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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    You do, provided the clothing was not destroyed, but after combat as opposed to during it. I think the thematic reasoning behind that is you don't want to have your focus diverted between trying to make sure you're putting a garment on properly while also in combat. Not to say it can't be done...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Ah, I misunderstood what that value was in reference to then. I agree; as is, the mechanics basically punish players that rely on clothing, due to how easily the AI destroys it, and due to there being no real reason to keep clothing on. • In terms of gain, at most it's a 1 or 2 point skill...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    That is correct. You don't get the clothing bounty when using those abilities, which makes sense for most of them (Defabricator, Naked Bloom, Tear, all of those are obvious forms of damage) Clothes already do have a durability value as recorded in the clothing.json, so if it's already read...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Hmm, I think the willpower drain should actually not be increased if the character has the submissive trait. The reasoning for that is because it makes the submissive archetype even riskier to play, without giving it anything in return. The other way to consider it is that if they're already...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Yeah, that was the problem. I've never used the fork functionality before on github, but I am familiar with working with branches. I just completed the fork and imported changes made so far. Thanks! 
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Odd, I thought the pull request specifically was a request for a branch to re-merge with the Master; I just wanted my branch to be visible for people to test if they wanted, since I didn't want to alter the Master branch.
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    I've also been working with the gui file on a separate branch. It's not letting me upload it, probably because I need permission to do so, but it's in progress. Changes so far have been to limit the number of skills shown per page to 9 (to match the 1-9 configuration) and added arrow key...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    It's still possible. I have not tested levels that high, and I believe the mechanics are not designed for levels that high in the first place, but for both Kat and Reyka, the key ends up being overflow willpower damage. In Kat's case in particular, building up the overflow before her first...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    What do you mean, look past the code? I'm a programmer, so seeing the inner workings is actually very intriguing to me :3 On that note, I might offer to contribute some things, if that is acceptable. Naturally, I'd open another branch that can be merged into the master branch as opposed to...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Oddly enough, I actually played a version of the drain challenge already through save editing. I wanted to make a reference save with all traits obtained to know their codes, so I had to keep resetting the PC's level to 1, and started making a lot of use of the Level Drain ability. Going to give...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Don't forget that as both a developer and a player you have insight to their action patterns, and you have knowledge of action combinations that work to your favour in most situations. The current AI pattern seems to work well as an 'intermediate' difficulty, so you may want to add a third AI...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Thank you to all developers and contributors to this game; I find it kind of addicting because of the different ways you can go about it, giving it very high replay value while also trying to make the various scene pictures show up. If I may share a few points that I've observed: - The...