Search results

  1. T

    Typos and Etc 2: Electric Boogaloo!

    Missing '.'
  2. T

    What are your gripes/criticism of TiTs?

    For one, it won't match the other unless you replaced both. It shouldn't reflect changing Tone or Thickness (might cause problems with the Auto-Bust).
  3. T

    What are your gripes/criticism of TiTs?

    There is explicitly a rule against multiple arms. It's too hard to account for in descriptions. (-Taur is barely supported as-is and Naga is worse!) I understand it's annoying that they then go and add characters with multiple arms. I've never seen a reference to a rule preventing different...
  4. T

    About the goblin disguise from Poe A

    It also increases Hip Rating by 2 if already 20+. No ear changes.
  5. T

    To Build a BImbo

    Kineticist runs on Will and Int by default, but has perks that make it run on Libido and Aim/Physique instead. Instinctive Psifocus needs 125 Libido to match max Will. Because it scales with maximum Will, it's still better to get the Willpower Implant. Cumpire is really good on Kineticist...
  6. T

    To Build a BImbo

    Bimbo is simply having the Ditz Speech Perk. There's nothing stopping you from having a 'Bimbo' with maxed-out Int and Will. That said, Fuck Sense automatically converts most Int-based Class abilities to use Libido, instead, if it would get a better result. You probably want to stack Inhuman...
  7. T

    Ignore this.

  8. T

    Fixed [0.9.162-PUBLIC#7102] Specific Tile Resets Tundra Step

    Glacial Wasteland (UVGR I38) resets TUNDRA_STEP. But only when going West?
  9. T

    Consumable question

    Just did a test. Haywire Grenades don't Stun and do HP damage, but only to Robots(?) EM Poppers Stun, but don't do HP damage at all. Stun duration doesn't change. I'd stick with EMP Grenades. They're cheaper and more readily available. Remember you can use the Sort function to put consumables...
  10. T

    Consumable question

    What I meant was 'the better grenades don't Stun at all'. Edit: See below.
  11. T

    Consumable question

    They don't actually Stun at all. Edit: I misremembered. The behavior is inconsistent.
  12. T

    Fixed 0.9.162-BACKER-ELECTRON#7101100% Reflexes not high enough for new Azra expedition

    Smugglers have the Jetpack Perk, not Mercenaries. There are two items* that allow flight, too. * Arctic Nurse Rescue Outfit, Light Jetpack. Accounted for by the canFly check, but not in the tooltip. Edit: hasJetpack should probably check for Booster Pack, too. Currently, it doesn't count for...
  13. T

    Suggestions wanted for combat implant

    Lilybelle and Si'koh are the only ones I can find.
  14. T

    Psionic Shielding VS Psytuned Vitality.

    Stun-locks should be left out of discussions of viability, because reliable stun-locks render everything else irrelevant.
  15. T

    Fixed 9.1.62 New Game Femboification Bug?

    Just tested it (both new and old games), and I haven't run into it. Playing on Edge (PC), if it makes a difference. You might want to post a save anyway. Also, there was a stealth hotfix for something-or-other. 0.9.162-PUBLIC#7102
  16. T

    Suggestions wanted for combat implant

    Right.
  17. T

    Suggestions wanted for combat implant

    I'd go Aim for Heat Vision. Most characters want either Aim or Physique, so having one for each makes sense to me. I don't know how they value secondary stats. I'm sure they'll nerf it if they think it's too much.
  18. T

    Suggestions wanted for combat implant

    The tricky bit is your desire to make this useful for all Classes (though I suppose all Classes != all Characters). Kineticists have the least reason to care about Physique, but they have two similar options anyway.
  19. T

    Suggestions wanted for combat implant

    Right, but what's the attacker's side? Or is it flat (based on Level)? If you're nixing the Energy refund, might be better to let it auto-hit, maybe with a Reflexes save for half. Also, how does damage scale? You could potentially do Damage: Physique, Accuracy(/Save): Aim.
  20. T

    Suggestions wanted for combat implant

    -25 Energy +10(*Targets hit): -5 if two targets, +5 if three. +15 if you manage to get four. Less efficient as you defeat enemies in a given fight. What's the accuracy based on? As far as I can tell, Shield Bypass is considered a major part of a weapon's budget. (See: Sunsetter). I have noticed...