[0.9.082-PUBLIC#4202] Crash upon checking Location in Codex

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EveRei

New Member
Nov 30, 2023
4
0
26
See title. Opened Codex in Mines on Zheng Shi. Opened Stats. Clicked Location then crash. I was able to replicate this 4 times.

Code:
 Version: 0.9.082-PUBLIC#4202 Message: u.flags is undefined Stack:
xA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18286013
CA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254416
97557/LA/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254784
97557/get/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:12054683
73878/I/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:10665544
We@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492228
$e@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492382
64448/Cr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510585
Cr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510679
jr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:511095
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:516731
Me@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:592065
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512554
Nr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512582
Qt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:500651
Kt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499877
60053/t.unstable_runWithPriority@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:639753
Go@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:520910
Ie@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:591805
Xt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499670

(03:04:52.907) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".

(03:05:15.211) (UserInterface) info: Popping UI State back to MainText...
(03:05:15.211) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(03:05:30.581) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:06:17.865) (UserInterface) info: Popping UI State back to MainText...
(03:06:17.865) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:06:24.389) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(03:06:35.052) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:07:12.062) (UserInterface) info: Popping UI State back to MainText...
(03:07:12.063) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:07:15.077) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(03:07:28.481) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:07:40.202) (UserInterface) info: Popping UI State back to MainText...
(03:07:40.202) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:07:50.183) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:12:10.431) (UserInterface) info: Popping UI State back to MainText...
(03:12:10.432) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:12:20.078) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:14:59.448) (UserInterface) info: Popping UI State back to MainText...
(03:14:59.448) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:16:32.370) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:17:44.696) (UserInterface) info: Popping UI State back to MainText...
(03:17:44.697) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:17:47.533) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(03:17:57.213) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:18:23.699) (UserInterface) info: Popping UI State back to MainText...
(03:18:23.699) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:18:25.595) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(03:18:32.197) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(03:19:08.281) (UserInterface) info: Pushing [I]"Inventory"[/I] to UI state stack, replacing with "Drop".
(03:19:20.750) (UserInterface) info: Popping from [I]"Drop"[/I] and setting [I]"Inventory"[/I] as active state.
(03:19:23.163) (UserInterface) info: Popping UI State back to MainText...
(03:19:23.164) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(03:19:32.594) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Trade".
(03:20:09.683) (UserInterface) info: Popping from [I]"Trade"[/I] and setting [I]"Main Text"[/I] as active state.
(03:20:10.934) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Trade".
(03:20:15.965) (UserInterface) info: Popping from [I]"Trade"[/I] and setting [I]"Main Text"[/I] as active state.
(03:20:23.270) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".
(03:20:24.402) (UserInterface) info: Pushing [I]"Codex"[/I] to UI state stack, replacing with "Mail".
(03:20:29.314) (UserInterface) info: Popping from [I]"Mail"[/I] and setting [I]"Codex"[/I] as active state.
(03:20:30.583) (UserInterface) info: Popping UI State back to MainText...
(03:20:30.583) (UserInterface) info: Popping from [I]"Codex"[/I] and setting [I]"Main Text"[/I] as active state.
(03:20:32.664) (Creature) info: Status 'Disarm Immune' already present on Minuet
(03:21:16.634) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:22:51.740) (UserInterface) info: Popping UI State back to MainText...
(03:22:51.740) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:25:08.408) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:25:43.878) (UserInterface) info: Popping UI State back to MainText...
(03:25:43.878) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:25:45.962) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(03:25:57.219) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:26:10.795) (UserInterface) info: Popping UI State back to MainText...
(03:26:10.795) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:26:28.127) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:26:38.869) (UserInterface) info: Popping UI State back to MainText...
(03:26:38.869) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:26:43.728) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:26:57.153) (UserInterface) info: Popping UI State back to MainText...
(03:26:57.153) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:27:01.413) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:27:26.608) (UserInterface) info: Popping UI State back to MainText...
(03:27:26.608) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:27:54.841) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:28:07.636) (UserInterface) info: Popping UI State back to MainText...
(03:28:07.636) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:30:23.014) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Trade".
(03:30:49.545) (UserInterface) info: Popping from [I]"Trade"[/I] and setting [I]"Main Text"[/I] as active state.
(03:30:51.029) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(03:31:03.037) (UserInterface) info: Pushing [I]"Inventory"[/I] to UI state stack, replacing with "Inspect".
(03:31:19.893) (UserInterface) info: Popping from [I]"Inspect"[/I] and setting [I]"Inventory"[/I] as active state.
(03:31:25.610) (UserInterface) info: Popping UI State back to MainText...
(03:31:25.610) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(03:31:26.251) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Trade".
(03:31:32.262) (UserInterface) info: Popping from [I]"Trade"[/I] and setting [I]"Main Text"[/I] as active state.
(03:31:41.904) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:31:55.952) (UserInterface) info: Popping UI State back to MainText...
(03:31:55.952) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:32:01.247) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:32:09.766) (UserInterface) info: Popping UI State back to MainText...
(03:32:09.766) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:32:16.218) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:32:50.425) (UserInterface) info: Popping UI State back to MainText...
(03:32:50.425) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:32:53.219) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(03:32:59.679) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:33:06.315) (UserInterface) info: Popping UI State back to MainText...
(03:33:06.315) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:33:18.011) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:33:28.718) (UserInterface) info: Popping UI State back to MainText...
(03:33:28.718) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:33:44.976) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:35:02.530) (UserInterface) info: Popping UI State back to MainText...
(03:35:02.531) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:35:04.818) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:36:10.834) (UserInterface) info: Popping UI State back to MainText...
(03:36:10.834) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:36:46.275) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:37:01.323) (UserInterface) info: Popping UI State back to MainText...
(03:37:01.323) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:37:11.797) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".

