I'm not entirely sure how to fix this, hence the bug report here.
Supposedly the damage received from Actualized is supposed to increase from 20% -> 40% -> 80% -> 160% -> etc..., however, the damage value does not actually increase and stays at a stable 30%.
Additionally i think if it were to increment (values[0]), the formula for the damage increase: Math.round(10 * (2^this.values[0])) results in a different values vs the supposed damage increase:
1 = 30
2 = 0
3 = 10
4 = 60
5 = 70
Supposedly the damage received from Actualized is supposed to increase from 20% -> 40% -> 80% -> 160% -> etc..., however, the damage value does not actually increase and stays at a stable 30%.
Additionally i think if it were to increment (values[0]), the formula for the damage increase: Math.round(10 * (2^this.values[0])) results in a different values vs the supposed damage increase:
1 = 30
2 = 0
3 = 10
4 = 60
5 = 70