Modding

Rufus111

New Member
Feb 19, 2025
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0
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Africa
What is the current stance of the devs on modding?
Is it allowed? Encouraged?
I don't see any mods anywhere (as opposed to coc1) when the potential seems to be there.
 

Shrike675

Well-Known Member
Apr 8, 2021
860
625
Straight from a pinned comment on the discord:
Why don't you guys like mods?

In the days of CoC1, modding was plentiful and unmoderated. This wasn't innately harmful, but problems started occurring when the modded versions were the ones uploaded to filesharing sites and the community misunderstood them to be the real versions. This led to situations like very poor work being attributed to the regular writing team, community members demanding features that the developer had never actually implemented into the real version, etc.
In light of having experienced the situation and deciding it sucked, we opted not to support modding for CoC2.
 

CboyC95

Well-Known Member
Jul 14, 2021
445
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I could make the argument that mod support can help add to a game's longevity. Look at games like Doom, Half-Life, and Skyrim. Games with huge modding communities as well as fan support long after their original release. Heck, some games originally started as mods before becoming their own thing. Look at Team Fortress, The Stanley Parable, and Counter-Strike for example.
 

Punccline

Well-Known Member
Dec 25, 2025
97
152
119
I could make the argument that mod support can help add to a game's longevity. Look at games like Doom, Half-Life, and Skyrim. Games with huge modding communities as well as fan support long after their original release. Heck, some games originally started as mods before becoming their own thing. Look at Team Fortress, The Stanley Parable, and Counter-Strike for example.
Ordinarily I would agree with you, but I think the message Shrike quoted provides some extremely valid complaints about it in this case. CoC2 isn't like Skyrim or Half-Life, it's a much much smaller text-based game that you download as a zip file off a fairly obscure blog site (I know it's on Steam but the playerbase on there is tiny). It's much easier for the waters to get muddied than for a game that you almost exclusively get through big public channels (barring piracy), and especially so when it's an indie game developed by a small team vs a well known studio.

You don't find a .zip file with the entirety of Skyrim plus snuff sex mods on a suspicious forum and go "Wow, why would Bethesda include that?"

Also, this game updates monthly(ish), and mod communities get really annoyed at games that update frequently. I say this as someone who recently had to spend two hours fixing my mod list due to Steam autoupdating Fallout 4 lmao.
 
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