(Second Attempt to Confirm in Zheng Shi)
Code:
 Version: 0.9.082-PUBLIC#4202 Message: u.flags is undefined Stack:
xA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18286013
CA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254416
97557/LA/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254784
97557/get/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:12054683
73878/I/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:10665544
We@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492228
$e@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492382
64448/Cr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510585
Cr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510679
jr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:511095
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:516731
Me@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:592065
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512554
Nr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512582
Qt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:500651
Kt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499877
60053/t.unstable_runWithPriority@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:639753
Go@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:520910
Ie@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:591805
Xt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499670

(03:40:56.230) (Core) info: GameState postLoad()
(03:40:56.413) (Serialization) info: Autosave period has expired, performing an autosave...
(03:40:57.950) (Serialization) info: Setting gameloading marker false
(03:41:11.485) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".

(Third Attempt Checking Location while in Ship)
Code:
 Version: 0.9.082-PUBLIC#4202 Message: u.flags is undefined Stack:
xA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18286013
CA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254416
97557/LA/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254784
97557/get/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:12054683
73878/I/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:10665544
We@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492228
$e@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492382
64448/Cr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510585
Cr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510679
jr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:511095
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:516731
Me@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:592065
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512554
Nr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512582
Qt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:500651
Kt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499877
60053/t.unstable_runWithPriority@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:639753
Go@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:520910
Ie@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:591805
Xt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499670

(03:42:59.786) (Core) info: GameState postLoad()

(03:43:00.835) (Serialization) info: Setting gameloading marker false
(03:43:08.154) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".

Fourth Check in Tavros
Code:
 Version: 0.9.082-PUBLIC#4202 Message: u.flags is undefined Stack:
xA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18286013
CA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254416
97557/LA/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254784
97557/get/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:12054683
73878/I/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:10665544
We@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492228
$e@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492382
64448/Cr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510585
Cr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510679
jr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:511095
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:516731
Me@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:592065
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512554
Nr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512582
Qt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:500651
Kt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499877
60053/t.unstable_runWithPriority@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:639753
Go@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:520910
Ie@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:591805
Xt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499670

(03:44:13.379) (Core) info: GameState postLoad()
(03:44:14.205) (Serialization) info: Setting gameloading marker false
(03:44:16.823) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(03:44:37.071) (UserInterface) info: Popping UI State back to MainText...
(03:44:37.071) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(03:44:38.476) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(03:44:52.057) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".
 

