XXXivilization

hw21

New Member
Jan 6, 2018
3
0
111
XXXivilization is my attempt at making an adult strategy game with RPG elements. I tried to emulate the setting of games like Civilization or Heroes of Might and Magic. You play the ruler of a tribe and have to conquer new land, create buildings, research, fight, etc.

While the game is still heavily in development I hope it is already fun to play and would love to get some further feedback on it.

You can play it online here.

Also, if you like it you can support my patreon.
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
There's an interesting basis for a game here (I played it from somewhere else, but hadn't posted feedback yet). I think a really good thing to think about going forward is the user interface. Stuff like how to make playing the game as simple and enjoyable as possible, by doing things like keeping the number of clicks needed to do something as small as possible and seeing if you can get everything onto one screen so the player isn't jumping from one to another all the time to try and figure out what they can do and what they should do.
 

tjmac124

Well-Known Member
Oct 2, 2015
69
0
Great game! I've enjoyed what i have played so far. Can't wait for more content to be added. Keep up the good work.
 

Ryplinn

Well-Known Member
Jun 13, 2016
60
14
I think there's a good core to the game, and I'm interested in seeing future interactions between the mechanics. I had a good time!

Boob size seemed capped very low. It wasn't specified, but it seemed to be around G-cup? Given that my cock was over a meter long by the end of my run, I don't think it's a question of realism.
 

karunama

Well-Known Member
Apr 17, 2016
443
222
Pairings? Fetishes?
 

asestado

Well-Known Member
Sep 3, 2015
114
21
30
You don't need to know!
Personally after trying the game it seems that the sex scenes are a bit forced, I mean this could easily be a game without sex scenes.

If you truly want to add sex scenes then I would recommend to have a greater feeling of identity, this game is more like "you are the will of the country" and the main character that I created feels more like just like a hero in a strategy game, a stronger unit and that's it.
 

EmperorG

Well-Known Member
Sep 6, 2015
1,242
398
35
I see a lot of potential in this, but I have some issues I'd like to throw out now that I've played it till the end of the current content.

1) The fact I can only do 1 thing every turn is annoying, at the very least let me both pray to the Gods for free, praying shouldn't take a whole week to do.

2) It would be nice to know at least vaguely how much of a stat I need to be able to win some of the challenges, the dildo in the stone I've only gotten once, and the Witch in the Forest rejected me even with 30 Endurance (unless I needed another stat to get beat her challenge). The intelligence quiz in the forest also kicks me ass every time.

3) Those butt pirates don't seem very balanced, in fact they seemed the strongest enemy in the game from what I could tell. Even though you could run into them pretty early on.

4) Consider making it so that the market building lets me trade one resource for another, I spent most of the game with usually 1 or 2 resources at high levels and the rest depleted. Think the market from Age of Empires if you want an example of what I mean for resource exchange.

5) What purpose do prisoners serve? Other than the ability to fight them in the arena as a sort of rematch?

6) Does the Mill even do anything?

7) Could you add a way to destroy an improvement? The reason I ask is because those hunting shacks take up valuable forest space better put to use producing wood, especially once you unlock farms which are a significantly better food source.

But, even all those points aside, I like the game and want to see where it goes during development.
 

Musicfruit

Active Member
Nov 6, 2016
33
5
I see a lot of potential in this, but I have some issues I'd like to throw out now that I've played it till the end of the current content.

1) The fact I can only do 1 thing every turn is annoying, at the very least let me both pray to the Gods for free, praying shouldn't take a whole week to do.

2) It would be nice to know at least vaguely how much of a stat I need to be able to win some of the challenges, the dildo in the stone I've only gotten once, and the Witch in the Forest rejected me even with 30 Endurance (unless I needed another stat to get beat her challenge). The intelligence quiz in the forest also kicks me ass every time.

3) Those butt pirates don't seem very balanced, in fact they seemed the strongest enemy in the game from what I could tell. Even though you could run into them pretty early on.

4) Consider making it so that the market building lets me trade one resource for another, I spent most of the game with usually 1 or 2 resources at high levels and the rest depleted. Think the market from Age of Empires if you want an example of what I mean for resource exchange.

5) What purpose do prisoners serve? Other than the ability to fight them in the arena as a sort of rematch?

6) Does the Mill even do anything?

7) Could you add a way to destroy an improvement? The reason I ask is because those hunting shacks take up valuable forest space better put to use producing wood, especially once you unlock farms which are a significantly better food source.

But, even all those points aside, I like the game and want to see where it goes during development.

You can destroy improvements. Click on the improvement and then select the hunter on the right site of the screen. That should bring you to on other screen, where you can destroy the building.
 

Musicfruit

Active Member
Nov 6, 2016
33
5
At first I want to say, I had fun while playing it and I'm looking forward to what comes next.

