Death Battle!?!

who do you think wins?

  • champion 1

    Votes: 1 5.3%
  • champion 2

    Votes: 0 0.0%
  • steele

    Votes: 10 52.6%
  • draw/triple k.o.

    Votes: 0 0.0%
  • friendship

    Votes: 7 36.8%
  • fall of eden protag

    Votes: 1 5.3%
  • lilith throne protag

    Votes: 0 0.0%

  • Total voters
    19

king of tentacle

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Mar 30, 2017
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champion1 vs champion2 vs steele
who wins in an all out fight?
who has the best feats?
who has the better regular load out?
who has the best endgame potential?

EDIT: NEW CHALLENGERS APPROACH
the pc from fall of eden
and the pc from liliths throne!
 
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Evil

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Jul 18, 2017
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Hmmm, who would win between the people with a little bit of magic, maybe some plate armour, but more than likely have to get close to attack someone.....versus someone who can be armed with anything ranging from a heavy machine gun, a railgun and has access to power armour?

Really?

Do better.

Even if we discount Steele, you then have the respective champions. Only, you don't. The Champion of Mareth might have a couple of followers, but most of them are non-combatants, that is to say - ALL OF THEM ONCE THEY JOIN THE CHAMPION.
So they're at a disadvantage of the Champion of Hawkethorne who has access to, in no particular order; a minotaur berserker, an orc warrior, a laquine crowd controller, a catgirl with quite powerful healing magic, a Kitsune blessed by her god, a dullahan, and a powerful black mage.

But lets say for a second that companions don't come into. The Champion of Mareth is still somewhat shafted due to the fact that the Champion of Hawkethorne is (or will be) blessed by one patron god. Who does the Champion of Mareth have watching their back?

Best case scenario - Steele wins. They get their company, they become richer than most planets and will have a harem with them. The Champion of Hawkethorne defeats Kassyra and saves the day, they go home to their friends in Hawkethorne and lives happily ever after. The Champion of Mareth can't go home again.
 
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king of tentacle

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i'm surprised you think tech automatically defeats magic magic has range
also when i said regular load out i wasn't discounting EVIL loadouts
you call yourself EVIL and yet don't take the EVIL load outs into it
 
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king of tentacle

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and it is 1v1v1 no parties no armies just the buffs and armors and weapons you get from either a good or evil playthrough no prep time
 

sumgai

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Jul 17, 2017
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I think a much better question is, who would win - Goku or Superman?

Depends on who writes it. If Superman went after Goku from outer space with his heat vision, Goku is dead.

Anyway, CoC1 Champ versus CoC2 Champ versus Steele. Starting or end game? I'd say the level 20 CoC1 Champ would rofl stomp both level 5 CoC2 Champ and level 10 Steele. Starting level 1? CoC2 Champ has a major advantage. Also, the CoC2 Champ has a number of starting advantages over poor bumpkin CoC1 Champ. Even a Courtesan Charmer is better trained then the Guard job in CoC1. Steele has the best gear draws, and wears shields, a huge advantage.

Of course, if all is allowed... Steele shows up in his space ship and pwns everyone.
 

king of tentacle

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Depends on who writes it. If Superman went after Goku from outer space with his heat vision, Goku is dead.
yep and then goku gets wished back tries again x20 and then eventually apprentices himself to superman trains spars with him non stop at highest gravity and surpasses him as is the way of master vs student
 

sumgai

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Jul 17, 2017
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I swear those Dragon Balls make it hard to scale threats. Beginning with Vegeta, Toriyama had to throw in EVERY villain being able to blow up the planet to keep up the suspense. The reliance on training and the saiyan zenkai boosts that made them stronger after surviving a near death experience, you'd need to toss in some broken as hell powers to stop Goku.

Most western creators go for working within a character's limits, many Japanese creators go for shattering the limits. Then there's dumb shit like Wolverine regenerating from being an adamantium skeleton.

...

