Recent content by Atlas1965

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    [0.984-BACKER#4322] Cyberpunk ship battle crash - "n.nameDisplay is not a function"

    Was battling the Cyberpunk ship, when it activated the holographic decoys. Hit the "Battle!" button, and got the following error message. Version: 0.9.084-BACKER#4322 Message: n.nameDisplay is not a function Stack: TypeError: n.nameDisplay is not a function at o.value...
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    [0.984-BACKER#4322] Clicking on Goo Armor when in inventory triggers crash - "Interactable items must override interactAvailable()"

    As it says in the title - clicked on the Goo Armor when I was in the inventory screen, got the following error message. Version: 0.9.084-BACKER#4322 Message: (GooArmor) Interactable items must override interactAvailable() Stack: TiTSException: (GooArmor) Interactable items must override...
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    TiTsEdJS - A game state editor (for javascript version)

    You can get legacy versions of the game under the Play menu on the main website. And there's also the factor that, AFAICT, all the changes seem to stick around, so you seem to be having unusual problems.
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    Game crashes when equipping armor.

    Can confirm that something similar appears to be happening in the Browser version as well - equipped the Strange Metal Collar to get the first time activation, then went to put the normal armor on, before a crash occurred with the following message. Version: 0.9.026-BACKER#2693 Message...
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    TiTsEd - A save editor

    Except for the fact that the last commit was made on May 1st, so nearly 4 months ago at this point, you would theoretically be correct. In practice, start-5's editor is so far out of date as to be inoperative.
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    TiTsEd - A save editor

    Honestly, I wouldn't be surprised if part of the problem there is that there's two versions of TiTS, but only one thread for a save editor - and folks thinking of making one for JS TiTS might not realize there's only a barebones JS editor in the thread.
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    [0.6.15+] CoC2 Save Editor v64

    Well there's now a public downloadable version.
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    Deprecated Function Called at New Texas Customs?

    Moved past Ogram's post without talking to them, game crashed when I presume the automatic handover of armaments called a deprecated function:
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    TiTsEd - A save editor

    See, this is the sort of reason why I tend to like keeping a backup of the save from before I start quests like that - usually just by saving in a slot other than the one I normally use, and labeling it appropriately. As for your other questions, I have no idea.
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    CoCEd - A save editor

    In the latest release, the Xianxia editing features got removed due to being incomplete - while it might get readded once finished, if you need to edit a Xianxia file you'll likely need to use 1.3.2 or earlier.
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    Uveto Content Discussion (GENERAL)

    Huh. Yeah, I'd kind of figured it was a case of "hey, just because you got it working reliably for one Korgonne clan doesn't mean that it works perfectly for Korgonne language as a whole" - ie., Korgonne dialects can be as varied as the various dialects and variations of the English language on...
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    Uveto Content Discussion (GENERAL)

    So, something I'm curious about - why, once I've gotten the translation for the Korgonne language refined, do the Korgonne random encounters still talk like they aren't being properly translated?
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    TiTsEd - A save editor

    A question for the dev(s) on this - are there any plans to adapt this, or make a "TiTSEd v2", once the new Javascript version of TiTS that's been hinted at in the latest public post releases?
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    Starfinder Campaign Guide project update / minor help needed.

    Fair enough - although I would likewise argue that, precisely because of all this, we don't see megastructure stations because it's rare for them to be seen in orbit of a world of the sort that Victor Steele's probes were sent to - namely, the more or less unexplored worlds of Planet Rush #14...
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    Starfinder Campaign Guide project update / minor help needed.

    Honestly, it could be that megastructure stations were too vulnerable to one bad actor whipping a starship up to .9c and ramming them - a planet has a much larger surface area, and much larger heat capacity, for power generation, sensors, shields, and point defense weapons. Thus, it's easier for...