Hi guys gals and non binary pals!
I am working on an adult game mostly in the hoby/idea phase. I want to separate the sexual corruption/purity component from the good/evil of most games porn or otherwise to create a game with as much of a sex positive view of sex as possible while still catering to the wide variety of possible sexual fetish type scenarios.
So I wanted to create a space for other adult game creator/consumers to get together and talk about what works well in the game genre and what does not, especially as we often work in extremely small teams and have to learn as many animation or programming techniques as possible.
for example the Breeding Season game was great in concept, core mechanics, ect but the way they were going about animating the sex scenes would have taken literally years. but using a different method of animating could have created several core body types and simple 2d skeletal animations they would have had the skeletal animation for say a medium body w/ dick/strapon fucking another model missionary style, then as they could add art to the game the variety of things that could have fucked each other using the missionary animation and small tweaks would have grown. but they were animating each possible pairing separately. then they could have added mechanics for teaching new sex moves to the monsters or something to effect the possible animations of that monster.
now I could totally be wrong in my assessment of what happened with that game, but it seems to me like all of the failed games are as valuable to other creators as the consistently successful ones like TITS.
as for the sexual corruption = evil morality problem; so far My main idea of how to fix this is to use the DnD Law/Chaos, Good/Evil alignment spectrum but replace law/chaos with Purity/Corruption. i will put up a diagram to help in a bit but basically something like an angel would be both highly pure and good, while a succubus might be very corrupt and evil, but you end up with a lot more in between possibilities, like basic skeleton might be pure evil but neutral on the pure/corrupt spectrum, and like a wolf or slime might be neutral on both.
edit:
Chart is only for basic reference, everyones alignment will change slowly based on actions.
The world idea I am working with is that you are a god/Spirit ruling a small pocket dimension, and a dungeon. parties of heros or monsters will raid your dungeon for loot and exp, then leave, your little world supplies the dungeon with loot, monsters. you gain mana(your main resource) from the heros wasting energy, potions, cum in your dungeon. dead monsters and heros get recycled to gain most crafting Mats. but other materials and mana could be gained from acts of debauchery or purity too. spend mana to create more monsters, and stuff.
Eventually send out your own parties of heros or monsters to get loot, capture new types of monsters, ect.
Plot core:
you are a Crystal core housing the essence of a lost or forgotten god, you are tasked with operating a dungeon for the amusement of heros, around your crystal core you build your world, add land to farm, houses for people, workshops to make things for your dungeon, ect. each in game turn you task your creatures with things, then in between turns is when you resolve events, your dungeon gets attacked, etc. A magic crown allows your god to posses the wearer so your character may act directly instead of just sending guys off to do things.
I am working on an adult game mostly in the hoby/idea phase. I want to separate the sexual corruption/purity component from the good/evil of most games porn or otherwise to create a game with as much of a sex positive view of sex as possible while still catering to the wide variety of possible sexual fetish type scenarios.
So I wanted to create a space for other adult game creator/consumers to get together and talk about what works well in the game genre and what does not, especially as we often work in extremely small teams and have to learn as many animation or programming techniques as possible.
for example the Breeding Season game was great in concept, core mechanics, ect but the way they were going about animating the sex scenes would have taken literally years. but using a different method of animating could have created several core body types and simple 2d skeletal animations they would have had the skeletal animation for say a medium body w/ dick/strapon fucking another model missionary style, then as they could add art to the game the variety of things that could have fucked each other using the missionary animation and small tweaks would have grown. but they were animating each possible pairing separately. then they could have added mechanics for teaching new sex moves to the monsters or something to effect the possible animations of that monster.
now I could totally be wrong in my assessment of what happened with that game, but it seems to me like all of the failed games are as valuable to other creators as the consistently successful ones like TITS.
as for the sexual corruption = evil morality problem; so far My main idea of how to fix this is to use the DnD Law/Chaos, Good/Evil alignment spectrum but replace law/chaos with Purity/Corruption. i will put up a diagram to help in a bit but basically something like an angel would be both highly pure and good, while a succubus might be very corrupt and evil, but you end up with a lot more in between possibilities, like basic skeleton might be pure evil but neutral on the pure/corrupt spectrum, and like a wolf or slime might be neutral on both.
edit:
Chart is only for basic reference, everyones alignment will change slowly based on actions.
The world idea I am working with is that you are a god/Spirit ruling a small pocket dimension, and a dungeon. parties of heros or monsters will raid your dungeon for loot and exp, then leave, your little world supplies the dungeon with loot, monsters. you gain mana(your main resource) from the heros wasting energy, potions, cum in your dungeon. dead monsters and heros get recycled to gain most crafting Mats. but other materials and mana could be gained from acts of debauchery or purity too. spend mana to create more monsters, and stuff.
Eventually send out your own parties of heros or monsters to get loot, capture new types of monsters, ect.
Plot core:
you are a Crystal core housing the essence of a lost or forgotten god, you are tasked with operating a dungeon for the amusement of heros, around your crystal core you build your world, add land to farm, houses for people, workshops to make things for your dungeon, ect. each in game turn you task your creatures with things, then in between turns is when you resolve events, your dungeon gets attacked, etc. A magic crown allows your god to posses the wearer so your character may act directly instead of just sending guys off to do things.
Last edited: