I'm trying to establish the oldest flash version TiTS needs to support.
(Note: newer flash versions not only fix bugs, but can also add new features - using these new features can make the game incompatible with older flash players)
I have in the past suggested changes to lower the required flash version when bug reports popped up that could be traced back to requiring features of newer flash versions.
Doing this can be as easy as replacing function calls with slightly different ones and as hard as adding polyfills using slower/less elegant algorithms.
But I was wondering what features could be used if every TiTS player was using the newest flash version available for their platform... (ie where resulting errors can be solved by installing an -actually existing- updated player version)
(Note: newer flash versions not only fix bugs, but can also add new features - using these new features can make the game incompatible with older flash players)
I have in the past suggested changes to lower the required flash version when bug reports popped up that could be traced back to requiring features of newer flash versions.
Doing this can be as easy as replacing function calls with slightly different ones and as hard as adding polyfills using slower/less elegant algorithms.
But I was wondering what features could be used if every TiTS player was using the newest flash version available for their platform... (ie where resulting errors can be solved by installing an -actually existing- updated player version)