CoC2 Save Editor

Papum

Well-Known Member
Dec 6, 2023
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323
44
Yeah, however I didn't have time now to edit both of yours saves. CTRL+F varena in your save and you should find section like this (with your current party ofc not exactly this):
Code:
\"party\":{\"members\":[\"pc\",\"etheryn\",\"arona\",\"varena\"],\"guest\":[\"varena\"]}
change it to this:
Code:
\"party\":{\"members\":[\"pc\",\"etheryn\",\"arona\"],\"guest\":[]}
I didn't test it much but the other guys save loaded without Varena and without immediate errors.
Thanks, gonna try it out.
 

Papum

Well-Known Member
Dec 6, 2023
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323
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I sadly only got to know too late that you could save the Faceless Blade if not taking Kiyoko whit you, so i wanted to know if anyone could reverse them to be at the start of the quests for the last new dungeon (Khor'minos Fort) if possible (i understand it might have a lot of flags implicated in it), or just change it so that the Faceless Blade got spared and captured along Calise (simulating Kiyoko not haveing been in the group).
Here are the save i would like if possible to be reversed.

The two first ones Flora & Gayaya are the ones to be modified the Papum one is just there if needed an save with the Faceless Blade captured (wich was an team without Kiyoko) in it for comparison, gonna try myself aswell but i fear i might miss something and break it.
 

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  • CoC2_Flora_388_(Noire-4).coc2
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  • CoC2_Gayaya_400_(Noire-5).coc2
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  • CoC2_Papum_521.coc2
    160.7 KB · Views: 4
Last edited:

MyOldName

Well-Known Member
Sep 3, 2015
188
64
I sadly only got to know too late that you could save the Faceless Blade if not taking Kiyoko whit you, so i wanted to know if anyone could reverse them to be at the start of the quests for the last new dungeon (Khor'minos Fort) if possible (i understand it might have a lot of flags implicated in it), or just change it so that the Faceless Blade got spared and captured along Calise (simulating Kiyoko not haveing been in the group).
Here are the save i would like if possible to be reversed.

The two first ones Flora & Gayaya are the ones to be modified the Papum one is just there if needed an save with the Faceless Blade captured (wich was an team without Kiyoko) in it for comparison, gonna try myself aswell but i fear i might miss something and break it.
This is pure guesswork from my side. Especially as there still is no content for the captured Faceless in game. I deleted the flag FACELESS_KILLED that was set to 2 and added the flag FACELESS_CAPTURE and did set that to 1. As per usual no guarantees, but the saves did load without issues and I managed to walk a few steps.
 

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  • CoC2_Flora_388.coc2
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  • CoC2_Gayaya_400.coc2
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Papum

Well-Known Member
Dec 6, 2023
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323
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This is pure guesswork from my side. Especially as there still is no content for the captured Faceless in game. I deleted the flag FACELESS_KILLED that was set to 2 and added the flag FACELESS_CAPTURE and did set that to 1. As per usual no guarantees, but the saves did load without issues and I managed to walk a few steps.
Thank you very much, hope that these changes are the only things of what is necessary for it to work properly.
But ty again for this.
 

Kronos2.0

Well-Known Member
May 5, 2023
68
61
Here it is had to add zip to the file to share
 

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  • 20264712-224719.save.zip
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Kronos2.0

Well-Known Member
May 5, 2023
68
61
Yeah I'm on mobile using joiplay, just remove the .zip from the file name
 
Last edited:

Tarnakus

Well-Known Member
Oct 31, 2020
560
292
Anyone that can indicate how to reset Vatia's encounters and possibly sexing aswell through the console in the Frostwood?
You need to clear all Flags that start with VATIA_, FLUFFSNEK_ and SNEK_ (SNEK_BRIENNE_3SUM and SNEK_ARONA_3SUM).
Flags that I have on my save file:
FLUFFSNEK_ENCOUNTERED
FLUFFSNEK_INVESTIGATED
FLUFFSNEK_FUCKED
FLUFFSNEK_VAGINAL
FLUFFSNEK_MISSING
FLUFFSNEK_CAMP
FLUFFSNEK_NAME
FLUFFSNEK_CAMP_MET
FLUFFSNEK_TALK_TRACK
FLUFFSNEK_TALK_HIBERNATE
FLUFFSNEK_TALK_MAGICK
FLUFFSNEK_TALK_JOURNEY
FLUFFSNEK_SEX_MAGIC
FLUFFSNEK_SEX_LIGHTNING
FLUFFSNEK_SEX_STIMPLAY
FLUFFSNEK_SEX_GREASE
VATIA_WAYFORT
VATIA_WAYFORT_TS
VATIA_WF_APPROACH
VATIA_WF_TALK_MAGIC
VATIA_WF_TALK_BACKGROUND
VATIA_WF_TALK_CHILDREN
VATIA_PREG_NUM_KIDS
VATIA_PREG_NUM_BIRTHS
VATIA_DALIZA_KIDS
VATIA_PPREG_THIRD_TS
VATIA_PPREG_FIRST
VATIA_PPREG_SECOND_TS
VATIA_ELTHARA_KIDS
Some code magic:
This should find all flags you have and save it to variable
Code:
const TempKeys = Object.keys(flags)
  .filter(key =>
    key.startsWith('FLUFFSNEK') ||
    key.startsWith('VATIA')
  );

