 2020
325
39
22
The United States
The crash happens when fighting the Gray Goo and trying to start the Quickie! scene.
Critical Error

A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below:
Code:
 Version: 0.9.085-PUBLIC-ELECTRON#4384 Message: Cannot read properties of undefined (reading 'holeChange') Stack:
TypeError: Cannot read properties of undefined (reading 'holeChange')
    at Object. (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/main.bfd015d1.js:1:10249519)
    at file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/main.bfd015d1.js:1:12145153
    at file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/main.bfd015d1.js:1:10695485
    at Object.We (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:494341)
    at $e (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:494495)
    at file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:512698
    at Cr (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:512792)
    at jr (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:513206)
    at file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:518842
    at Me (file:///X:/TiTS/TiTS-public-0.9.085-win/resources/app/vendors.900a6686.js:1:594178)
(08:15:43.134) (Core) info: GameState postLoad()
(08:15:44.003) (Serialization) info: Setting gameloading marker false
(08:15:47.365) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".

I'd like to also mention a unrelated issue - ship storage limits can be bypassed. That is, I can use more than 10 items slots from any category (Casstech Z14)
That's what the title of thread is for.

Also, are you able to fly with the ship in that state? Because the natural lock should be that if your ship is overloaded at any point, you cannot travel until the load is lifted.
 
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