Hey everyone! This is my first time ever writing anything for this project, and I kind of picked it up as a joke from Adjatha's stream. I figured I would write something for it, and see where it goes. Essentially, this is just a new character who appears in Tavros Station, and is encountered through beating her high score through a video game. Here is the link to the doc with more background details: (FEEL FREE TO MAKE SUGGESTIONS!)
LINK
I intend to work on this character a lot over the next few days, and hopefully I can get a working draft done before too long.
The current biggest issue I've been having is that I don't know how I would want to implement the high score system. The score the player gets is most likely going to just be straight skill check maybe with a random number attached so it seems like the player doesn't get the same score every time, but the PC can check the high score list in the arcade machine, and I don't want to be too much of a burden on whoever does coding just in case I can push this thing all the way through, and it gets accepted.
Currently, I have a couple solutions, but I'm not sure which one I should go with.
First, I could just make it so the player can get any scores and the high score list just should update with the scores. This is the laziest option, and makes me the whole thing kind of a lot of work, so I don't really like this idea. The scoreboard only has 10 names on it, and any new scores would need to be sorted in the order, while the lowest score is bumped off. This means the player can just theoretically keep playing the game and overwhelm the scoreboard, which I kind of dislike. (But wouldn't be against in case the PC wants to.)
Second, I could make it so that the PC has seen this game before. Sort of like... "You remember this game from back when you were a kid. There was an exact one of these back in your home on blah blah blah, and you used to play it when you visited the soda fountain with your grandpapa." This makes it so that when you play it, you have a good way to just blow the current high scores out of the water, with magnitude dependent on your skill check. This also makes it easier to proc the actual encounter with Erin, as you need to blow her score out of the water to start interacting with her. (as currently planned.)
Lastly, I could just make it so that if you fail the skill check you don't make it to the high scores, and if you make the skill check you beat the number one score, and you can begin the actual character encounter. This will place your name on the top of the list like the second option, except it leaves a possibility for failure.
Another issue is that no matter which one is selected, the PC might have the option to play the game again and try to get more of themselves on the high scores list. This leaves the same problem where the high score list needs to be updated each time.
A big part of the actual encounter with Erin is that you teach her how to play the game, so that makes scenario 2 kind of good, but I don't want to leave no room for failure, etc.
Any help would be appreciated. Thanks everyone!
Also Adjatha .... I know I said I would have it done in 48 hours, but I don't think I can feasibly do that without just straight dying. I've tried to avoid this situation in my life up until this point, and I wish I could let it go to fulfill my stream promise, but I don't think my family would be OK with that. I hope you'll forgive me ;-;
Also any ideas on what I've already written or what you'd like to see would be welcome with open arms
Edit: 9/29/17 I've been working on this every night for the last couple of nights, and have gotten a lot of her talk options done! Hopefully I can finish this project soon. (School makes me busy so progress is slow )
LINK
I intend to work on this character a lot over the next few days, and hopefully I can get a working draft done before too long.
The current biggest issue I've been having is that I don't know how I would want to implement the high score system. The score the player gets is most likely going to just be straight skill check maybe with a random number attached so it seems like the player doesn't get the same score every time, but the PC can check the high score list in the arcade machine, and I don't want to be too much of a burden on whoever does coding just in case I can push this thing all the way through, and it gets accepted.
Currently, I have a couple solutions, but I'm not sure which one I should go with.
First, I could just make it so the player can get any scores and the high score list just should update with the scores. This is the laziest option, and makes me the whole thing kind of a lot of work, so I don't really like this idea. The scoreboard only has 10 names on it, and any new scores would need to be sorted in the order, while the lowest score is bumped off. This means the player can just theoretically keep playing the game and overwhelm the scoreboard, which I kind of dislike. (But wouldn't be against in case the PC wants to.)
Second, I could make it so that the PC has seen this game before. Sort of like... "You remember this game from back when you were a kid. There was an exact one of these back in your home on blah blah blah, and you used to play it when you visited the soda fountain with your grandpapa." This makes it so that when you play it, you have a good way to just blow the current high scores out of the water, with magnitude dependent on your skill check. This also makes it easier to proc the actual encounter with Erin, as you need to blow her score out of the water to start interacting with her. (as currently planned.)
Lastly, I could just make it so that if you fail the skill check you don't make it to the high scores, and if you make the skill check you beat the number one score, and you can begin the actual character encounter. This will place your name on the top of the list like the second option, except it leaves a possibility for failure.
Another issue is that no matter which one is selected, the PC might have the option to play the game again and try to get more of themselves on the high scores list. This leaves the same problem where the high score list needs to be updated each time.
A big part of the actual encounter with Erin is that you teach her how to play the game, so that makes scenario 2 kind of good, but I don't want to leave no room for failure, etc.
Any help would be appreciated. Thanks everyone!
Also Adjatha .... I know I said I would have it done in 48 hours, but I don't think I can feasibly do that without just straight dying. I've tried to avoid this situation in my life up until this point, and I wish I could let it go to fulfill my stream promise, but I don't think my family would be OK with that. I hope you'll forgive me ;-;
Also any ideas on what I've already written or what you'd like to see would be welcome with open arms
Edit: 9/29/17 I've been working on this every night for the last couple of nights, and have gotten a lot of her talk options done! Hopefully I can finish this project soon. (School makes me busy so progress is slow )
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