I'm glad I've stopped buying most comics.

Anyway, I stand by CoC1 Champ late game (for now).
CoC2 Champ early game.
And Steele winning if EVERYTHING is on the table.
 

king of tentacle

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I'm glad I've stopped buying most comics.

hey i can't even stomach the marvel/dc movies at this point let alone the comics

although a tits, coc1\2 cinematic universe doesn't sound too bad
 

theblacksmith

Active Member
Nov 29, 2018
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I always figured that the Champion of Ingnam was strongest because they don't get locked into a particular class, and can become an ace of all trades if you're willing to put in the time to max their stats and unlock all their perks. At the height of their power, they storm Lethice's fortress and solo the entire thing, culminating in a boss rush against several high-level demons that are probably at least as strong as Kasyrra, plus Lethice, who is definitely stronger than Kasyrra.

The CoI would get turned into pink mist by the Sidewinder, but might be able to 1v1 Steele. Depends on whether Steele could gun them down before they get into melee range. A max speed Champion is fast and agile enough to outrun the Wild Hunt, so that could go either way. If they got ghost powers from Shouldra, definitely betting on the Champion here.

We're still capped at level 5 in COC2 but I'm presuming combat abilities won't become fundamentally different at higher levels. The Champion of Hawkethorn might be a prodigy who learns things real good, but their greatest ability is The Power of Friendship-With-Benefits. They'd lose 1v1 fights against the other Champion and Steele but would win 3v3 group engagements in ground combat.
 
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BasedBuckNasty

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Lol. Who added the Lilith Throne protag? That guy is a lvl fifty maniac who enslaved a hundred virgin Hellhounds and made them all maids, office workers, librarians, etc. Then trained them to be martial arts masters in the back alleys of Dominion.
 

king of tentacle

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Lol. Who added the Lilith Throne protag? That guy is a lvl fifty maniac who enslaved a hundred virgin Hellhounds and made them all maids, office workers, librarians, etc. Then trained them to be martial arts masters in the back alleys of Dominion.
had to the producers said we needed more ratings:cool:
 

BasedBuckNasty

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had to the producers said we needed more ratings:cool:

Okay, well Steele and CoC1/2 champs can out jizz him for sure. Being capped a measly two and a half gallons unassisted. I had that guy wearing riot armor, shooting a sniper rifle, and then casting cloak of flames on Bree to do 800 plus damage to imps with her bare fucking hands. Don't even try to fight that maniac straight up. Especially since I have, uh, I mean he has the disturbing predilection of turning guys with nice traits into girls. Because you know, guys make nice virgin girls. Also, don't even get me started on putting people into magical chastity cages or just being a general asshole and enchanting a vibrating butt plug that you can never, ever remove on account of you being a muggle.
That mysterious brute that railed Steele in the stocks on New Texas? That was the Lilith's Throne protag. That person who told Ryn's Sister to put a chastity cage on her? That was the Lilith's Throne protag. He is the devil.

Steele is the only one who can win. By nuking him from orbit with a coil cannon Sidewinder.
 
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TheShepard256

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I had that guy wearing riot armor, shooting a sniper rifle, and then casting cloak of flames on Bree to do 800 plus damage to imps with her bare fucking hands.
800 damage? That's impressive... until you realise that the Western KKP - a hidden weapon that's the equivalent of a modern handgun - has a base damage of 90-110 thousand: more than enough to take down literally anyone in the entire game, the protagonist included. And any decently-armed Steele will have an even better ranged weapon than that.

