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    Customizable Equipment

    Yeah... like i said before, what's going to take time to figure out is how to keep the game balanced... I think it's better to make mods switchable, otherwise the player won't be using mod most of the times in order to wait and see if there is a better mod later on... specially because of...
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    Customizable Equipment

    Hello, thanks for answering! Isn't it possible to start with mods that simply shift stats around? Like + 5 Attack, - 5 Defense? Or + 10 Electric Resistance, - 10 Burning Resistance? This way it's not a net buff, and it enables the player to create different 'builds' for the character. Other...
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    Customizable Equipment

    Ok, i'll send a pm to Fenoxo to figure it out, meanwhile my idea was something like that: MK I - Boost a stats and reduce another by the same amount MK II - Boost a stats and reduce another by the amount - 1 MK III - Boost a stats and reduce another by the amount - 2 ... MK X? - Boost a...
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    Customizable Equipment

    Eh... this system isn't coded, right? Because i just made this monstrosity.. For science.....
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    Customizable Equipment

    Status: Prototype code tested, working as intended. Further development will be halted until i receive a answer from Fenoxo, so i don't break the game's balance... -------------------------------------------------------------- Hello, i have been playing the game for a while now, and one of...