EveRei

New Member
Nov 30, 2023
4
0
26
The crash continued to occur on a fresh character save.

Code:
 Version: 0.9.082-PUBLIC#4202 Message: u.flags is undefined Stack:
xA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18286013
CA@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254416
97557/LA/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:18254784
97557/get/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:12054683
73878/I/<@https://www.fenoxo.com/play/TiTS/release/main.af0c9692.js:1:10665544
We@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492228
$e@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:492382
64448/Cr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510585
Cr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:510679
jr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:511095
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:516731
Me@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:592065
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512554
Nr@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:512582
Qt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:500651
Kt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499877
60053/t.unstable_runWithPriority@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:639753
Go@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:520910
Ie@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:591805
Xt@https://www.fenoxo.com/play/TiTS/release/vendors.d020b933.js:1:499670

(03:50:05.404) (Core) info: GameState postLoad()

(03:52:32.936) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:52:32.946) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load".
(03:52:32.946) (UserInterface) info: generateSaveMenuButtons()
(03:52:46.964) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:52:46.964) (UserInterface) info: generateSaveMenuButtons()
(03:52:49.137) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state.
(03:52:51.107) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".
 

Yvenne

Well-Known Member
Oct 25, 2015
130
11
26
On going to Codex -> Stats -> Location, the game crashes unexpectedly. I assumed it might have been because of my flash converted save or something I had done wrong while fiddling around with the save file, but the same error persists on a fresh new game, trying the same thing right after character lands on FIRST-14. I tried seeing if the location is the issue, tried on my save within the ship, in New Texas (where I first was when I noticed this) and Tarkus (since it's the first location you unlock). Same issue, same error.

Code:
Version: 0.9.082-PUBLIC-ELECTRON#4205 Message: Cannot read properties of undefined (reading '0') Stack:
TypeError: Cannot read properties of undefined (reading '0')
    at IA (file:///D:/TiTS-public-0.9.082-win/resources/app/main.c13dbf3d.js:1:18286261)
    at LA (file:///D:/TiTS-public-0.9.082-win/resources/app/main.c13dbf3d.js:1:18254657)
    at Object. (file:///D:/TiTS-public-0.9.082-win/resources/app/main.c13dbf3d.js:1:18255025)
    at file:///D:/TiTS-public-0.9.082-win/resources/app/main.c13dbf3d.js:1:12054773
    at file:///D:/TiTS-public-0.9.082-win/resources/app/main.c13dbf3d.js:1:10665390
    at Object.We (file:///D:/TiTS-public-0.9.082-win/resources/app/vendors.00cb99a5.js:1:494341)
    at $e (file:///D:/TiTS-public-0.9.082-win/resources/app/vendors.00cb99a5.js:1:494495)
    at file:///D:/TiTS-public-0.9.082-win/resources/app/vendors.00cb99a5.js:1:512698
    at Cr (file:///D:/TiTS-public-0.9.082-win/resources/app/vendors.00cb99a5.js:1:512792)
    at jr (file:///D:/TiTS-public-0.9.082-win/resources/app/vendors.00cb99a5.js:1:513206)
(09:22:38.238) (Core) info: GameState postLoad()
(09:22:39.594) (Serialization) info: Setting gameloading marker false
(09:22:41.485) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
 

FelixCasusSecundi

New Member
Dec 2, 2023
3
0
34
Seems no matter what I do; anytime I try and look at my stats the game just crashes hard, Im using the browser version as well.

Now I am max level, and hoping the raise the level cap so I wonder if thats the issue here, however its annoying that I can't see other details now.

