Well, I and others really appreciate the work you are doing and don't mind if it takes time.Extracting the data manually is a pain and ill advised because you’d have to do it again if it’s updated, what I (and all other editors) do is do it through a separate program. Telling the program what and how to look for the info is what takes time. Perks, for example, afaik are not stored globally like the majority of things, so I had to look through all files for instances of perk creation to get what I needed.
I don’t know the number off the top of my head but in js it’s much larger, (looked it up the safe max int is over 4 quadrillion). I have to see what the game can handle and go from there.
The next TiTs release is supposed to be a big bug fix and finally content parity with the Flash version so hopefully, things should stabilise a lot more from then on.
I look forward to finding out what the game can safely handle.