[0.9.078-PUBLIC-ANDROID#4063] Critical Error, Ship to ship battle.

GameCrazed

Well-Known Member
Oct 2, 2019
162
2
33
I used the evade option several times in a row during a ship battle that resulted from a failed password outside Zheng shi. It's possible I pressed it too quickly.

On android.



Critical Error

A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below:``` Version: 0.9.078-PUBLIC-ANDROID#4063 Message: Cannot read properties of null (reading 'evasion') Stack:
TypeError: Cannot read properties of null (reading 'evasion')
at Function.value (file:///android_asset/www/main.3de2cf7a.js:1:9903645)
at Function.value (file:///android_asset/www/main.3de2cf7a.js:1:9916615)
at o.value (file:///android_asset/www/main.3de2cf7a.js:1:9702903)
at o.value (file:///android_asset/www/main.3de2cf7a.js:1:10346439)
at o.value (file:///android_asset/www/main.3de2cf7a.js:1:10342968)
at o.value (file:///android_asset/www/main.3de2cf7a.js:1:10340076)
at o.value (file:///android_asset/www/main.3de2cf7a.js:1:10336192)
at o.value (file:///android_asset/www/main.3de2cf7a.js:1:10179800)
at Object. (file:///android_asset/www/main.3de2cf7a.js:1:10151195)
at file:///android_asset/www/main.3de2cf7a.js:1:11937771
(03:01:41.109) (Core) info: GameState postLoad()
(03:01:43.384) (Serialization) info: Setting gameloading marker false
(03:02:07.947) (Mapping) info: Moving Kattom to 2W19
(03:03:03.694) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:03:22.315) (UserInterface) info: Popping UI State back to MainText...
(03:03:22.315) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:04:46.850) (Construction) warning: Not yet implemented: Locate parent location of currently boarded ship for disembarkment.
(03:04:50.608) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(03:04:53.332) (UserInterface) info: Popping UI State back to MainText...
(03:04:53.332) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(03:05:00.810) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(03:05:20.929) (Core) info: Closing shop interface for "Anno".
(03:05:20.929) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(03:07:06.405) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(03:07:09.559) (UserInterface) info: Popping UI State back to MainText...
(03:07:09.559) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(03:07:10.234) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(03:07:20.141) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(03:07:21.247) (UserInterface) info: Popping UI State back to MainText...
(03:07:21.247) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(03:07:43.047) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(03:07:43.832) (UserInterface) info: Popping UI State back to MainText...
(03:07:43.832) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(03:07:44.157) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(03:07:52.293) (UserInterface) info: Popping UI State back to MainText...
(03:07:52.293) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(03:08:34.336) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(03:08:44.796) (UserInterface) info: Popping UI State back to MainText...
(03:08:44.796) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(03:08:52.117) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:08:52.142) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(03:08:52.143) (UserInterface) info: generateSaveMenuButtons()
(03:09:05.683) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:09:05.713) (UserInterface) info: generateSaveMenuButtons()
(03:09:18.297) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(03:14:23.900) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg1", review usage of combatUpdate()
(03:14:23.903) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:14:43.641) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg2", review usage of combatUpdate()
(03:14:47.869) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg3", review usage of combatUpdate()
(03:14:51.324) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg4", review usage of combatUpdate()
(03:14:55.003) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg5", review usage of combatUpdate()
(03:15:02.503) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg6", review usage of combatUpdate()
(03:15:04.739) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg7", review usage of combatUpdate() ```
Reload Game
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