Okay. Looking at this again, I THINK the patch I just pushed out actually fixed this. There was a possible crash in her menu that I addressed.
I'm going to close this, but if it happens again, please re-report it.
Yeah I couldn't reproduce this. Azra just sits outside my ship - granted, Ramis didn't show up for me on this save, but Ramis's code doesn't touch the flags that drive that encounter anyway. I checked every instance of AZRA_DISABLED I could find to see if something would be muddling it in...
Should have it fixed for next patch. Looked like an early loop was converted from var to let, which meant the variable didn't stick around after the loop to be used in other loops. Added a "let" to define them and tested - couldn't reproduce the crash so tagging as fixed.
Reproduced the crash:
A critical error has occurred. Please create a bug report on the forums here.
Please include what you did before the error and a screen-shot or copy-paste of the error message below:
Version: 0.69.420 INDEV-PUBLIC
Message:
i is not defined
Stack:
ReferenceError: i is not...
Paging through Siegwulfe, it looks like she needs a lot of touching. Some buttons still use the flash-style methodology (that crashes hard when it tries to load them), and I'm converting them when I see them.
I'm not 100% happy with how tease responses are displayed in JS version atm, but I...