Hello, one of my first posts. I will preface it with fact this issue happened so far in both this game and TiTS on Android (I will make a separate thread for the latter at a later time).
I was playing the game and did an error I probably should have expected, so my oh so cunning self went to export a .coc2 savefile in attempt of running it though save editing (mostly thinking of removing a flag or two, nothing that should potentially destroy my savefile). To my disbelief, savefile returned a particular error on website, an "Error parsing file."
Now please stay with me, I know it looks bad that I might be complaining about an outside project not working, but when I tried to load (an unedited) .coc2 savefile, my app simply does not respond. Does not even return an error like TiTS does. Moreover, file is counted as a "BIN" file with no weight rather than it's unique form. It happened in both games so far, and not being able to alter my save is fair game, but that translates to my savefiles not really being able to be backed up since load from (or rather, ahem, "load to") option seems to basically not work.
I am not sure if this is an ongoing issue, or could it be potentially related to my phone model and/or system I have going on. I have attached a test savefile I have made just couple minutes ago I am unable to load in.
Game has been a lot of fun, just the dread of permanently losing progress causes me to put it off for now. Thank you for your time whoever will read and respond.
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As it turned out, gamefile being saved to default folder can for some unknown reason handle the file as different extension, which casues issues with file's readability. Not sure how to tag this thread now, it is not a bug coming from the developer side, but an android phone basically going wack? Maybe this will somehow help someone in future.
I was playing the game and did an error I probably should have expected, so my oh so cunning self went to export a .coc2 savefile in attempt of running it though save editing (mostly thinking of removing a flag or two, nothing that should potentially destroy my savefile). To my disbelief, savefile returned a particular error on website, an "Error parsing file."
Now please stay with me, I know it looks bad that I might be complaining about an outside project not working, but when I tried to load (an unedited) .coc2 savefile, my app simply does not respond. Does not even return an error like TiTS does. Moreover, file is counted as a "BIN" file with no weight rather than it's unique form. It happened in both games so far, and not being able to alter my save is fair game, but that translates to my savefiles not really being able to be backed up since load from (or rather, ahem, "load to") option seems to basically not work.
I am not sure if this is an ongoing issue, or could it be potentially related to my phone model and/or system I have going on. I have attached a test savefile I have made just couple minutes ago I am unable to load in.
Game has been a lot of fun, just the dread of permanently losing progress causes me to put it off for now. Thank you for your time whoever will read and respond.
---
As it turned out, gamefile being saved to default folder can for some unknown reason handle the file as different extension, which casues issues with file's readability. Not sure how to tag this thread now, it is not a bug coming from the developer side, but an android phone basically going wack? Maybe this will somehow help someone in future.
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