Im on Zhang Zhi at the moment, I had just finished whooping that Bunny assassin chick with the energy sword for the second time, and getting my hands on a suit from one of the security peeps. But even when I take it off, it STILL crashes, so Im not sure what the issue is here.

This is the text that pops up, not sure if its relevant or not

Version: 0.9.082-PUBLIC#4205 Message: u.flags is undefined Stack:
xA@https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:18285987
CA@https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:18254390
97557/window.statsScreen@https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:18333712
97557/value/<@https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:17461968
97557/get/<@https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:12054657
73878/I/<@https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:10665518
We@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:492228
$e@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:492382
64448/Cr/<@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:510585
Cr@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:510679
jr@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:511095
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:516731
Me@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:592065
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:512554
Nr@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:512582
Qt@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:500651
Kt@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:499877
60053/t.unstable_runWithPriority@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:639753
Go@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:520910
Ie@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:591805
Xt@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:499670
o@https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:48987

(12:47:32.891) (Core) info: GameState postLoad()
(12:47:33.970) (Serialization) info: Setting gameloading marker false
(12:48:04.284) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(12:48:08.675) (Inventory) info: Attempting to use item "HoverHole"
(12:48:15.890) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(12:48:18.651) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(12:48:40.825) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(12:48:43.386) (UserInterface) info: Popping UI State back to MainText...
(12:48:43.386) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(12:48:48.146) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(12:48:50.098) (UserInterface) info: Popping UI State back to MainText...
(12:48:50.098) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(12:49:57.438) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(12:49:57.455) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(12:49:57.455) (UserInterface) info: generateSaveMenuButtons()
(12:50:00.717) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(12:50:00.720) (UserInterface) info: generateSaveMenuButtons()
(12:50:04.393) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(12:50:05.714) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex". ```
 

Theron

Well-Known Member
Nov 8, 2018
3,660
1,389
44
This is because your last Stats tab was Location. It's already been fixed internally, and will be included in the next version. Hopefully a hotfix.
 

FelixCasusSecundi

New Member
Dec 2, 2023
3
0
34
This is because your last Stats tab was Location. It's already been fixed internally, and will be included in the next version. Hopefully a hotfix.
ahh my thanks. So I guess I sorta left a screen too early or perhaps pressed something I shouldn't of?
 

Theron

Well-Known Member
Nov 8, 2018
3,660
1,389
44
ahh my thanks. So I guess I sorta left a screen too early or perhaps pressed something I shouldn't of?
Nah. Locations crashes for everybody. It might be possible to save-edit to open to a different sub-menu, but I'm not sure how. Looking into it.
 

boxxer34

New Member
Sep 26, 2015
1
0
I tried to open the locations tab in the codex. And it keeps crashing.

Version: 0.9.082-PUBLIC-ANDROID#4205 Message: Cannot read properties of undefined (reading '0') Stack:
TypeError: Cannot read properties of undefined (reading '0')
at xA (file:///android_asset/www/main.e136f8d5.js:1:18286404)
at CA (file:///android_asset/www/main.e136f8d5.js:1:18254800)
at Object. (file:///android_asset/www/main.e136f8d5.js:1:18255168)
at file:///android_asset/www/main.e136f8d5.js:1:12055636
at file:///android_asset/www/main.e136f8d5.js:1:10665351
at Object.We (file:///android_asset/www/vendors.8e09a010.js:1:492228)
at $e (file:///android_asset/www/vendors.8e09a010.js:1:492382)
at file:///android_asset/www/vendors.8e09a010.js:1:510585
at Cr (file:///android_asset/www/vendors.8e09a010.js:1:510679)
at jr (file:///android_asset/www/vendors.8e09a010.js:1:511093)
(01:16:47.092) (Core) info: GameState postLoad()
(01:16:49.150) (Serialization) info: Setting gameloading marker false
(01:16:52.256) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:16:52.259) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(01:16:52.259) (UserInterface) info: generateSaveMenuButtons()
(01:16:55.038) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:16:55.041) (UserInterface) info: generateSaveMenuButtons()
(01:16:57.929) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(01:17:00.342) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(01:17:10.117) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Appearance".
(01:17:10.201) (Creature) warning: Called wingtexture without a corresponding wingtype. wingType: 59
(01:17:12.531) (UserInterface) info: Popping from "Appearance" and setting "Codex" as active state.
(01:18:16.691) (UserInterface) info: Popping UI State back to MainText...
(01:18:16.691) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(01:18:44.017) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:18:44.026) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(01:18:44.026) (UserInterface) info: generateSaveMenuButtons()
(01:18:46.622) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:18:46.644) (UserInterface) info: generateSaveMenuButtons()
(01:19:44.473) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(01:20:00.234) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:20:00.241) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(01:20:00.241) (UserInterface) info: generateSaveMenuButtons()
(01:20:02.845) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:20:02.847) (UserInterface) info: generateSaveMenuButtons()
(01:20:05.769) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(01:20:21.109) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
 
