bruh how. I just cheated like crazy with the save editor and even then I can't even hit her.
...
First i have not done it yet and are basing in what the stats and powers of
Kasyrra are in the wiki yet she has received an buff lately so i don't know if this still apllies, second is are you able to survive her
Dragon's Breath or does it wipe the whole team.
I'm going to try with an high Armor/Crushing and Penetration Resist/Physical Resist (to lessen the chance of getting
Sundered) build and slow attrition win, PC with Warrior with
Tough Skin and equipped with:
Eternal Delusion,
Tower Shield,
Helm of Heroes,
Fluffy Scarf,
Cloak of Winter,
ImperialCuirass,
Senninbari (you start with it already equipped and switch out for
Leather Faulds afterwards),
Leather Faulds,
Gauntlets,
Winged Sabatons,
Lucky Strike Ring,
Mare's Ring.
An ideial start would be:
1) To avoid her using her
Dragon's Breath on her first three action pointsfirst on the first turn;
2) Have
Senninbari survive you through her first three hits, else having to use an
Kaelirra's Tears on the last of her first turn action points.
As
Boon you can take the
Pupper Pale Ale and the
Mare Cidar from
Caliope for an single PC buff before combate, also take some
Steadfast Tonic (here is where the Mare Cidar
Boon will give it some extra armor) for buffing all and
Conjurer's Concoction for allies buff during combat (take some
Kaelirra's Tears and
Wyldsap also for if needed).
For
Powers you go with
Vanguard,
Quake (cannot miss),
Shielded Stance,
War Banner and
Inspiration.
You will be doing battle in manual mode the PC
Power rotation will be
Shielded Stance >
War Banner >
Defending >
Quake (
Quake is used after having enough stacks of
Defending and having put up all
Consumables first) and use or re-activate (wich i think won't be needed)
Inspiration and
Vanguard when needed.
For
Companions it will depend on if you are able to survive her
Dragon's Breath or not, if not you have to include
Kiyoko for her
Kanso Companion Set ability
Fortify so to have an chance she doesn't use it at her first three turns and than you activate it to mitigate the damage of it, else you can include
Brint/
Brienne's Green Knight Set who will start with
Briar Armor (keep this up so to start getting stacks of
Defending) > than whatever else is needed (also his/her
Ultimate is kinda an emergency button as it cannot miss aswell) followed by
Etheryn's Queenly Raiment wich will keep the party up and try as fast as possible to put
Spirit Veil (for that extra physical resist) on the Tank (also her
Ultimate is kinda an emergency button and it cannot miss aswell).
The items
Steadfast Tonic >
Conjurer's Concoction will be used in between the rotation above when your able to, priority is yourself first for
Steadfast Tonic and than your part members as for
Conjurer's Concoction you put it on the others when you can.
The damage against
Kasyrra will be dealt through
Brint/
Brienne's [
Thorny] (wich also doesn't miss) and your
Quake (you could also use
Wyvern Venom and
Ley-crystal Grenade [as both of them cannot miss aswell] if you have enough stacks of
Defending and
Shielded Stance,
Quake are on cd).
Else if wanting to make an group with an
Companion Tank the best would be
Arona because through her
Shield Drive removing
Sundered and
Berserkergang and
Tough Skin together giving an wooping of 60 Penetrating and Crushing Resist, depending on if surviving
Dragon's Breath or not you take
Kiyoko else you go with
Brint/
Brienne.
And as Champion you'l be an
White Mage Healer with max. stats in
Agility,
Cunning,
Willpower and as
Powers you take:
Holy Ward (try to mitigate the uptime of
Sundered) or
Great Heal,
Sorran Chant (quiker cd than
Group Heal),
Shielded Stance or
Cleansing Bell,
Spirit Veil and
Inspiration.
For
Consumables and rotations (even for
Arona) it is about the same as what was written above.
P.s. - If you defeat her tell me about it later.