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  1. Coalsack

    Riya 3: Remove Kebatra(Proofreaders needed)

    Albeit Octavian almost surely came from Octis (8th), it wasn't a given name, it was proper of the gens Octavia. Gens stands for family, as example, the gens Julia (Caius Julius Caesar), the gens Claudia (Tiberius Claudius Nero), the gens Ulpia (Marcus Ulpius Trajanus), the gens Valeria (Marcus...
  2. Coalsack

    New Levels Feedback

    Jetpack + HL Dagger + Agility + Increased Agility + Lucky breaks, should be equal to an evasion of 38%. Based on Agility, should be around 47%-48%, but by some reason is 10% lower. You could increase it further with the Omnisuit, but its defenses are bad and provides weakness against lust...
  3. Coalsack

    New Levels Feedback

    First round, three attacks. Second and third are prone to miss, tho. First attack has roughly 220-250% the strength of the average ones. Subsequent rounds have the usual two attacks. Without Shoot first, you have only the first critic and the usual second attack, then the two-attacks set. The...
  4. Coalsack

    New Levels Feedback

    Anything new for Smugglers?
  5. Coalsack

    [Implemented] Mjerin, the Qilin-morph!/Dragony horsey thingy!

    I kind of expected her having an equine face, but, heh, it's okay,I guess. She was pretty good written, and save for that lone scene (easily avoidable for those that read a little), everyone else we're very enjoyable.
  6. Coalsack

    New Weapons

    Most of them seems to be suited to Mercs, specially Chaurmine ones. The only one useful for Smugglers is the HL Dagger, but it has pretty lackluster stats.
  7. Coalsack

    New Levels Feedback

    Does 'Alpha Strike' affects melee attacks, ranged, or both? I'm guessing the first.
  8. Coalsack

    New Levels Feedback

    Smugglers should get an ability to increase the damage of melee/ranged weapons, since both Techs and Mercs have one, and smugglers are the Glass Cannon class, kind of.
  9. Coalsack

    a shit show

    So it isn't a roaming NPC in the wilds?
  10. Coalsack

    a shit show

    I must add...Exponentially greater. And those romanceable can be counted with the fingers of one hand. Random fact: There are two machine-things in Uveto, both in half-made rooms (Uveto has ten or more provisional rooms, maybe a few less in the backer build), that probably gonna be/are planned...
  11. Coalsack

    a shit show

    Seems fair, and it the backer-public rate is very similar to the one that the game had at the beginning of the developement. But devs may not see it that way.
  12. Coalsack

    a shit show

    Simply put, before there used to be 4-5 builds ar month, so you had some months with 2 public builds. Now that has been stated that will only be one free build at the start of the month, that isn't a possibility anymore.
  13. Coalsack

    a shit show

    I dont' want to speak for him, but I guess that may have something to do with the Public/Backer build rate of release: Before: -Public Build: Each 3-4 Backer Builds. Now: -Public Build: Once a month, usually around 8-9, but sometimes delayed by various reasons. Also, there was something about...
  14. Coalsack

    TiTsEd - A save editor (FLASH VERSION ONLY)

    A common issue is that both money and xp are halved after editing a save and then loading, specially when they're over 1M, (i.e, after beating Lash).
  15. Coalsack

    a shit show

    In a personal stance, I don't like two thirds of NPC's in-game, and actually hate a dozen or so. Still, I see no use on spilling my dislike towards them on the forum, besides the ocassional: "I don't like X that much because X, but it's okay if you do." That said, i've grown fond of some NPC's...
  16. Coalsack

    Killing

    As I've stated before, I'm in favor of killing, but in a few cases. Only non-sentient creatures (cuntsnakes, mimbranes, cockvines, gray goos), and key antagonist characters (Pirate Bosses, maybe Uncle Max), but always as an option, not as a mandatory choice. Now killing...
  17. Coalsack

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    I think that you have to be level 8or above to get the 8th tail. Then, at level 9 or high, visit the forest shrine with a fox jewel and meditate.
  18. Coalsack

    Riya 3: Remove Kebatra(Proofreaders needed)

    Then, as any civilized person who has no interest of her, I'll keeping walking past her without approaching. A quest that potentially benefits her no matter what approach isn't exactly what I had expected. Technically, you're not "removing" her, only "moving" Thanks for the explanaition, anyway.
  19. Coalsack

    Riya 3: Remove Kebatra(Proofreaders needed)

    Still, I'd prefer a third path where she's raised/moved to do office work, so she is peacefully removed in a way that doesn't harm anyone. And I mean, actually removed.
  20. Coalsack

    Riya 3: Remove Kebatra(Proofreaders needed)

    So, in the end, nothing changes.