What kind of porn game would you make

Skylinegtr34

Well-Known Member
May 20, 2018
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if you had a chance, what would your game be about? And what would it be like? Would it be inspired by tits and coc/coc2, or something different?
 

OribieND

Well-Known Member
Feb 20, 2022
103
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If I could order a porn game, I think I would love to fel into degeneracy with a VR turn based rpg with the story and possibilities of coc2.
If it's like a game I have to do myself, I don't think I'm currently able to do more than a fusion between a 2D shooter, a 2D rogue plateformer game and some visual novel sections. And the story would prolly be something like an isekai in a ancien greek fantasy world.
 
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Kesil

Well-Known Member
Aug 26, 2015
3,441
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I guess it'd be similar to the games that are housed here, but just out of convenience (at least until VR gets more immersive): text game, minimum 2D art, total character customisation, big on controlled transformation and affectionate, lustful monsters (from kemonomimi to completely alien beasts) that partake in happy smut.
 

xenoscene

Well-Known Member
Jul 1, 2016
82
35
I'd make a horror porn game. :) I remember finding one years ago that took place in a haunted house, but I forgot the name of it.
 
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TheShepard256

Well-Known Member
A TiTS-like hard science fantasy RPG with party-based combat. I've even thought up various mechanics/worldbuilding that would go in it:

Instead of having Health or Health/Lust, characters use a Resolve stat instead, which is reduced by all forms of damage; when Resolve reaches 0, that character is incapable or unwilling to continue fighting but otherwise suffers no inherent negative effects. Paired with this is an Injury mechanic, whereby many physical attacks inflict Injuries, which reduce the Max Resolve of a character and can have other effects (e.g. stat reductions). Injuries stack with each other, and many stack with themselves. If Max Resolve reaches 0, that character dies; if this happens to the PC, it's an automatic Bad End.
The most devastating Injury is Bleeding, which generates an equal amount of the Blood Loss injury at the start of that character's turn and half as much whenever they take an action; if more than a handful of stacks of Bleeding are applied, the ensuing stacks of Blood Loss can quickly kill a character. This is balanced by most armours making it more difficult to apply Bleeding in the first place, and the basic spell Heal (available to everyone) removing all stacks of Bleeding (so it's usually easy to stop Bleeding from snowballing out of control).
If a character is immune to the damage of an attack, they're also immune to the associated Injuries from that attack. The reverse is not true.

Speaking of turns, the combat system is turn-based whereby each character has a Speed stat, which determines how fast they gain Turn Meter (TM) (which can also be gained from other sources, and has no cap); whenever a character reaches at least 100% TM, they lose 100% TM and take a turn. If multiple characters have at least 100% TM, turns are taken with the following priority: highest x in "this character's turns have +x priority" abilities first, most TM first, highest Speed first, allies first, randomly.
Each individual turn acts like it does in the XCOM series; characters can take up to two actions, though many actions other than moving will end the turn immediately. Movement is important, because many abilities have ranges and/or require line-of-sight, and being in cover (and not flanked) will reduce the accuracy and/or damage of most attacks. Also like in XCOM, Overwatch is a mechanic, but has been expanded to include many other actions: for instance, a healing spell can be set on Overwatch to automatically heal the first ally in range who drops below a certain Resolve threshold.

Magic is generated as a byproduct of normal organic life functions, mainly mitochondrial energy production; as a consequence, artificial lifeforms are inherently incapable of wielding magic. While this magic is technically available to all creatures, sapient beings are the only ones capable of directing this magic towards a specific goal i.e. spells (though some non-sapient creatures have evolved to use it on instinct in very specific ways). Some of the more basic spells, which pretty much anyone can do with little training, are:
  • Heal: accelerate the body's natural healing process. In-game, this removes various Injuries and restores some Resolve.
  • Transmute Sensation: causes the target to perceive any one damage type as any other damage type. This does not affect the damage taken, but there are no restrictions on which types can be switched e.g. it's possible to make the target perceive Corrosive damage as Tease damage (which they still feel if they're immune to Tease damage), but the attack still uses modifiers for Corrosive damage.
  • Contraception: prevents the target from impregnating or being impregnated, and also prevents the transfer of STDs.
Magic flows very easily through living organic tissue, but is impeded by non-living materials; as such, most armours reduce the effectiveness of all spells cast by or on the wearer, except for indirect damage-dealing spells (e.g. fireballs) and spells cast by the wearer on themself (since they never have to go through the armour). Attempts have been made to create living armour that provides good defence while still being a good magical conductor, but the results of those attempts generally either come with significant drawbacks elsewhere or are very rare and expensive to aquire and maintain.

