[0.5.2] Codex - Gameplay - Incorrect/Missing Information

OrangeBurner

Well-Known Member
Mar 13, 2022
305
72
I'm not really sure if this belongs to bug reports or not.

Given the new changes to the combat system I noticed that some of the Gameplay information in the Codex is now incorrect and that some bits are missing.

Incorrect Information​

Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked.
Threat is represented by the colored gemstone near your name. A green threat indicates a low chance of being targeted, while a more red hue represents a more threatening combatant.
All creatures have Threat, and any character not directly controlled by the player is beholden to its whims.
Threat should be no longer random; the AI always targets the ally/enemy with the most threat.
(So, something like "The character with the highest threat will be singled out from the party to be attacked")

Spellpower works the same way for spells, though each individual spell has its own base damage or healing (which Spellpower also affects in the same way).
If you use the Fireball spell, with a base damage of 40 and a total Spellpower of 25, you will deal 50 damage with the spell.
It saids that Spellpower affects healing in the same way as normal spells.
But, it has now been changed so that it's scaling with spellpower and critical power is 50% of normal spells.

Your Race, Class, and Background determine your attribute affinities — which attributes you can level up each time you advance.
You can change your race and class during the course of the game; your background, of course, is permanent.
I think this was changed a while ago but you are no longer prevented from increasing attributes that aren't your affinites (They are just recommended when leveling up).

Missing Information​

A combination of the character's charm, magnetism, and leadership.
Each point of Presence increases Sexiness by +1 and Leadership by +2.
Each point of Presence also increases health by +2.

- No information about how At-Will Stances work.

Stances​

Stances are certain powers that take up the At-Will slot. They provide a bonus to the user while maintained (and some even providing a benefit on activation). Stances can get interrupted by getting Stunned or Proned and must then use a turn if they want to reactivate the stance. Stances get automatically activated when combat first starts.
  • No information about how Leadership affects summons (It does say that leadership does affect summons but it doesn't tell you how the summon's health/power is calculated)
  • No information about any common Status effects work (e.g. Aroused, Blinded, Bleeding, Burning, etc.).
  • Possibly more.
 

Malpha

Well-Known Member
Feb 22, 2016
437
437
Fixing the codex before the combat stuff is even done is a waste of time.