Realistically speaking, I don't think any of the others are going to be capable of beating Steele's equipment advantage without using some seriously powerful magic or restricting things to lust combat only. Even primitive firearms were powerful enough to render the best medieval armours obsolete, and guns have only gotten much more effective by Steele's era; even then, a single bullet isn't enough to pierce Steele's shields. Anything that could provide that level of protection in CoC/CoC2/FoE/LT would be practically impervious to anything in those settings not designed specifically to overcome it, and something that tough would be legendary (so chances are we'd know if one existed).
So, before magic is taken into account, Steele has a weapon that can quickly overcome anything the other protagonists could use to defend themselves with, and a shield that can withstand anything they could throw at it. The question now is: how will magic interact with all this? Magic from the CoCverse is different from LT's magic, and both of them are completely absent in TiTS. Since the laws governing them are different, we can't guarantee that all aspects of one 'verse's magic will affect characters from another 'verse or even be usable outside their own 'verse. I can see a magic fireball hurting people regardless of which 'verse they come from, and self-directed magic (e.g. healing) still working fine, but more direct magic (e.g. mind alteration)? That could change the whole matchup, but only if it can affect Steele like it does people from its native 'verse.

As for lust combat? Well, I'm not familiar with FoE, but since the wiki says that reaching max Lust Points may result in being unable to act for a turn, I guess defeat by lust is impossible in FoE, so its PC would win this by default. As for the other series: their PC all have a base max Lust of 100, and the descriptions of their tease attacks seem similar enough that I'm confident in saying they're pretty evenly matched, with two exceptions. First, Steele can get the Inhuman Desire perk, which can increase their max Lust by up to 90, allowing them to simply outlast the others. Second, the LT PC is usually not defeated the instant they reach max Lust; instead, any excess lust damage gets converted into health and aura (basically mana) damage instead. Now consider that they can also have a spell that restores 40% health and 20% aura, as well as an attack that deals a little bit of lust damage and restores significant amounts of aura in case that healing spell's aura recovery isn't enough to offset its cost plus damage. At this point, it becomes a question of whether the LT PC can restore their health and aura faster than Steele can wear it down.

Of course, these are all protagonists of porn games we're talking about here. If they all met, the most likely outcome is an orgy, not a fight. That's why I voted for friendship in the poll.
 
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BasedBuckNasty

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@TheShepard256
The protag of LT can use fairly high level magic. Like instant continent wide teleportation, telekinesis, telepathy, and mass stun. Not even counting something like Meraxis's scythe {the Lightning Orb is a catastrophe level weapon, basically a lust nuke). He can also use modern firearms and armor like plate carriers. Especially if you choose the military background. Since he is isekai'd basically. Also has the ability to enchant things to specifically shield against lust damage or poison or basically to just slowly make you a sadomasochist with long hair over time.

With inhuman desire they would fuck each others brains out.
!!!Spoiler Alert!!!
The Arch Angel decided it would be really funny to give a human a portion of Lilith's soul and set him free. To immediately start a rebellion against her. The LT protag could fuck Steele nonstop for weeks with no refractory period. The nature of that power makes the LT protag like you said, not defeated by max lust. He/she suffers health damage afterwards. Non magical affinity characters are however knocked out at 100 lust.

I tried to consider all the angles. The LT protag can bring at least four companions, three of which can be specialized and formidable. With the fourth being an elemental summon from a magical affinity companion, which you have no say over as the PC. They will act as health/lust sink though. Steele has a spaceship... a spaceship with a mass driver.

The end is.
The LT protag can be an unshackled maniac that hands out bad ends.
Steele receives bad ends.

nuke_the_site_from_orbit.jpg


I always forget to add something. The CoC 2 protag has revival magic and items. I can only imagine as the he/she progress and gains more powerful abilities they will become much more of a threat.
I like all three games tbh. Even FoE. I just haven't played it in a very long time myself and all I can remember is Terry and them getting up there in hp and levels.
 
