I like the ideia of healing through
Dawn Lance to begin with,
Floral Grace is also good yet the problem with the set resides with
Argent Smite not complementig very well the set with it's low healing capacity as
Dawn Lance sometimes alone doesn't do the trick if
Floral Grace is on CD.
Thats why probably
Shield of Light would do an better job with it's shielding capacity when
Bleeding or
Corrupted Blood occurs (even though you lose potential offensive capability).
It could be the above or probably an change to
Argent Smite to heal with scaling % that is not dependent on damage dealt or though directly scaling through spellpower instead so to heal better, consequently
Smite Evil's healing would go up an notch aswell.
As last probably changing
Floral Grace's periodic healing from heal to
Regeneration wich would be better in terms of countering
Bleeding or
Corrupted Blood more efficiently.
Wanted to add an bit more about this but in reference to
Dawn Lance.
As i kept testing her as the main healer against Charline but
Dawn Lance as an
At-Will just doesn't have the healing strenght to heal intense fights such as the latter and probably would also happen at the
Khor'minos Colosseum final end boss fight.
I have 156
Armor and 134
Ward and the about 54
Evasion, while using the
Dawnsword dual wielding with the
Deflection Powers (it doesn't help also about the stance just bugging out by becoming stuck in the cd grey).
Azyrran's Lightbearer Set just can't keep up the necessary healing, mostly because of
Dawn Lance being in simple terms to weak of an heal as other healers just manage fine.
Maybe if it were to be divided into two diferent healing parts within on healing ability:
1) With the weapon hit/miss healing part, if instead of only the direct scaling from
Spellpower it would also include the final total damage value of the attack into the calculation with the hit/miss healing part.
(this would be the less relied on part, as because of different circumstances it could fluctuate a lot)
+
2) An % of target max. health that scaled with spellpower aswell.
(this would be the more relied on part, as it is mostly an save source of healing without much fluctuation)
So it could be divided amongst both mechanism and function as one single healing ability wich would work in an good balance between the two of them, so to be able to heal properly well as an
At-Will heal and in relation to the rest of her healing kit.
Or you could simply slap an % of target max. health that scaled with spellpower aswell to the hit or miss values (if need one could also tweak teh rest of her kit aswell to be more in balance with this or the rest to help compensate for how it is currently).
-- Or as an alterantive to all the above you could also add an moderate/strong shield effect to
Dawn Lance wich could also solve it.