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    Evasion cap? [0.69.420-BACKER#1898]

    Really? I just tested the removePerk portion and I could choose the other just fine. Got into a fight with a female Raskvel and Disarmed her. unclaimedClassPerks does return -1, but it doesn't actually seem to have any effect.
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    Evasion cap? [0.69.420-BACKER#1898]

    Did you take Disarm? If so, how often did you use it? How often did you want to use it, but it didn't work? I'm genuinely curious. Also, just for clarification, was this before or after the "Easy Mode is always on" fix? (Flash experience) I didn't play much Mercenary, but my Melee Drone Tech...
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    Evasion cap? [0.69.420-BACKER#1898]

    Nobody gets as much HP as Mercs. Nobody gets as much Shields as Techs. Anybody can get as much (passive) Evasion as Smugglers. Maybe you're right. Maybe it's fine and Smugglers can get through the game just fine (because it's actually really easy). It feels bad for your class to focus so much on...
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    Evasion cap? [0.69.420-BACKER#1898]

    Presumably, the fact that it is possible to achieve for a Smuggler by Zheng Shi at the latest and is attainable by Mercenaries and Tech Specialists by Dhaal. If stat inflation continues it will be increasingly trivial for all classes to hit the cap. The fact that Smugglers get 1.5x Evasion...
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    Evasion cap? [0.69.420-BACKER#1898]

    Ice Cappers (30) + Mark II Aim-Assisting Eyepiece (15) + Zaika Gown (10) + Fight Smarter (70 Int/7) = 65% Bonus Ranged Accuracy It occurs to me maybe we should take this conversation here.
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    Evasion cap? [0.69.420-BACKER#1898]

    Speaking of Mercenaries, what does the 50% cap mean for Take Cover? Or Riposte? If you've hit the cap, the +15% won't actually take effect. Smuggler's Cloak and Dagger auto-perk as well. Smugglers are all but guaranteed to have hit the cap already, so it's useless.
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    Evasion cap? [0.69.420-BACKER#1898]

    Stealth Field Generator becomes even more dominant because it works vs everything that doesn't auto-hit. Disarming Shot doesn't work on all enemies. It also makes the Stealth Field Generator's magnitude less than it seems. With the boost, the cap is 90%. You only need 10% base Evasion to hit...
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    Evasion cap? [0.69.420-BACKER#1898]

    If they go through with raising the Energy cap at Level 12, Mercenaries will have Energy Regen equal to Smuggled Stimulant (150/2 = 75) on top of regaining 1/2 Health. They're already better than Burst of Energy (133/2 = 66.5 vs 60). Not to mention Mercs get theirs at Level 5, Smugglers wait...
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    Roo crash

    If so, I hope prices on Dhaal are re-evaluated. They seem to have been set on the assumption the player had taken advantage of Custom Bets.
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    Evasion cap? [0.69.420-BACKER#1898]

    I don't think Smugglers were so overpowered they needed the nerf. It actually takes a while for Evasion to really get going and it felt really good for enemies to miss most of the time. They don't have the recovery of Mercenaries (Second Wind) or Tech Specialists (Deflector Regeneration/Power...
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    Uveto survival

    Not take extra damage. Scales used to take more damage than skin. I don't know about Saurmorians, couldn't find anything about that in the Codex entry. Maybe their 'heat venting' isn't really set up for low temperatures. They are from a hot planet with lots of active volcanos. Yes. Some TF...
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    Evasion cap? [0.69.420-BACKER#1898]

    Let me know how it goes, will you? I wanted to try it out, but learning that a specific enemy is immune specifically because it would render them harmless for the duration kind of put a damper on that.
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    Uveto survival

    I actually did bring this up and the solution was to make scales no longer take extra damage. Frankly, I'd just console in ('bugged') Icy Veins. They won't give actual Freezing Resistance because TFs aren't supposed to give combat benefits.
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    TiTsEd - A save editor (FLASH VERSION ONLY)

    He would have said "Pay no attention to the minotaur behind the curtain". So probably not.
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    Evasion cap? [0.69.420-BACKER#1898]

    In Flash it was 90%. I'm concerned with the effect it will have on the Bonus Defense aspect of Lucky Breaks. Flash: Defense, Armor: 20 JavaScript: Defense, Armor: 17.0 Note: Bonus is capped at 2x Character level. Otherwise, Flash would be higher. 90% was already going to cap it at +30 (instead...
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    TiTsEd - A save editor (FLASH VERSION ONLY)

    Flash Source Code.
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    Uveto survival

    Or
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    TiTsEd - A save editor (FLASH VERSION ONLY)

    The trick is to look in the Flash Source Code to find the code you want, then just copy-paste. 'target' should be replaced with 'pc', but that's it. I suppose the source code is a bit tricky to navigate, but that's what the Search function is for.
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    TiTsEd - A save editor (FLASH VERSION ONLY)

    Or learn to use the Browser Console. Which is surprisingly easy, especially since the syntax in the Flash Source Code is still valid.