Still I have a few things to mention:

-The sex scenes, they could generally need more details and could be, of course an bit longer. I liked the twins the most, because you could interact a bit with them. Maybe link some scenes with buildings. The woodsman gets an blowjob as an encouragement, while at the factory everyone gets an chance with you.

-The Buildings, maybe some branch options, maybe at least some kind of flavor text.

-For what are the individual soldier? At the moment it's seems just unnecessary. The option to meet individual soldier for some scenes could be interesting tough, at least when their variations would actually made differences.

-And for the last an bug: I have zero points in fear, still everyone thinks I'm ruthless.
 

Musicfruit

Active Member
Nov 6, 2016
33
5
At first I want to say, I had fun while playing it and I'm looking forward to what comes next.

Still I have a few things to mention:

-The sex scenes, they could generally need more details and could be, of course an bit longer. I liked the twins the most, because you could interact a bit with them. Maybe link some scenes with buildings. The woodsman gets an blowjob as an encouragement, while at the factory everyone gets an chance with you.

-The Buildings, maybe some branch options, maybe at least some kind of flavor text.

-For what are the individual soldier? At the moment it's seems just unnecessary. The option to meet individual soldier for some scenes could be interesting tough, at least when their variations would actually made differences.

-And for the last an bug: I have zero points in fear, still everyone thinks I'm ruthless.

It took an while, but finally I know again what I've forgotten to ask! Is there an way to get hands on the dryads?
 

Jash

Well-Known Member
Oct 8, 2015
613
247
Interesting framework for building a game on, but at the moment the systems aren't really meshing into an interesting gameplay experience, which is an important thing when you're trying to make a porn game with as much game as porn (if not more). Training is very costly for something that's not very useful- the only thing you really NEED to train anything for is having enough strength to pull out those damn dildos on the mountain squares so you can get mining spaces and enough intelligence to not be fooled by that Nigerian scammer (and even that first happened so late in my playthrough that money had become basically irrelevant by then). Other things, like answering the forest man's riddles or satisfying the witch, can be basically ignored in favour of beating them down with an army. Also, the combat mechanics are absolutely barebones to the point of being meaningless and I hope you're going to build on them a lot more. Improving your body at the temple is currently meaningless and does nothing except affect some of your sex scenes (like with Florian and Flora- incidentally, why can't you fuck Florian?). Consequently, improving yourself tends to actively obstruct your attempts to improve your kingdom, except for the aforementioned dildo-pulling. Once you get enough upgrades, your kingdom just runs itself, because the only things that have any kind of upkeep are units, and you really only need about a dozen of so of those to be able to beat the toughest encounter in the game (oddly, the grave robbers, who just have STUPIDLY high evade). A lot of things are still obviously incomplete- windmills don't do anything, you are ALWAYS feared as a strict and ruthless leader even if your fear is 0, and there's simply nothing to interact with apart from the things you encounter while expanding and the odd random event.

I think it's a game with a lot of potential, but you need to think very hard going forward about consolidating the gameplay mechanics to make for a deep and -this is important- BALANCED kingdom sim. If the gameplay elements aren't THAT important to you then you might as well have just stuck to making a text adventure.
 
Last edited:

hw21

New Member
Jan 6, 2018
3
0
111
Oh my. I completely forgot to reply here to the questions and feedback.

Meanwhile version 5 got released and can be played online, it adds the first enemy kingdom and you can now train/pray to improve your attributes by more than one point at a time, the complete changelog can be seen here.

To address some points mentioned:
4) Consider making it so that the market building lets me trade one resource for another, I spent most of the game with usually 1 or 2 resources at high levels and the rest depleted. Think the market from Age of Empires if you want an example of what I mean for resource exchange.

5) What purpose do prisoners serve? Other than the ability to fight them in the arena as a sort of rematch?

6) Does the Mill even do anything?

4) Interesting idea, will add it to my roadmap
5) Currently they are only used as little extra to fight in the arena. But I have much more in plan for them
6) Yes, it increases global food production, I forgot to add the description in version 4, in the current release it should tell you what it does

Personally after trying the game it seems that the sex scenes are a bit forced, I mean this could easily be a game without sex scenes.

If you truly want to add sex scenes then I would recommend to have a greater feeling of identity, this game is more like "you are the will of the country" and the main character that I created feels more like just like a hero in a strategy game, a stronger unit and that's it.

That is very interesting feedback. Could you expand a bit more what you have in mind regarding "greater feeling of identity"? More RPG elements?

It took an while, but finally I know again what I've forgotten to ask! Is there an way to get hands on the dryads?

