This is due to a lack of a "Psionics" codex entry which is needed to unlock the scene.
mitch.js
mitch.js
Code:
if (mitch.doneDeepTherapy() && CodexManager.entryUnlocked("Psionics"))
{
//must have met at least one other psionic.
// todo: LCD: use codex unlock maybe?
if (!mitch.talkedPsionics)
{ // first time
addButton(btn++, "Psionics?", psionics);
}
else
{
addDisabledButton(btn++, "Psionics?", "Psionics?", "You're already aware of the fox's abilities");
}
}