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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    I don't really mind, I like the idea. Just spotting a bug. Would like to see it fixed... what's the rationale behind the inversion of domDelta?
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    There seems to be a bug with regards to dominant stances - Whenever I'm fighting anyone, I start off with both characters losing 3 willpower per turn. Seems to be part of Nergantre's smothering commit. 3 willpower/turn seems to be a tad much, games devolve into first-to-cum-loses as you're down...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Managed to bear wrestle Eclipse into accepting the existing project structure without changing any files. I previously had imported them as separate projects, but it actually was 1 general project containing two other projects.
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Any other bugs which I've reported but you haven't fixed yet? I can't actually see your changes yet, and I'd rather not do duplicated work.
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    That seems a lot fairer. I really ought to set up git properly so I can turn most of such bug reports into bug fixes. I'll do that with next release, I guess. If I do it now then I'd just get conflicts. --- @Override public double applySubBonuses(Character self, Character...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    "Can only trigger if the target is at least level 2, and lower level than the drainer." Ehh... That just made the entire challenge pointless. Why does the drainer need to be higher level than the target? --- Only allowing a single level per combat seems to be pretty fair on paper...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Adding shortcut to attribute selection is enough: you can hold down the key in that case. I maintain that level drain ought to reward the stealer less experience than it does now. There's varying things to do with this... Like, always give out 100 exp, or give ceil(sqrt(enemy level * 5)) + 95...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    No, the drain challenge has a few bugs. One of which is that you can get enemy level * 5 + 95 xp per successful hit. Also, 100 xp is one level. VS level 101, that's 6 levels in one go. VS level 600, that's 31 levels in one go. If you can land several such hits because you've got your opponent in...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    I think the XP to level for 100+ should be the level you're at (100 to level 101, 101 to level 102...). I also think level drain should only give the XP amount you stole (so dropping someone from level 150 to 149 is 149 exp, not the 845 it gives now. Theoretically, two leveldrainers fighting...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    More typos! Mara's description: return "Mara has gone high tech. She has a rig of equipment on harnesses that seem carefully placed so as not to interfere with clothing removal. The glasses she's wearing appear to be " + "computerized rather than...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Found the bug: if (opponent.has(Trait.leveldrainer) && (c.getStance().penetratedBy(opponent, this) && !has(Trait.strapped)) || c.getStance().en == Stance.trib) { Should be if (opponent.has(Trait.leveldrainer) && ((c.getStance().penetratedBy(opponent, this) && !has(Trait.strapped)) ||...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    The drain challenge doesn't seem to get the correct body parts, leading to "none" (Your none contracts around Mark's none, reinforcing his orgasm and drawing upon his very strength and experience. Once it's over, you is left considerably more powerful, at Mark's expense.) And vs girls, it's...
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    Sweet Games

    I think it'd be a shame to downsize on the game's width - looking at the way it is made right now, he could potentially drop some height, but he mostly needs all the width he can get. Small resolution games are less immersive to me because there's a lot of not-game on my screen and because the...
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    Sweet Games

    ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of  Step Event0 for object obj_books: Unable to find any instance for object index '107749' at...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Yes, it does. More typos: Blowjob.java:195 and 198, missing period; FlyingCarry.java:21 "joinned" -> "joined", missing period
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Thanks for quick fix of the second bug; I edited my post during your posting, it contains minor issues. Will continue playtesting =) Found this in the log when fighting Eve... Could not find file assets/neutral.jpg java.io.FileNotFoundException: assets\neutral.jpg (Het systeem kan het...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException     at nightgames.characters.Character.resolveOrgasm(Character.java:1483)     at nightgames.characters.NPC.resolveOrgasm(NPC.java:845)     at nightgames.characters.Character.doOrgasm(Character.java:1476)     at...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Very nice... But there is a bug in the items? Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException     at nightgames.actions.Locate.usable(Locate.java:27)     at nightgames.characters.NPC.move(NPC.java:430)     at nightgames.global.Match.round(Match.java:107)     at...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Some more bugs: Blowjob misses a lot when both are standing, but the line printed is not a miss line. Level Drain on a level 2-4 character can cause nullpointer in character.dong because it has no feats te remove. Level Drain itself doesnt handle him/her differences.
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    You should try profiling "Quit Match" as well, that action takes forever to progress.