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TheShepard256

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The protag of LT can use fairly high level magic. Like instant continent wide teleportation, telekinesis, telepathy, and mass stun. Not even counting something like Meraxis's scythe {the Lightning Orb is a catastrophe level weapon, basically a lust nuke). He can also use modern firearms and armor like plate carriers. Especially if you choose the military background. Since he is isekai'd basically. Also has the ability to enchant things to specifically shield against lust damage or poison or basically to just slowly make you a sadomasochist with long hair over time.
Just because the LT PC is very powerful in-universe doesn't mean they're powerful compared to the other PCs, especially given that LT combat has a very different basis than in the other games. Lust combat aside, the others rely upon beating up the enemy until they're no longer physically capable of fighting back; in LT, combat involves beating up the enemy just enough for their own arcane aura to make them too horny to fight, and weapons, armour and spells are designed specifically to take advantage of that. This is going to have some consequences:
  • Any weapon or spell that relies on auras won't work against any of the other PCs, since they don't have auras.
  • The best equipment (Enforcer stuff) seems to be equivalent to modern day weapons and armour, and probably function just as effectively as them. Steele still has the future tech advantage (even without the highly advanced prototypes that will presumably appear in the late game), and there's no way to tell if enchantment is capable of overcoming that.
  • Damage-dealing spells that don't rely on auras have similar base damages to weapons, so they're probably going to be similarly effective. Furthermore, there are no spells (or weapons) that deal electric damage, so they're not going to get past Steele's shields quickly.
  • I assume by "mass stun" you mean the spell Flash; realistically, that would blind the others rather than stunning them. Spamming a fully upgraded Ice Shard might work, though. Either way, LT doesn't have saving throws but TiTS and CoC2 do, so to make things fair and realistic both Flash and Ice Shard (as well as any other status effect inflicting spells) would also need saving throws in this match-up, making them less powerful.
  • Given that defeated enemies in LT, regardless of how they were beaten, act like enemies defeated by lust in other games, it seems that the damage threshold for 'aura makes you too horny to fight' is lower than for 'too beaten up to fight back'. This works against the LT PC since it means the others only need to beat them up enough for their aura to take effect, which is less damage than they'd need to physically stop them fighting back.
All in all, I still think Steele has at least a good chance to beat the LT PC in a fair fight.
The LT protag can bring at least four companions, three of which can be specialized and formidable. With the fourth being an elemental summon from a magical affinity companion, which you have no say over as the PC.
This is 1v1 combat, remember? Companions don't factor into this, which is why the Champion of Hawkethorne is likely to come in last place.
 

Evil

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Also, people are forgetting the differences in terms of scale.

Either Champion might be armed with a longbow. The maximum range of a longbow at full draw is between 180m and just under 400m. A replica longbow from the wreck of the Mary Rose was able to shoot an arrow over 320m.
Captain Steele can be armed with weapons with a range that come in terms of kilometres.

Either Champion might be able to find armour that offers some resistance to some common magical effects - fire, ice and electricity.
Captain Steele can get armour that can completely negate those effects.

Either Champion will usually have to walk where they want to go, though the Champion of Hawkethorne does gain access to the Waystones.
Captain Steele has starships. And to be honest, I think even the Casstech would kill either Champion with a volley or two.

Its not exactly a fair discussion because it doesn't take into account the differences in scale between the three. The Champions are stuck to one continent and are facing enemies from that continent, Steele goes out into the galaxy and has to face things that are wildly different from planet to planet. The Champion of Ingram might get a couple of magical weapons, while the Champion of Hawkethorne might be lucky if they come across a steel weapon. Captain Steele, getting weapons that can blow a hole in a mountain and they're treated like they're off the shelf. Its a whole different scale of combat and the Champions are left in the dust of Captain Steele.
 
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BasedBuckNasty

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@TheShepard0256

I gave Steele the edge in equipment. It isn't that great however. Since you can enchant an Enforcer plate carrier to resist most forms of elemental damage that Steele can do alongside its natural physical/kinetic resistances. For instanced a Steele using Ice Cappers. You can get a demon stone magitech cyrolaser that is serious business. Mass teleport in combat grants what is effectively 100 general shields that also inflicts lust AoE damage.