No, currently not. To be completely honest I just wasn't sure how erotic it would be to fuck a piece of wood :oops:

Interesting framework for building a game on, but at the moment the systems aren't really meshing into an interesting gameplay experience, which is an important thing when you're trying to make a porn game with as much game as porn (if not more). Training is very costly for something that's not very useful- the only thing you really NEED to train anything for is having enough strength to pull out those damn dildos on the mountain squares so you can get mining spaces and enough intelligence to not be fooled by that Nigerian scammer (and even that first happened so late in my playthrough that money had become basically irrelevant by then). Other things, like answering the forest man's riddles or satisfying the witch, can be basically ignored in favour of beating them down with an army. Also, the combat mechanics are absolutely barebones to the point of being meaningless and I hope you're going to build on them a lot more. Improving your body at the temple is currently meaningless and does nothing except affect some of your sex scenes (like with Florian and Flora- incidentally, why can't you fuck Florian?). Consequently, improving yourself tends to actively obstruct your attempts to improve your kingdom, except for the aforementioned dildo-pulling. Once you get enough upgrades, your kingdom just runs itself, because the only things that have any kind of upkeep are units, and you really only need about a dozen of so of those to be able to beat the toughest encounter in the game (oddly, the grave robbers, who just have STUPIDLY high evade).

Thank you for the extensive fedback. I plan to have more impactful choices and options requiring certain minimum skills in the future, but this will grow slowly together with the overall progress.
The current version with the first enemy kingdom should be much more challenging and (at least for the first part) the kingdom won't "run itself". At least that was my intention - let me know what you think about it.
 

asestado

Well-Known Member
Sep 3, 2015
114
21
30
You don't need to know!
That is very interesting feedback. Could you expand a bit more what you have in mind regarding "greater feeling of identity"? More RPG elements?

Well to show it better I would compare being a person with power and being the will of the nation.

If you are the will of the nation you can take every single decision and no one will say anything, if you are a person with power you will have political rivals and many times you will have to compromise.

To say it better, if you focus on being a person you are focusing on internal politics of a country, while if you are the will of the nation you focus on the external ones.

I think that this game would feel a lot better to focus on internal politics, having political rivals that have different objectives and relations with other characters. Of course you could simply understand this as "more rpg elements" but it's a lot different, it's giving our character an identity and trying to change things to our liking while competing politically with other characters.

For example, slavery is legal or illegal? do we follow the new gods or ancient gods? the priests are futanari, male or female?, do we live in a society that gives more power to females, males, futanaries or it's neutral?.

To show an example of what I mean (while it's not a perfect one) there is a game called seventh heaven which is a hentai game originally made by pooolka that when you enter the political stage one way or another, you can influence decisions such as slavery, how does the city treat beast people...
 

hw21

New Member
Jan 6, 2018
3
0
111
Thank you for that clarification. I do have plans for internal politics of the kingdom but chose to first add some external threats since people complained (rightfully so) that there was no goal to work towards. But latest some months from now there will be much more to do regarding internal politics - in the end I want both to be part of the game.
 

Rasputin

New Member
Oct 16, 2018
2
0
25
1) What happened to your mother in the game, can’t remember if it is said what happened to the old queen and if she yet lives why not add her as a love interest

2) wish I could seduce the futa ambassador Like you do with the other one.

3) the futanari ambassador is the exact same after you conquer the futanari empire, as if they still have power

4) hope the prisoners get a better role in the future other than to fight in arena and as a fuck toy (don’t mind the latter just think they should get a better role)

5) ik this will sound silly but an optional marriage system or something like similar

6) more interaction with the head of your religion, something similar to the roles the ambassadors play

7) more random interactions, I loved it when I got some random person came in to fuck or have a funny message.

8) after you get a sizable military you steamroll through everything, want more of a challenge, maybe other kingdoms?

9) more customization options for avatars you play as, want to connect with my character and make them more personal for players

10) I loved this game so so much. I am sorry if I seemed demanding or anything, I understand it is not done yet. I give my full support to you hw21, and hopefully in the future I will be in a position where I can give to your Patreon.


~~~Rasputin
 

Jash

Well-Known Member
Oct 8, 2015
613
247
1) What happened to your mother in the game, can’t remember if it is said what happened to the old queen and if she yet lives why not add her as a love interest

2) wish I could seduce the futa ambassador Like you do with the other one.

3) the futanari ambassador is the exact same after you conquer the futanari empire, as if they still have power

4) hope the prisoners get a better role in the future other than to fight in arena and as a fuck toy (don’t mind the latter just think they should get a better role)

5) ik this will sound silly but an optional marriage system or something like similar

6) more interaction with the head of your religion, something similar to the roles the ambassadors play

7) more random interactions, I loved it when I got some random person came in to fuck or have a funny message.

8) after you get a sizable military you steamroll through everything, want more of a challenge, maybe other kingdoms?

9) more customization options for avatars you play as, want to connect with my character and make them more personal for players

10) I loved this game so so much. I am sorry if I seemed demanding or anything, I understand it is not done yet. I give my full support to you hw21, and hopefully in the future I will be in a position where I can give to your Patreon.


~~~Rasputin
He made a new thread for this game recently (because he'd forgotten about this one) so there's no need to bump this one again.