Last edited:

Renurb

Well-Known Member
Nov 7, 2023
66
13
I've been playing the most recent release of Tainted Space and just checked location and it just instantly crashed. It happens with all my save files and even with freshly made characters. It happens in any browser I use too. HELP.

Code:
 Version: 0.9.082-PUBLIC#4205 Message: Cannot read properties of undefined (reading '0') Stack:
TypeError: Cannot read properties of undefined (reading '0')
    at xA (https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:18285994)
    at CA (https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:18254390)
    at Object. (https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:18254758)
    at https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:12054657
    at https://www.fenoxo.com/play/TiTS/release/main.f1882256.js:1:10665518
    at Object.We (https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:492228)
    at $e (https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:492382)
    at https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:510585
    at Cr (https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:510679)
    at jr (https://www.fenoxo.com/play/TiTS/release/vendors.8e09a010.js:1:511093)
(19:28:11.537) (Core) info: GameState postLoad()
(19:28:45.615) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(19:28:45.620) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(19:28:45.620) (UserInterface) info: generateSaveMenuButtons()
(19:28:54.009) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(19:28:54.015) (UserInterface) info: generateSaveMenuButtons()
(19:28:55.407) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(19:28:56.607) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".

Edit: attached save file
 

Attachments

  • Fropp (F) - 6Hrs 43Mins, 1 Days - FIRST-14, Kalas.json
    617.1 KB · Views: 3
Last edited:

Theron

Well-Known Member
Nov 8, 2018
3,660
1,389
44
Known bug, is fixed internally, wait for next version.

Sotto Voce: This is why they should do more hotixes.
 

Renurb

Well-Known Member
Nov 7, 2023
66
13
Ok, so it's not just me. I was afraid I'd fucked up something while messing around in Console.
 

Isharon

Well-Known Member
Jun 15, 2019
53
14
44
Going to codex>stats>location crashes the game

