Search results

  1. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Ah fuck, you found the two stances that were coded incorrectly lol. Fixed. I'm going to upload as 2.5.0. I think most of the build should be stable enough to be considered releasable. But please, continue to report bugs and I'll fix them as I get the chance...
  2. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    2.5.0.rc.6b https://mega.nz/#!s15jjZ7S!s5peUPXTlAtDrbcyrrlxE9vpAWIMyPhfrnPLOsU-aH0
  3. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Agh, dndw if we are going to keep adding addiction based focuses, we gotta make them work with NPCs too. If one of them takes an addiction focus and one doesn't, the addiction based one is pretty weak compared to the general one. I think we could probably make it so for NPCs addictions doesn't...
  4. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    It should take up as much room as the image normally takes. I don't scale down any of the images. And I'm a terrible GUI developer. :P Anyways I took a tiny bit of time to spin up a new build with dndw's fixes as well as some crash patches. I have to warn though that it's 100% unplaytested...
  5. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    @Sacredferro, honestly I'm not sure. I think it should just work as long as the filenames are the same (including extensions). I'm not sure what will happen if you have a png and renamed it .jpg though. @svnhddbst, Honestly that might be a better question for dndw. I think you can modify the...
  6. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    v2.5.0.rc.5 https://mega.nz/#!c5BwSTaa!KXMvjGQeohk2h-zw6vdonLJ-bwQMCTekQmwi6IHxbpg WARNING: Saves will not be compatible with rc.4 and less (unless you want to do a search and replace of GenericCockPart -> CockPart in your save file)
  7. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    @dndw, do you know if that's on the latest rc.4 build? I know that was an issue in rc3 for sure. Also I think I was the one who put in that weird calc for drain lol... :( @Truepower, d'oh an autorefactor killed that. Will fix thanks @Bronzechair, Will fix the stuff I can find, thanks edit...
  8. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Goddamn. - if (beingObserved) { + if (!ding && beingObserved) { Global.gui().endCombat(); } FORGOT TO PUT THAT BACK IN. Also I found a bug where the loss exp wasn't being scaled up correctly when the opponent overlevels you. This makes the catch up...
  9. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    @Pazz #1 should be fixed... I think? #2 woops will fix some time #3 yeah invitation might have been a bad idea. Maybe make it require the submissive trait? and use that to calculate success chance? not entire sure what to do with it... If it disappears, certain low cunning/power characters...
  10. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Ahh goddamn. That's what it was, completely forgot about it. I've fixed it now, along with refactoring the combat phases yet again so that we don't have such long stack traces any more (or have stack overflow issues if we run out of memory... lol) 2.5.0.rc.3...
  11. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    @Bronzechair, That's super weird... wonder if it's an execution order kind of thing? I'll see if I can slip some more debug messages into the next build to help take a look at what's going on. I'm guessing somehow the message is getting cleared before it gets displayed... I've found the errors...
  12. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Here's rc2: https://mega.nz/#!hpREWZzL!0XHmzblHQqM-lCGd78lrfcl-8w32JUZRcgLQkm7jEH8 I'm finding it pretty difficult to reproduce the text disappearing bug. I'll keep an eye on it for now... 2.5.0.rc.2
  13. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Ah goddamn, didn't see those somehow. Will put out a fix tomorrow. Thanks for the reports as always!
  14. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    @ThatOneJester, Hmm guess it should be guaranteed accuracy unless they can reach your head. Fixed in the next version. Anyways, it's been a looooooooooooooooooooooooooooooooooong time coming, but here's version 2.5.0.rc.1. Please note that your old saves will NOT be compatible. In fact...
  15. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    @Vicvictorw That's really weird, not sure what to say :( Almost seems like the window style manager is getting screwed for some reason. ...Shit I had a huge wall of text written then I accidentally closed the window. Not going to type it all out again, but the gist was that this patch is...
  16. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Man this new patch is taking forever. Just checking in to make sure no one thinks I'm dead or anything :p Airi is all but done now, pending some scenes that needs to be written. Spent a bunch of time debugging some issues with her new traits and mara's new stuff from dndw (btw if you read this...
  17. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Awesome, thanks for setting it up! I started editing it a bit, just adding some character information for now. Will add more to it as I get the chance. I'm not one for traps normally, so you'll have to tell me if having a large ass is a normal thing there. I always thought traps were just...
  18. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Hmm so I might get to release the new build I wanted to do today. The reason being that I wanted to add in some of the ass changes that's been sitting in a branch for a while. While I was at it, I thought that I may as well make asses able to be modded the same way as other genitals. Then I...
  19. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    I kind of want to reduce the number of half implemented stuff in the game if at all possible. There's a lot of stuff that was added in a quick and dirty way, and makes adding new content difficult. I know I'm pretty guilty of this :\
  20. N

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    @dndw It'd be nice if they could fight each other, but there's some really funky stuff that can happen when they do. Stances in particular. You'd have to restrict what happens very carefully.