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    Github/Source code saltiness thread

    Looks like the end has not come after all. The public source code has been updated.
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    Github/Source code saltiness thread

    If that's the case, SeriousBlueJewel can't debug their TFs anymore, let alone put up accurate information on the wiki.
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    Corona Lord Pyrotech

    I'm pretty sure that's the pilot of the Modified Casstech Z7 (the one enemy ship in the game). To see it, you'll have to lose a fight. As it's in 8.004, it won't be in the public source code to be put up in the Wiki until next month.
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    Ship Modules and Crew Capacity

    Advanced Quarters are more pressing for small ships, but they're still useful for larger ones. If you're min-maxing, you should never have crew not in Advanced Quarters, because it frees slots for other Upgrades, Gadgets and Weapons. The only reason they're not as important is the MS-XI and...
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    Ship Modules and Crew Capacity

    I decided to determine how many unique items (and items in general) there are to determine just how valuable the Clydesdale's storage is. Weapons, Unique: 27 This is taking into account the fact some are mutually exclusive. I'm not counting most of the starting gear, since it can be bought...
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    Ship Modules and Crew Capacity

    I was editing while you were posting. TL;DR: Accuracy Bonus = Aim/4 Evasion Bonus = Reflexes/4 Shields and Armor bonuses take into account your level, so they get weaker if you haven't been increasing that stat. OTOH, you get the max bonus as long as you're at maximum for your level: Max...
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    TiTs Wiki Thread

    Working on it... Edit: And done. I'm pretty sure Accuracy and Evasion bonuses are 1/4 Aim and Reflexes, respectively. Fixed a couple of incorrect values while I was at it. Added a note about scaling below the table. Edit 2: Found in a Bug thread...
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    Ship Modules and Crew Capacity

    The Clydesdale is for those who can't bear to be without their waifus/husbandos and don't want to use/know about the Clowncar cheat. Or if there's profit in hauling stuff in the future. The Slegehammer might be even better than you think because it only takes 2 Thrust Vectoring System(s) to...
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    TiTs Wiki Thread

    Armor, Shields, Accuracy and Evasion all receive a bonus from Steele's stats. For example, if you look at the MS-XI with 0 Willpower, it is listed as having 5000 Shields instead of the 6250 it has on the table. Should I go through and update based on a Steele with 0 in all stats? Or do we wait...
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    Ship Modules and Crew Capacity

    Armor/Shield/Accuracy/Evasion data from the game are unreliable, since they get a bonus from Steele's stats. Unfortunately, the Public source code hasn't been updated, so we can't get the actual base values. The best we can do is a Steele with 0 in all stats.
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    What Content Would You Like Added?

    I'm pretty sure this is a dialect/regional thing. For example: What is a "boot"? What are "pants"?
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    Ship Modules and Crew Capacity

    Accuracy: Sensor Suite (+25), Hardened Systems (+12.5), 1/4 Aim Evasion: Thrust Vectoring System (+20), Auxiliary Thrusters (+12.5), 1/4 Reflexes I don't think there's a way to increase max weapons, although there is the Shield Disruptor Gadget.
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    Ship Modules and Crew Capacity

    So low(ish) Energy spenders. Makes sense. I'd rather not micromanage that much, personally. I'm considering Capacitor Vampire instead of Capacitor Bank, because it forces the enemy to charge instead of firing at you, and you get your normal Energy recharge. I'm experimenting with Thrust...
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    Ship Modules and Crew Capacity

    Which weapons do you have installed?
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    What Content Would You Like Added?

    Steele can get their hands/paws/tentacles on a broken Psi Amp during a certain side quest, but there's no way to repair or use it yet. Uveto was envisioned as the intro to Psychic powers, with Savicite, Milodan's latent powers and the recently implemented Lurelings. It's planned (including a...
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    Ship Modules and Crew Capacity

    A lot of this is skewed by the fact there's only one very weak enemy right now. Weapon count is mostly useful for having different damage types. If you have a lot of weapons, you'll need to disable some because you won't have enough Energy to fire them, but you can use Electric vs Shields and...
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    What Content Would You Like Added?

    Now that I complained, and you brought this up, it's not happening anymore... Maybe I wasn't paying enough attention. Edit: I found the problem. You get bonus Armor and Shields based on Physique and Willpower, respectively. If Physique/Willpower increases, you get bonus maximum Armor/Shields...
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    What Content Would You Like Added?

    There are other routine messages that could be cut down on: I don't necessarily need to be reminded how full my breasts are when I've got a perk that prevents lactation from stopping (or the bounty bra). I don't need a message that my ship's armor has been repaired when it wasn't damaged when I...
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    TiTsEd - A save editor (FLASH VERSION ONLY)

    Not quite right. You can't run the Editor on mobile, but you can transfer your save to a Windows machine and edit it there, then transfer it back.
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    TiTs Wiki Thread

    It is described as "The pickup truck of starships".