[0.69.420-PUBLIC#1897] Cumflation limits (or lack thereof) and questionable bodyStrength() calculation

one_two

Well-Known Member
Jan 20, 2022
457
130
So like, i realize it's technically not a bug and cumflation is a turn on for part of player base, but maybe there should be some sort of clamp put on how much of the stuff gets kept inside vs spilled out, when loaded in the orifice... because as it is, it can get a bit silly:

1651088717405.png

(2400 Ls of fluid is roughly 8 full bathtubs, to help with visualization)

On a sidenote, a human is nowhere near capable of casually lugging around well over 3500 lbs of stuff. Meaning bodyStrength() calculations give ridiculous results, most likely due to this bit
JavaScript:
    bodyStrength()
    {
// ...
        // Muscles buff, how much extra body weight can PC lift
        let nMuscles = ((this.tone * nBodyWeight) * (this.physique() / 100));
which seems to overlook that tone has a range of 0-100 meaning the muscle bonus can get as high as being able to lift 50 times one's own body weight with current level cap, or at least 20-30 times own body weight with mid-range physique and tone values.

(for context, a typical human will struggle to lift and carry one extra body weight; for world class champions the limit is around 4-5 extra weights)