Steele loses in lust combat hands down. The LT protag could flood Steele's treated mind with images of horse cock amd some telekinetic heavy petting while they unzip their pants to show off their fun bits. Unles smaybe you have a very specific Steele like an ice cold Steele.

For scale I used group combat versus a space ship. Steele wins this hands down.
 

TheShepard256

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I gave Steele the edge in equipment. It isn't that great however. Since you can enchant an Enforcer plate carrier to resist most forms of elemental damage that Steele can do alongside its natural physical/kinetic resistances. For instanced a Steele using Ice Cappers. You can get a demon stone magitech cyrolaser that is serious business. Mass teleport in combat grants what is effectively 100 general shields that also inflicts lust AoE damage.
There are limits to how much a given loadout can be enchanted before it impairs the user due to enchantment instability - a maximum of 110 points, to be precise. Even if you go all-out defence and only use equipment to protect against physical/kinetic damage, that's still an average of 27-28 for each of fire, ice, poison and lust shielding or 36-37 for three of them (poison weapons in TiTS are rare and not that great, so chances are Steele won't be using them and thus poison shielding can be ignored).
Steele can also use pheromone, drug and psionic damage, which probably can't be enchanted against (drug could count as a type of poison, and depending on the exact mechanism behind lust shielding, it might protect against all forms of arousal), as well as electric and corrosive, which definitely can't be enchanted against (corrosive is in the same bucket as poison, but electric definitely isn't). A Tech Specialist can also get their hands on a Gravidic Disruptor, which deals damage that cannot be mitigated in any way whatsoever.

Furthermore, the shielding numbers are balanced around one turn in LT consisting of what would be three turns in all the other games, so in this match-up those numbers are effectively cut down to a third, making them much less impressive. Further-furthermore, shielding (and by extension, Teleport) only works the way it does because evasion is no longer a thing in LT (effects that used to increase/decrease it now affect shielding instead), which means the damage reduction from shielding comes at the expense of not being able to dodge attacks at all. Steele and the Champions are still capable of evasion, which in all likeliness cancels out any advantage from shielding.
Mass teleport in combat grants what is effectively 100 general shields that also inflicts lust AoE damage.

Steele loses in lust combat hands down. The LT protag could flood Steele's treated mind with images of horse cock amd some telekinetic heavy petting while they unzip their pants to show off their fun bits. Unles smaybe you have a very specific Steele like an ice cold Steele.
You're assuming both Teleport and Arcane Arousal will affect Steele. Since Steele lacks an arcane aura, I assume they're not affected by arcane energy and direct-application arcane spells, which rules out all School of Arcane spells, most other lust-based abilities (including the lightning ones), Rain Cloud and Soothing Waters. Indirect-application spells (like Telekinesis and Ice Shard) and normal tease attacks would still work, though.

Also, yes, I do have an Ice Cold Steele. She also has a Gravidic Disruptor.
 

BasedBuckNasty

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@TheShepard256

In a lust battle both sides have to get each other to 100 arousal (or whatever max Steele has acquired). There is only one side who can continue after reaching that state. That is a major handicap for Steele. The LT protag is from Steele's reality, or close enough. A person whom was basically isekai'd into a distorted reality. I don't know how to explain this properly. If the LT protag is not allowed to posses the advantages of having the powers of a succubus/demon. Not just any old succubus named Lilith either, but the Lilith from Terran religious lore.
There isn't a reality in which they would encounter each other to fight. So it is a moot point if the reality they encounter each other doesn't attempt to find a analogue Teleportation/ ausar warp gates. Psionics/telepathy, etc.