Version: 0.9.082-BACKER-ELECTRON#4204 Message: Cannot read properties of undefined (reading '0') Stack: TypeError: Cannot read properties of undefined (reading '0') at IA (file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/main.e403312f.js:1:18288194) at LA (file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/main.e403312f.js:1:18256590) at Object. (file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/main.e403312f.js:1:18256958) at file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/main.e403312f.js:1:12054869 at file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/main.e403312f.js:1:10665390 at Object.We (file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/vendors.00cb99a5.js:1:494341) at $e (file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/vendors.00cb99a5.js:1:494495) at file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/vendors.00cb99a5.js:1:512698 at Cr (file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/vendors.00cb99a5.js:1:512792) at jr (file:///C:/Users/adamk/Desktop/TiTS-backer-0.9.082-win/resources/app/vendors.00cb99a5.js:1:513206) (19:27:03.253) (Core) info: GameState postLoad() (19:54:17.478) (UserInterface) log: UI redraw triggered via electron. (19:54:19.032) (Serialization) info: Setting gameloading marker false (19:54:20.212) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex". (19:58:16.064) (UserInterface) log: UI redraw triggered via electron. (19:58:17.766) (UserInterface) info: Popping UI State back to MainText... (19:58:17.766) (UserInterface) info: Popping from [I]"Codex"[/I] and setting [I]"Main Text"[/I] as active state. (19:58:18.842) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition. (19:58:18.845) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load". (19:58:18.845) (UserInterface) info: generateSaveMenuButtons() (19:58:21.602) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition. (19:58:21.602) (UserInterface) info: generateSaveMenuButtons() (19:58:24.695) (UserInterface) log: UI redraw triggered via electron. (19:58:30.130) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state. (19:58:48.148) (UserInterface) log: UI redraw triggered via electron. (19:58:54.460) (UserInterface) log: UI redraw triggered via electron. (19:58:55.565) (UserInterface) log: UI redraw triggered via electron. (19:58:56.338) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex". (19:59:01.644) (UserInterface) log: UI redraw triggered via electron. (19:59:02.522) (UserInterface) log: UI redraw triggered via electron. (19:59:02.773) (UserInterface) info: Pushing [I]"Codex"[/I] to UI state stack, replacing with "Mail". (19:59:04.231) (UserInterface) info: Popping from [I]"Mail"[/I] and setting [I]"Codex"[/I] as active state. ```
 

Attachments

  • Save for reference.json
    915.6 KB · Views: 2

Wafflesnake

Well-Known Member
Nov 4, 2023
394
122
23
I tried to open the locations tab in the codex. And it keeps crashing.

Version: 0.9.082-PUBLIC-ANDROID#4205 Message: Cannot read properties of undefined (reading '0') Stack:
TypeError: Cannot read properties of undefined (reading '0')
at xA (file:///android_asset/www/main.e136f8d5.js:1:18286404)
at CA (file:///android_asset/www/main.e136f8d5.js:1:18254800)
at Object. (file:///android_asset/www/main.e136f8d5.js:1:18255168)
at file:///android_asset/www/main.e136f8d5.js:1:12055636
at file:///android_asset/www/main.e136f8d5.js:1:10665351
at Object.We (file:///android_asset/www/vendors.8e09a010.js:1:492228)
at $e (file:///android_asset/www/vendors.8e09a010.js:1:492382)
at file:///android_asset/www/vendors.8e09a010.js:1:510585
at Cr (file:///android_asset/www/vendors.8e09a010.js:1:510679)
at jr (file:///android_asset/www/vendors.8e09a010.js:1:511093)
(01:16:47.092) (Core) info: GameState postLoad()
(01:16:49.150) (Serialization) info: Setting gameloading marker false
(01:16:52.256) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:16:52.259) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(01:16:52.259) (UserInterface) info: generateSaveMenuButtons()
(01:16:55.038) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:16:55.041) (UserInterface) info: generateSaveMenuButtons()
(01:16:57.929) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(01:17:00.342) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(01:17:10.117) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Appearance".
(01:17:10.201) (Creature) warning: Called wingtexture without a corresponding wingtype. wingType: 59
(01:17:12.531) (UserInterface) info: Popping from "Appearance" and setting "Codex" as active state.
(01:18:16.691) (UserInterface) info: Popping UI State back to MainText...
(01:18:16.691) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(01:18:44.017) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:18:44.026) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(01:18:44.026) (UserInterface) info: generateSaveMenuButtons()
(01:18:46.622) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:18:46.644) (UserInterface) info: generateSaveMenuButtons()
(01:19:44.473) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(01:20:00.234) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:20:00.241) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(01:20:00.241) (UserInterface) info: generateSaveMenuButtons()
(01:20:02.845) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:20:02.847) (UserInterface) info: generateSaveMenuButtons()
(01:20:05.769) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(01:20:21.109) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
I have fixed this internally, just need to wait for next patch.
read the thread
 

