Game seems to crash when I sleep, access Shieldrock, or sleep back to back at the resturaunt on Canada Version: 0.9.134-PUBLIC#6197

Damien Soulfire

Well-Known Member
Jun 16, 2016
95
11
Hello, just reporting a weird crash.
It started when I tried going to Phaedra the first time, then I decided to play around at the femboy place on Canada and got a crash too. Tried to sleep and another crash.
So I figured I would post the crash log of the last attempt here.
Please include what you did before the error and a screen-shot or copy-paste of the error message below: ``` Version: 0.9.134-PUBLIC#6197 Message: Cannot read properties of undefined (reading '0') Stack:
TypeError: Cannot read properties of undefined (reading '0')
at _ (https://www.fenoxo.com/play/TiTS/release/content_gastigoth.302303dd.js:1:120384)
at https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:20470995
at YS (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:20471014)
at Object.func (https://www.fenoxo.com/play/TiTS/release/content_phaedra.7ae9afc6.js:1:2033448)
at e.value (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:18519045)
at Object.freeze.s.FUNCTIONS (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:35564356)
at HTMLDocument. (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:12537179)
Translation not active.; Hash mismatches; may indicate a section of the save has been edited: PC Object, PC BreastRows, PC Cocks, PC Vaginas, Flags, PC Ship (09:19:14.526) (Core) info: GameState postLoad()
(09:19:15.602) (Serialization) info: Setting gameloading marker false
 

Damien Soulfire

Well-Known Member
Jun 16, 2016
95
11
Got another one, reloaded and managed to get to Shieldrock. I went to have sex with Hureya and it crashed again

Version: 0.9.134-PUBLIC#6197 Message: Cannot read properties of undefined (reading '0') Stack:
TypeError: Cannot read properties of undefined (reading '0')
at _ (https://www.fenoxo.com/play/TiTS/release/content_gastigoth.302303dd.js:1:120384)
at https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:20470995
at YS (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:20471014)
at Qy (https://www.fenoxo.com/play/TiTS/release/content_phaedra.7ae9afc6.js:1:1954438)
at m (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:20302554)
at Object.func (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:20303001)
at e.value (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:18519045)
at Object.freeze.s.FUNCTIONS (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:35564479)
at HTMLDocument. (https://www.fenoxo.com/play/TiTS/release/main.827148fd.js:1:12537179)
Translation not active.; Hash mismatches; may indicate a section of the save has been edited: PC Object, PC BreastRows, PC Cocks, PC Vaginas, Flags, PC Ship (09:25:27.701) (Core) info: GameState postLoad()
(09:25:29.077) (Serialization) info: Setting gameloading marker false
 

lowercase_donkey

Scientist
Apr 27, 2016
1,744
261
It's helpful if you mention edits in an error report. Editting is fine, it just helps us sort out if it's something we broke for everyone or just something unsupported. In this case, I suspect you editted flags["SAM_NUM_BABIES"] to 100. However, it then tries to loop flags["SAM_BABY_GENDERS"] using that number, but flags["SAM_BABY_GENDERS"] is completely unset. This isn't a normal gamestate, so we crash.

For this to be fixed, you'll need flags["SAM_BABY_GENDERS"] to be an array of the capital letters M and F, ie:
Code:
flags["SAM_BABY_GENDERS"] = ["M", "F", "M", "F"];
but 100 letters ( or whatever flags["SAM_NUM_BABIES"] is in the save), not the 4 in my example.

Not entirely your fault. IMHO, this is an odd way of coding it since it's duplicate data. flags["SAM_NUM_BABIES"] should always be equal to flags["SAM_BABY_GENDERS"].length if I understand this correctly.
 
Last edited:

Damien Soulfire

Well-Known Member
Jun 16, 2016
95
11
It's helpful if you mention edits in an error report. Editting is fine, it just helps us sort out if it's something we broke for everyone or just something unsupported. In this case, I suspect you editted flags["SAM_NUM_BABIES"] to 100. However, it then tries to loop flags["SAM_BABY_GENDERS"] using that number, but flags["SAM_BABY_GENDERS"] is completely unset. This isn't a normal gamestate, so we crash.

For this to be fixed, you'll need flags["SAM_BABY_GENDERS"] to be an array of the capital letters M and F, ie:
Code:
flags["SAM_BABY_GENDERS"] = ["M", "F", "M", "F"];
but 100 letters ( or whatever flags["SAM_NUM_BABIES"] is in the save), not the 4 in my example.

Not entirely your fault. IMHO, this is an odd way of coding it since it's duplicate data. flags["SAM_NUM_BABIES"] should always be equal to flags["SAM_BABY_GENDERS"].length if I understand this correctly.
I apologize, I just passed the report on. I have remade the character, I should've known that this was going to be an issue since this character was made where there was a serious bug in the game
 
  • Like
Reactions: lowercase_donkey