
The ArcanistsBlessing power needs its weapon buff amounts to be rounded. Use Math.floor() on the three addWeaponBuff() amounts to round to the nearest int.


CEFFECTS.Resistance needs to have its description show the number of rounds each individual resistance lasts like it does for CEFFECTS.WeaponBuff. (The turns remaining shown after the specific weapon buff if you have more than one.) You should be able to just copy the description code used for WeaponBuff.
I think it would look better to show the number of turns remaining for every effect when there's more than one. Instead of not showing the number of turns for the first one.