Psionics also exist, and they work in much the same way as biotics in Mass Effect: whenever a psionically-active material is subject to certain conditions (usually electric impulses), it generates a field that messes with the laws of physics in a predictable manner. Anyone is capable of wielding psionics given the correct implants, including artificial lifeforms; in fact, it's often easier to give AIs psionics because those implants can be integrated into their chassis' design. Known psionic materials, and their effects, include:
  • Savicite: interacts with photons, the carrier particle for electromagnetism. Most savicite-based psionics involve manipulating the target's nervous system or circuitry, with effects ranging from numbness to arousal to, in extreme cases, outright mind control (though such control requires constant input from the user, and will end as soon as their concentration is disrupted).
  • Lucinite: interacts with entropy. Most lucinite-based psionics involve heat transfer. Notably, lucinite's passive effects cancel out with those of savicite; seeing the two together in jewelry is much more common than seeing just one or the other.
  • Geddanium: interacts with the strong nuclear force. Individual-level psionics aren't really all that useful, but larger-scale applications are more common, ranging from more durable materials to nuclear power generation.
  • Karpyshine: interacts with Higgs bosons, the carrier particle for mass. Most karpyshine-based psionics involve force manipulation e.g. pretty much anything Mass Effect biotics can do.
  • There's probably one for the weak nuclear force, and its properties have been theoretically calculated, but it hasn't been discovered yet.

Transformatives work more like they do in CoC2, but they have a much more objective basis. Transforming requires a sample of whatever you want to TF into, which is then alchemically refined and then drunk, which will apply two or three random possible TFs. The refined sample can also be applied directly to a body part, causing that body part alone to be TFed, or mixed with one of the user's own fluids before being drunk, which will cause the TF to apply to that fluid.
While the process has been known for millennia, it has since been determined that the genetics are the only part of the sample that matters, and this knowledge has been used to create even more refined TFs. For instance, hair dyes are refined versions of the genes that cause that particular hair colour, and genital growth TFs causes the user to express the genes that result in those genitals.

A person is divided into three parts: body (i.e. physical form), spirit (i.e. memories and self-identity) and soul (same as in CoC2). Strictly speaking, the spirit is the only part that uniquely identifies an individual; their body and soul can be replaced or modified at-will without affecting who they are. As such, if a person 'dies' (i.e. their body sustains too much damage to continue housing their spirit) but their spirit is transferred to a new body, then they have effectively survived death; however, because spirits can only be housed in living organic material of sufficient complexity, it's usually very difficult to capture a spirit for this purpose before it moves on to whatever happens to spirits after death (a fate that is still unknown).
Souls are technically optional, but those without souls are effectively CoC-style demons (albeit without the self-TF powers). When someone loses their soul, it turns into lethicite, which is useful as a magic power source but often has properties depending on the person it came from; for instance, if the original owner was highly libidinous, their lethicite produces much more ower when used to fuel sexual spells. Conversely, 'blank' lethicite can be created from magic energy and 're-installed' into a person to restore their soul. Non-'blank' lethicite can also be 're-installed' into someone who's not its original owner.

Most races would be naturally capable of producing fertile offspring with each other, and thus be the same species. All races of the same species would generally be of a form that is considered attractive by other members of the same species, much like how the majority of TiTS races are attractive to humans (at least, before taking furry preferences into account). Cultural norms for each race are not binding by any stretch of the imagination; people tend to adopt the norms of whichever culture is dominant where they grew up, regardless of their respective races.
Hybrids tend to be equally common in territories dominated by both parent's race, except in circumstances where one race is typically xenophobic against the other (whether in general or in particular); for example, ausar-gryvain hybrids are equally common in ausar-dominated space and gryvain-dominated space, but ausar-kaithrit hybrids are much more common in ausar-dominated space than in kaithrit-dominated space due to the latter's cultural prejudice against the former and lack of a similar prejudice in the opposite direction.