AhrounDragon

Member
Feb 2, 2017
7
0
54
Click on "Codex". Click on "Stats". Click on "Location". See this:

Version: 0.9.082-PUBLIC-ELECTRON#4205 Message: Cannot read properties of undefined (reading '0') Stack:
TypeError: Cannot read properties of undefined (reading '0')
at IA (file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/main.c13dbf3d.js:1:18286261)
at LA (file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/main.c13dbf3d.js:1:18254657)
at Object. (file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/main.c13dbf3d.js:1:18255025)
at file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/main.c13dbf3d.js:1:12054773
at file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/main.c13dbf3d.js:1:10665390
at Object.We (file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/vendors.00cb99a5.js:1:494341)
at $e (file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/vendors.00cb99a5.js:1:494495)
at file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/vendors.00cb99a5.js:1:512698
at Cr (file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/vendors.00cb99a5.js:1:512792)
at jr (file:///D:/MSpears/Downloads/CoC/TiTS/resources/app/vendors.00cb99a5.js:1:513206)
 

Theron

Well-Known Member
Nov 8, 2018
3,660
1,389
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Both of these are known and fixed internally. Hopefully, there will be an update today.
 

AshaSuzaku

New Member
Jun 5, 2022
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0
46
Codex -> Log -> Location -> Crash. Worked fine during earlier play.

Build Game Version: 0.9.082-BACKER#4204

Critical Error

A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below:
Code:
 Version: 0.9.082-BACKER#4204 Message: Cannot read properties of undefined (reading '0') Stack:
TypeError: Cannot read properties of undefined (reading '0')
    at xA (https://www.fenoxo.com/play/TiTS/backer/main.cad75f7a.js:1:18285994)
    at CA (https://www.fenoxo.com/play/TiTS/backer/main.cad75f7a.js:1:18254390)
    at Object. (https://www.fenoxo.com/play/TiTS/backer/main.cad75f7a.js:1:18254758)
    at https://www.fenoxo.com/play/TiTS/backer/main.cad75f7a.js:1:12054657
    at https://www.fenoxo.com/play/TiTS/backer/main.cad75f7a.js:1:10665518
    at Object.We (https://www.fenoxo.com/play/TiTS/backer/vendors.8e09a010.js:1:492228)
    at $e (https://www.fenoxo.com/play/TiTS/backer/vendors.8e09a010.js:1:492382)
    at https://www.fenoxo.com/play/TiTS/backer/vendors.8e09a010.js:1:510585
    at Cr (https://www.fenoxo.com/play/TiTS/backer/vendors.8e09a010.js:1:510679)
    at jr (https://www.fenoxo.com/play/TiTS/backer/vendors.8e09a010.js:1:511093)
(06:26:56.558) (Core) info: GameState postLoad()
(06:26:57.778) (Serialization) info: Setting gameloading marker false
(06:27:00.070) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".
(06:27:05.808) (UserInterface) info: Popping UI State back to MainText...
(06:27:05.808) (UserInterface) info: Popping from [I]"Codex"[/I] and setting [I]"Main Text"[/I] as active state.
(06:27:21.126) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Shopkeeper".
(06:27:29.161) (Core) info: Closing shop interface for "Artie".
(06:27:29.161) (UserInterface) info: Popping from [I]"Shopkeeper"[/I] and setting [I]"Main Text"[/I] as active state.
(06:27:51.160) (Core) info: Setting VaginaRouter index to "0"
(06:28:09.036) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(06:28:09.041) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load".
(06:28:09.041) (UserInterface) info: generateSaveMenuButtons()
(06:28:11.554) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(06:28:11.554) (UserInterface) info: generateSaveMenuButtons()
(06:28:13.389) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state.
(06:28:15.113) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".
(06:28:17.363) (Parser) warning: Unparsed tag  found, re-injecting  .
(06:28:25.232) (Parser) warning: Unparsed tag  found, re-injecting  .
 
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