There is one secret weapon. Steele can be a brute/bimbo they however cannot be chunnibyou.
 

king of tentacle

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also i feel like danny phantom should have fought beetlegeuse
and jake long should have fought juniper lee
 

TheShepard256

Well-Known Member
In a lust battle both sides have to get each other to 100 arousal (or whatever max Steele has acquired). There is only one side who can continue after reaching that state. That is a major handicap for Steele.
That got me thinking about exactly how a lust battle would work out. Assuming 100 lust is the same for both sides:
  • Since, at max lust, incoming lust damage is converted into double Health and Aura damage, the LT PC's Health effectively gives them an Inhuman Desire of half their health without scaling Steele's max tease damage up (since their max Lust is still technically only 100).
  • Steele can do up to 30 lust damage per TiTS turn (90 per LT turn) after the opponent's Lust Defense, so it'll take 13 (5) turns to win this way. With Combat Regeneration, that's effectively 21 (63) per turn and 18 (6) turns total. If the LT PC wants to last longer, they'll have to sacrifice quite a bit of Lust Damage and Critical Power to get the Lust Shielding necessary for that.
  • The LT PC's basic tease attack has a base lust damage of 7 and crits when used for the third time in one LT turn; at max Lust Damage and Critical Power, that's 12 per normal attack and 46 per crit for a total of 70 per LT turn before any damage reduction effects. However, I don't know how to get above 400 Critical Power without also going over enchantment capacity (1-9 over gives -10% max Health and Aura, 10-19 gives -50% and 20+ reduces both to 1), making it:
    • 43 per crit and 67 per LT turn to avoid any penalty at all;
    • 44 per crit at -10% and -50% Health (due to rounding).
  • Fetish-related teases have a base damage of 5 but always crit if the target has the associated fetish. That's 9 without a crit but a maximum of 31 (without penalty) to 33 (max penalty) per TiTS turn (93-99 per LT turn) before damage reduction.
  • Excluding temporary effects, Steele's max Willpower is 5x Level (6x with Iron Will) +5 from Resolve, so their max Lust Defense (= Willpower/5) is Level +1 (1.1x Level +1 with Iron Will). That's 11 (12) at level 10 (the current max) and 21 (23) at level 20 (the planned max).
Both characters will be at their end-game max level (20 for Steele, 50 for LT PC).

Steele will have maximised Sexiness, Tease Skill and Willpower, giving them maximum tease damage (30 after Lust Defense/Shielding) and a Lust Defense of 20 (22 with Iron Will) (since max Sexiness requires 0 Resolve). They'll also have no resistance or vulnerability to tease damage.
Steele can have Inhuman Desire equal to any combination of 30 (Dumbfuck/Mitzi), 20 (KiroQuest VR) and 40 (the Treatment), but has a minimum lust of 33 if the 40 is used (from Treated Readiness) or 20 if the 20 is used but the 40 isn't (from Amazonian Needs). Additionally, the 30 always comes with the Easy perk, increasing lust damage taken by 20% before Lust Defense is applied.

The LT PC has built up their Lust Damage and Critical Power as far as they can using background, race, perks, set bonuses, fetish bonuses and enchantment without going over enchantment capacity; this results in 100 Lust Damage and 400 Critical Power but a net negative Lust Shielding (which has no effect other than no lust damage reduction).
As part of getting their Lust Damage maximised, the LT PC has 96 Corruption to get them into the highest Corruption bonuses bracket, giving them a resting lust of 48. They also have the Combat Regeneration trait (for durability) and 536 Health but will not use Soothing Waters. Steele will not use lust-reducing consumables.

The LT PC will not have the benefit of any companions, including summoned elementals, and Steele will not have access to bimbo Siegwulfe or Nova's special ability. This is a 1v1 fight.
Steele starts at minimum lust; LT PC starts at resting lust.
Each side only uses their basic tease attack, and do not dislike each other (so no penalties from like factors or gyno/androphilia). Steele may or may not be mechanically considered to have fetishes (they're not considered to have any likes or dislikes in game mechanic terms), so the LT PC will use the corresponding fetish teases if they'll work.
Turns will be as in TiTS, with Steele going first. To represent LT combat mechanics, every third turn, the LT PC's tease attack will be a crit, then they recover 5% Health (27).
Steele must get LT PC to 100 lust, then deal 536 damage to win. They deal a flat 30 damage per turn (60 against Health), enough to get them to 100 lust in the second turn. On the third turn, they deal 60 but 27 healing reduces that to 33 (503 damage remaining). Every subsequent 3 turns, they deal a total of 180 damage followed by 27 healing: 503 (turn 3) -> 323 -> 350 (6) -> 170 -> 197 (9) -> 17 -> 44 (12) -> -16 (13). So Steele needs to last 13 turns to win.

