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  1. PuppetExploiter

    Are you allowed to make mods without the mod support?

    @wallpaper In my defense most of the times mods were mentioned it was about mod support and in a thread that got derailed. I don't feel like mod support should be a discussion if mods in their entirety are not allowed. I guess they had a different meaning behind the term mod support, but I can...
  2. PuppetExploiter

    Are you allowed to make mods without the mod support?

    I don't really know what you want me to do with that information. Sorry for being rude(?)
  3. PuppetExploiter

    Are you allowed to make mods without the mod support?

    Reason I asked. I like messing with game code, maybe other people want part of the code I use. And it's being stated mods will never be allowed, so this isn't about the game being in development phase. I didn't say I was going to release a mod while the game is still underdevelopment. Though...
  4. PuppetExploiter

    Are you allowed to make mods without the mod support?

    That's what I wanted to know, but wasn't sure about in the way it was being stated and *now* do know.
  5. PuppetExploiter

    Are you allowed to make mods without the mod support?

    Of course if you take the last part of the question and 10% of the answer it's not vague at all.
  6. PuppetExploiter

    Are you allowed to make mods without the mod support?

    This has not been clearly answered in the FAQ: Q.) Will it be developed in open source? Can I produce modifications for the game? A.) No. CoC2 will be a closed source project and no support for modding is planned in any way. The answer seems to put more emphasis on the open source part than on...