1. window.FluffsnekTalkSleepyCouldBe
— In the [party.oneComp] parser, remove Berwyn. The names are currently misaligned. If you have Atugia, it outputs Ryn's text.
2. window.OliviaFateYes
— [evergreen.dealtWith] parser needs Evergreen and Senja switched.
3. window.OliviaFateNo
— [evergreen.dealtWith] parser needs Evergreen and Senja switched.
4. window.OliviaFateSecondNo
— Change the two instances of evergreen.alive() to !evergreen.dealtWith(), since Evergreen could be replaced by Senja and still be alive.
5. window.OliviaTalkAsgeir
— Change wayfort.hasCorlups() to wayfort.hasCorlups() && !corlup.imprisoned()
6. window.OliviaDogDueCorrect
— Change author() to showName()
7. window.OliviaWayfortIntro
— [wayfort.hasCorlups] Change parser to be [corlup.imprisoned] and switch the order of the text. Otherwise, you can't see the variation where they are imprisoned.
— In the Olivia Wayfort JS file, there are many instances of wayfort.hasCorlups() || corlup.imprisoned() when just wayfort.hasCorlups() would give the same results.
8. window.EvergreenServicesMenu
— For the EvergreenServicesSterility GatedButton, change it to only be available when (pc.isInfertile() && pc.hasVag()) || (pc.isImpotent() && pc.hasRealCock()). If the player doesn't have a vagina, then pc.isInfertile() always returns true, allowing you to repeat the scene over and over.
9. Flag Changes
— flags.TODO_COLOSSEUM Change to flags.COLO_WINS
— flags.TODO_DAL_TALK_HISTORY Change to flags.RQ2_V_DAL1
— flags.TODO_TARAH_TALKED Change to flags.TARAH_STATE
— flags.TODO_TUIQUEST_DONE Change to QUEST_NIGHTMEMORY.isCompleted
10. window.dragonEveGarthBuyWine
— Change to 900
11. window.UndermountainT5
— All of the var parsers return false. var0 should be flags.KM_COLO, not sure about the other 2.
12. window.LivreaLocalNews
— Can't see 5—7 variations of var0. Push 7 if flags.COLO_WINS, not sure what the requirements are for 5 and 6.
13. window.NottiaWagonApproach
— Change to be Brienne and Kiyoko, instead of Brint and Brienne.
— Add a parser for etheryn.isCaged
14. window.KnotCaveTharsusDefeat
— There's a double "your" — "I would gladly experiment on your your companion" OR "I would gladly experiment on your those who came with you"
15. General Parser Change
— Change all [pc.ra] parsers to [pc.race]
16. Undefined Parsers
For some flags that return undefined nothing is output. Some parsers were written as if 0 is the same as being undefined.
Ex:
If flags.NYZE_FUCKED == undefined then nothing is output when the intention was for the flags.NYZE_FUCKED == 0 variation to be output.
window.NyzeSex:
Add the following at the beginning of the function:
window.ByverniaFieldEncounter:
Add the following at the beginning of the function:
window.EvergreenSexBallWorship:
Add the following at the beginning of the function:
— In the [party.oneComp] parser, remove Berwyn. The names are currently misaligned. If you have Atugia, it outputs Ryn's text.
2. window.OliviaFateYes
— [evergreen.dealtWith] parser needs Evergreen and Senja switched.
3. window.OliviaFateNo
— [evergreen.dealtWith] parser needs Evergreen and Senja switched.
4. window.OliviaFateSecondNo
— Change the two instances of evergreen.alive() to !evergreen.dealtWith(), since Evergreen could be replaced by Senja and still be alive.
5. window.OliviaTalkAsgeir
— Change wayfort.hasCorlups() to wayfort.hasCorlups() && !corlup.imprisoned()
6. window.OliviaDogDueCorrect
author("Daliza & Olivia");
author("Farrah & Olivia");
author("Rumie & Olivia");— Change author() to showName()
7. window.OliviaWayfortIntro
— [wayfort.hasCorlups] Change parser to be [corlup.imprisoned] and switch the order of the text. Otherwise, you can't see the variation where they are imprisoned.
— In the Olivia Wayfort JS file, there are many instances of wayfort.hasCorlups() || corlup.imprisoned() when just wayfort.hasCorlups() would give the same results.
8. window.EvergreenServicesMenu
— For the EvergreenServicesSterility GatedButton, change it to only be available when (pc.isInfertile() && pc.hasVag()) || (pc.isImpotent() && pc.hasRealCock()). If the player doesn't have a vagina, then pc.isInfertile() always returns true, allowing you to repeat the scene over and over.
9. Flag Changes
— flags.TODO_COLOSSEUM Change to flags.COLO_WINS
— flags.TODO_DAL_TALK_HISTORY Change to flags.RQ2_V_DAL1
— flags.TODO_TARAH_TALKED Change to flags.TARAH_STATE
— flags.TODO_TUIQUEST_DONE Change to QUEST_NIGHTMEMORY.isCompleted
10. window.dragonEveGarthBuyWine
"You'd need 600 electrum for that!"— Change to 900
11. window.UndermountainT5
— All of the var parsers return false. var0 should be flags.KM_COLO, not sure about the other 2.
12. window.LivreaLocalNews
— Can't see 5—7 variations of var0. Push 7 if flags.COLO_WINS, not sure what the requirements are for 5 and 6.
13. window.NottiaWagonApproach
if (comp1 && !comp1.is(brint, brienne)) {
comp1.orgasm();
}
if (comp2 && !comp2.is(brint, brienne)) {
comp2.orgasm();
}— Change to be Brienne and Kiyoko, instead of Brint and Brienne.
Ryn gets a curious finger traced along her cage before Nottia— Add a parser for etheryn.isCaged
14. window.KnotCaveTharsusDefeat
]'ll be rendered unto the Master. Under different circumstance, I would gladly experiment on your [party.oneCompanion
|your companion
|those who came with you
], but it seems that our friend, Tollus, would like to have a word with [party.oneCompanion— There's a double "your" — "I would gladly experiment on your your companion" OR "I would gladly experiment on your those who came with you"
15. General Parser Change
— Change all [pc.ra] parsers to [pc.race]
16. Undefined Parsers
For some flags that return undefined nothing is output. Some parsers were written as if 0 is the same as being undefined.
Ex:
[flags.NYZE_FUCKED 0 1 3 10
|... have sex.
| have sex.
|start fucking.
|<b>fuck</b>!
]"If flags.NYZE_FUCKED == undefined then nothing is output when the intention was for the flags.NYZE_FUCKED == 0 variation to be output.
window.NyzeSex:
Add the following at the beginning of the function:
if (flags.NYZE_FUCKED === undefined) {
flags.NYZE_FUCKED = 0;
}window.ByverniaFieldEncounter:
Add the following at the beginning of the function:
if (flags.BYVERNIA_FR === undefined) {
flags.BYVERNIA_FR = 0;
}window.EvergreenSexBallWorship:
Add the following at the beginning of the function:
if (flags.EVERGREEN_BALLWORSHIP === undefined) {
flags.EVERGREEN_BALLWORSHIP = 0;
}