Recent content by start-5

  1. S

    TiTS JS Save Editor

    To keep the editor as low-maintenance as possible, there is a separate program that goes through the public game files and gets all the data. It's by no means a perfect solution, but it gets mostly everything. This "separate program" also hasn't been updated in a while, so I'm sure there have...
  2. S

    TiTS JS Save Editor

    This was a bug that used to occur when loading multiple saves on top of eachother, though it was fixed a while back.
  3. S

    Typo in parser [flags.hasAphroTongue]

    I think this should be pc.hasAphroTongue. Present in content_dhall and content_follower files, in a Dizzy interaction. flags Everywhere else uses pc
  4. S

    Minor typos in flag checks

    These are low impact/priority 'BESS_EVENT_19_TIMES' An extra ending bracket in the string when checking for the flag. This is also present in the github repo. 'NOZZLE_SHOW_SHRIKE' There is another flag with the same name except all uppercase so I assume this one is a typo.
  5. S

    TiTS JS Save Editor

    It will make them go faster, it should not break the game.
  6. S

    TiTS JS Save Editor

    If you can still reproduce it please report it here along any extra relevant information so it can be looked at.
  7. S

    TiTS JS Save Editor

    Save editor for TiTS. How to use The editor is hosted on a website on GitHub. You can click here to open it. From there, it’s pretty self explanatory. For more in-depth information, please see the wiki. Since it’s hosted online, the page will always display the latest version of the editor...
  8. S

    TiTsEd - A save editor

    yeah it was the same issue with breast size. Turns out the game breaks when trying to read strings (text) as numbers , Not yet
  9. S

    TiTsEd - A save editor

    Yes and no, I just forgot to uncomment it yesterday
  10. S

    TiTsEd - A save editor

    Extracting the data manually is a pain and ill advised because you’d have to do it again if it’s updated, what I (and all other editors) do is do it through a separate program. Telling the program what and how to look for the info is what takes time. Perks, for example, afaik are not stored...
  11. S

    TiTsEd - A save editor

    Yeah I’m trying to enable editing on as many fields as possible as soon as I figure out how to bind them to the save. The bottleneck right now (and probably in the future) is getting accurate data directly from the game
  12. S

    TiTsEd - A save editor

    It's not finished yet. I posted the link in case anyone wants to track its progress
  13. S

    TiTsEd - A save editor

    Hey y’all, I’m not exactly sure if a new thread should be made for this or not but just wanted to let you know I started working on a save editor for the JS version a couple days ago