Due to Steele's 20 (22) Lust Defense, the LT PC's attacks will be unable to do damage without crits. Every third turn, a basic tease attack crits and deals 43 damage before Lust Defense; with Easy, this increases to 52. Applying Lust Defense gives 23 (21), or 32 (30) with Easy. If fetish teases are being used, this becomes 31 per turn (37 with Easy), reduced to 11 (9 with Iron Will) or 17 (15). For each possible value of Steele's Inhuman Desire:
  • 0 or 20: LT PC needs 100 damage to win. 23 (21) every 3rd turn = 115 (105) after turn 15. 11 (9) per turn = 110 after turn 10 (108 after turn 12)
  • 30 or 50: 130 damage to win. 32 (30) every 3rd turn = 160 (150) after turn 15. 17 (15) per turn = 136 after turn 8 (135 after turn 9)
  • 40 or 60: 107 damage to win. 23 (21) every 3rd turn = 115 after turn 15 (126 after turn 18). 11 (9) per turn = 110 after turn 10 (108 after turn 12)
  • 70 (30 + 40): 137 to win. 32 (30) every 3rd turn = 160 (150) after turn 15. 17 (15) per turn = 153 after turn 9 (150 after turn 10)
  • 90 (20+30+40): 157 to win. 32 (30) every 3rd turn = 160 after turn 15 (180 after turn 18). 17 (15) per turn = 170 after turn 10 (165 after turn 11)
So without fetish teases, the LT PC needs 15 turns to win (except in some edge cases involving Iron Will and the Treatment), by which time Steele has already beaten them. With fetish teases, Steele goes down in 8-12 turns.
If Steele starts above their minimum lust, the LT PC may need fewer turns to win depending on how much above minimum they are.
Only two Treatment variants (cow and cum-cow) give 33 minimum lust; the amazon variant gives a flat +20 min lust, while the bull and faux-cow variants don't give any max lust at all (though the faux-cow variant can also grant Easy). This means Steele can take 13 more, 33 more or 7 less damage to defeat; 33 more in particular means it would always take between one to four more turns for LT PC to win.

If the LT PC starts at a lust different to their resting lust, it may take more or fewer turns for Steele to get them to max lust: 4 at <10 lust, 3 at <40, 2 at <70, and 1 otherwise. The <70 scenario is the only one in which Steele needs to take 11 turns above that to win, since the healing happens immediately after the first Health damage is dealt. In the other cases, Steele needs 10 turns to take down all of the LT PC's Health. Total turns: 14, 13, 13, 11.
If the LT PC doesn't have Combat Regeneration, Steele needs 9 turns once they're at max lust, so that's 10-13 turns total.
The LT PC can also have the Ladykiller and/or Minx traits, which would increase the damage they deal by 10% if they have the one appropriate to Steele.

If the LT PC is allowed to use a maxed out Soothing Waters, they can recover 214 Health per 3 turns if they have enough aura to cast it. The build I used to check this can cast it for 35 aura and has 616 max aura (591 with Combat Recovery), so they can recover 123 (118) aura, but in those three turns they also take 180 aura damage from Steele, for a net loss of 92 (97) aura each time it's used. That's six uses of Soothing Waters (taking 18 turns total), for a total of 1,284 more Health Steele has to take down and 1,820 Health total. That will take an extra 21 turns to grind down (24-25 with Combat Regeneration), effectively giving the LT PC a 3 turn advantage (6-7 with Combat Regeneration).
TL,DR: it's a lot closer than you think, and while the LT PC can get more advantages overall, they need more min-maxing than Steele to get them.
 