This will use that variable in foreach to set flags to undefined.
Code:
TempKeys.forEach(key => {
  flags[key] = undefined;
});
 
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Papum

Well-Known Member
Dec 6, 2023
479
323
44
You need to clear all Flags that start with VATIA_, FLUFFSNEK_ and SNEK_ (SNEK_BRIENNE_3SUM and SNEK_ARONA_3SUM).
Flags that I have on my save file:
FLUFFSNEK_ENCOUNTERED
FLUFFSNEK_INVESTIGATED
FLUFFSNEK_FUCKED
FLUFFSNEK_VAGINAL
FLUFFSNEK_MISSING
FLUFFSNEK_CAMP
FLUFFSNEK_NAME
FLUFFSNEK_CAMP_MET
FLUFFSNEK_TALK_TRACK
FLUFFSNEK_TALK_HIBERNATE
FLUFFSNEK_TALK_MAGICK
FLUFFSNEK_TALK_JOURNEY
FLUFFSNEK_SEX_MAGIC
FLUFFSNEK_SEX_LIGHTNING
FLUFFSNEK_SEX_STIMPLAY
FLUFFSNEK_SEX_GREASE
VATIA_WAYFORT
VATIA_WAYFORT_TS
VATIA_WF_APPROACH
VATIA_WF_TALK_MAGIC
VATIA_WF_TALK_BACKGROUND
VATIA_WF_TALK_CHILDREN
VATIA_PREG_NUM_KIDS
VATIA_PREG_NUM_BIRTHS
VATIA_DALIZA_KIDS
VATIA_PPREG_THIRD_TS
VATIA_PPREG_FIRST
VATIA_PPREG_SECOND_TS
VATIA_ELTHARA_KIDS
Some code magic:
This should find all flags you have and save it to variable
Code:
const TempKeys = Object.keys(flags)
  .filter(key =>
    key.startsWith('FLUFFSNEK') ||
    key.startsWith('VATIA')
  );

This will use that variable in foreach to set flags to undefined.
Code:
TempKeys.forEach(key => {
  flags[key] = undefined;
});
Thanks m8.
Btw wanted to ask you an favor (i don't have any hurry for this as they are playruns that are just waiting on the shelf for the next release).

I have done Cait's All the way Gym talk some time ago but it doesn't seem to change anything, so i wanted to ask if you could take a look at these two saves and see whats wrong with them (might also note that in both Cait use to be Leo Cait and i reversed that through save editing).
 

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  • CoC2_Azlea_767.coc2
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  • CoC2_Papum_533_(Noir-5).coc2
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Tarnakus

Well-Known Member
Oct 31, 2020
560
292
I have done Cait's All the way Gym talk some time ago but it doesn't seem to change anything, so i wanted to ask if you could take a look at these two saves and see whats wrong with them (might also note that in both Cait use to be Leo Cait and i reversed that through save editing).
Here there are 2 things -> that whole gym mechanics was bugged out and I do not know if they fixed that (but in different way she would go slim and bounce back - and now code looks different). On both saves she is "slim" via that mechanics.
However and you are right -> Leo Cait leftover makes her fat.
Leo Cait stats
thickness = 90,
buttRatingRaw = 17,
hipRatingRaw = 19,
bellyRatingRaw = 12
Basic Cait stats:
with commands
cait.thickness = 30;
cait.buttRatingRaw = 8;
cait.hipRatingRaw = 10;
cait.bellyRatingRaw = 3;
Warning: Cait during transformation gets more tags and other changes that are not reverted on the save files. And im not sure how they should be set up. I would need a clean Cait save to check it out. (I went Leo and i will never go back :p )
 

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  • CoC2_Azlea_767_edited.coc2
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  • CoC2_Papum_533_edited.coc2
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