Humans (Homo sapiens terra) would, like in most fiction, be the most culturally diverse race. However, this isn't portrayed as an inherently good thing: the reason they're so diverse is that they have a very low standard of who counts as an 'outsider' to their social group, and human social groups tend to fight each other frequently. Humans in the larger galaxy tend to be more open-minded than their core-world counterparts, so half-humans are much more common outside human-dominated space.
Because of this disunity, humans hold very little sway in the larger galaxy, and the main reason they haven't been conquered is because they're also one of the most aggressive groups in known space and have the intelligence to back it up; any would-be conquerers get overwhelmed by advanced military hardware, unconventional tactics and sheer ferocity.

The following is something most of you would NOT want to read about, because most people find it disgusting (or at least not sexy), but I've included it for completion's sake. Consider yourself warned!
Due to the abundance of capacity-enhancing TFs, soft (i.e. no dismemberment/whole-and-alive) vore is possible through the mouth, anus, vagina, penis, urethra and nipples (though the latter must be modded to be penetrable). Each of those can lead to a specific form of digestion:
  • Oral: regular i.e. into nutrients and waste products
  • Anal: into faeces. Regular digestion is also possible, so long as the 'prey' is moved sufficiently far up the digestive system
  • Vagina: into vaginal lubricant i.e. girl-cum
  • Penis: into seminal fluid
  • Urethra: into urine
  • Nipples: into milk
Only the first one is active by default (since that's the only naturally occurring digestive system), but the others can be activated by the 'predator' using specific magic that's not widely known (and is also illegal in many places) but isn't overly difficult to find through a dedicated extranet search. All of them deal Corrosive damage, though it's generally considered best practice to use Transmute Sensation to change the perception of that damage to something that doesn't hurt (e.g. Tease damage). However, it's entirely possible to survive any type of digestion through any of three methods:
  • Using a simple spell to prevent the digestive process (which either party can cast)
  • Being immune to Corrosive damage
  • Being digested, but the 'predator' keeps the spirit of 'prey' and transfers it to a new body.
The latter works because spirits can be housed in any living organic material of sufficient complexity; parts of another person's body are perfectly acceptable, but since only one spirit can be in control of a given body at any given time, the others are relegated to an 'observing' state where they can communicate with other spirits in the same body but are otherwise limited by the senses of whatever body part they're stuck in. This 'observing' state can be maintained indefinitely.

Needless to say, vore in general is still very controversial (how legal it is varies wildly across known space), and many people still find it disgusting, though the survival methods listed above are enough to persuade some people that it's fine. It's generally considered a sex act (making it illegal to perform with, or in the presence of, minors); those who perform it with an unwilling partner are considered the worst kind of rapist (and murderer, if the victim doesn't survive) and are prosecuted at an even higher severity than regular rapists (and murderers, if applicable). That said, some jurisdictions allow fatal vore as a form of assisted suicide if all other legalities are followed (generally including a psych eval and notifying the authorities).
 

Wint3rRyd3r

Well-Known Member
Feb 14, 2021
929
2,151
I'd go for a metroidvania. It'd be about some gothic horror looking castle showing up and pouring out monster girls that attack the surrounding land, led by an evil queen. A group of legendary heroes goes in to stop the big evil castle and never came out. So the heroine goes in to make a name for herself and protect her home. Unfortunately the castle's inhabitants are horny as hell and decide she'd be pretty fun to defeat, corrupt, have sex with, and turn our suicidally brave heroine into a monster herself. Order may vary.

So basically I'd just want to mix "Bloodstained RotN" and "Night of Revenge" and throw in excessive amounts of yuri and futa.
 
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Skylinegtr34

Well-Known Member
May 20, 2018
1,710
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mine would be more simple, though I’m not sure what time setting it would be, or what kind of story it would have, but the mc would be a futa, and that there’s other futa in the world that became common, where futa genes became so strong that they can only give birth to females, other futa, femboys that have larger dicks, balls, better stamina, they can cum a lot more for longer, females that are born from futa are highly resistant to male cum
 

Abbazabba

New Member
Mar 3, 2022
3
2
30
A game like the Neo Geo games "The Super Spy" and "Crossed Swords" but with sexy enemies. A few stage and branching paths, and the option to turn off certain enemy types for those that aren't interested in certain types of scenes.
 

Guy Max

Member
Sep 18, 2015
6
4
What I would make would probably be a fleshed out top down RPG with the mechanics for dynamic character interactions, but I would need someone else to help with the content.
What I wish I could make would be a simulation with machine learning being used to simulate characters from other media, where you can interact with them like If you met them in the real world, with there values and customs intact.