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Stemwinder

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Even if we discount Steele, you then have the respective champions. Only, you don't. The Champion of Mareth might have a couple of followers, but most of them are non-combatants, that is to say - ALL OF THEM ONCE THEY JOIN THE CHAMPION.
So they're at a disadvantage of the Champion of Hawkethorne who has access to, in no particular order; a minotaur berserker, an orc warrior, a laquine crowd controller, a catgirl with quite powerful healing magic, a Kitsune blessed by her god, a dullahan, and a powerful black mage.
That was a gameplay contrivance. 90% of the CoC1 companions were very much combatants.
 

Evil

Well-Known Member
Jul 18, 2017
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Doesn't matter, once they joined you they were no longer fighters, they were content to stay in camp.
Same with Steele's crew - the likes of Anno, Penny and Ramis all have combat experience, but once they join you, they are content to stay on the ship.
 

BasedBuckNasty

Well-Known Member
Nov 5, 2017
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@TheShepard256

I find playing as anything other than a human male to be asking to miss out on content and context in LT. Considering its subject nature (I am sure the angels aren't going to be overly thrilled with the protag being a demon). As a human I found the military background hovering around horny corruption to be the best all around. Enchanting to achieve a high tier level of physical and arcane prowess (not max). Wearing item sets also really helps.
You can however scale the difficulty all the way up to Lilith. With enemies being 2x your characters level. Do 400% more damage and take only 25% damage from all sources. The thing about that difficulty is you will find lust combat against demons to be wholly underwhelming. Though not impossible. More of a grind with restorative items and healing. Not that it helps the AI in anyway make better combat decisions. Like giving up lust attacks to try to punch a guy in full combat armor (that you can get from an exploit as opposed to a cheat. By exporting a Enforcer character and importing them as a slave at action, last time I did this they spawned with all their equipment >:3) in the chest.
Against a run of the mill demon at Lilith difficulty solo. I would resort to my Dark Siren's Scythe, controlled aggression perk, 205 critical power, 35 bonus ice damage. Obviously I will be using a ice scythe as ice is king in the current meta. Its a victory for me in three turns. A non demon (as in no arcane affinity) would obviously still be viable for lust combat. There is no need to whittle down the five or six hundred hp they are likely to posses.

Of course all of this is thrown out the window if a Steele or LT protag that is comprised of a mass of shambling cock tentacles appears. I'm afraid it must die with fire.
I'm sure even Lilith would understand that it had to be done and make an exception to her no killing ways. Mostly being it can't be a sex slave if it is a corpse.

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Tbf I would probably laugh if LT adds necromancy and Lich waifus.
Then at last I can live Ishuzokou Reviewers the way it was meant to be done!
 
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TheShepard256

Well-Known Member
I find playing as anything other than a human male to be asking to miss out on content and context in LT. Considering its subject nature (I am sure the angels aren't going to be overly thrilled with the protag being a demon).
I kinda-sorta understand the human bit (though I still don't think it's essential to remain one), but I really don't understand how the PC's sex/gender is relevant outside romancing non-bisexual characters. However, that's not a discussion for this thread.
Of course all of this is thrown out the window if a Steele or LT protag that is comprised of a mass of shambling cock tentacles appears. I'm afraid it must die with fire.
Tentacle monsters are a hard no for me, too.
 

Stemwinder

Well-Known Member
Jun 15, 2018
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Doesn't matter, once they joined you they were no longer fighters, they were content to stay in camp.
Same with Steele's crew - the likes of Anno, Penny and Ramis all have combat experience, but once they join you, they are content to stay on the ship.
...Which is a gameplay contrivance. If the Champions were having a go of it and companions were included the crew from CoC1 wouldn't sit on the sidelines just because there's no party system in CoC.